3ds Max 2021.1 features revealed
Autodesk has updated its documentation to with details of what we can expect in 3ds Max 2021.1. Headline features include improvements to the Bake To Texture tool introduced in Max 2021 which, in addition to various usability improvements, now supports outputting Multi Tile UV Mapping (UDIMs) and animated maps.
Fluids have been updated and the Fluid loader is now exposed so that object types such as particle systems can work with the data. Motion Blur is now working more reliably thanks to a fix so that the velocity channel now reports correct information when not using meters as your default scene scale. Finally, PRT now supports a signed and unsigned integer values (but must be activated using .ini change).
Modellers will be interested in new interactive extrude and inset tools. This feature allows the user to extrude polygons by holding down shift while using the move tool and inset polygons using the scale tool. The existing clone behaviour is retained, but you must now use control plus shift and drag to perform this action at polygon component level.
The viewport has been further refined so that depth of field effects now affect the environment map. Other improvements include a fix so that vignetting scale is now the same value as defined in the camera, support for Matte/Shadows materials in the viewport, and the ability for each view to have its own exposure, white-balance and vignette settings.
Arnold sees an update too with an AOV token system, animation support for Alembic, increased shader spinner accuracy and Bake to Texture support for the projection of normals from high to low resolution, normals spaces, and Mikkt.
Other improvements include support for multi-threaded processing in the Weighted Normals modifier, explicit normals are now preserved when performing several common operations, the new simplified PBR materials now support displacement, Shared Views now supports Physical materials, SketchUp model importing has been improved, improvements to the Slate Editor on 4K monitors and the Search field now allows users to perform global search through all materials and maps in the editor, the ability to view UDIM textures in the viewport when using the Bitmap Lookup OSL shader, instead of just viewing one as when using the Multi-Tile map, plus more.
To learn more about this release, visit the 3ds Max documentation. We will update this article once the official announcement has been released.