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Software > Nuke > Plugin News

ATON 1.1 Arnold to Nuke rendering

Apr 25, 2016 by CGP Staff
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ATON is an Arnold Interface-compatible display driver and Nuke plugin developed by for direct rendering into the Nuke interface. New features in v1.1 include:
  • Multiple frames support – by default it is enabled, meaning Aton is now taking into account the frame attribute supplied by MtoA and syncing Nuke’s timeline accordingly, so you can have a sequence of rendered different frames cached in a single Aton node.
  • Enable AOVs toggle – if you Disable AOVs, Aton will start to ignore and not cache them for you. This can come useful if you want to render multiple frames, at the same time keeping the memory usage low.
  • Multiple nodes support – it’s now possible to create multiple Aton nodes either in the same Nuke script or in the separate instance, as well as run renders from a different instances of Maya simultaneously.
  • Frame Stamp enhancements – Arnold version and Frame numbers have been added to the Status bar, and the Time is now resetting after every IPR iteration.
  • Capture All Frames – it’s possible to capture all the rendered frames at once, as a sequence.
  • Increased Performance, memory optimizations and bug fixes
The plugin is based on Dan Bethelli’s Rmanconnect and Chad Dombrova’s driver for Arnold. More on Github.

Source: Vahan

Related News

  • V-Ray for nuke update add progressive rendering
  • Arnold for 3DS Max released
  • ATON 1.0 Arnold to Nuke rendering

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