Prince of Persia: The Sands of Time – MPC VFX breakdown
VFX breakdown from impressive work done by the Moving Picture Company for Mike Newell's film, based on the video game...
VFX breakdown from impressive work done by the Moving Picture Company for Mike Newell's film, based on the video game...
A script by Autodesk's Kelly Michels to set the Nitrous viewport texture limit size. More at ScriptSpot.
A fast-paced promotional video produced by Passion Pictures for the BBC's upcoming broadcast of the 2012 Summer Olympic Games. Watch...
Santiago de Chile-based Leyenda studio wants to work on game cinematics, so they developed a sample teaser to show the...
Dutch architect and CG artist Klaas Nienhuis has released a script for publishing 3D models to Sketchfab's online model sharing...
(Updated) London-based lawyer Jas Purewal from Gamer/Law analyzes the impact of the court's ruling. More at Gamer/Law. Justice sometimes approaches...
New features in Tim Hawker's script that provides an alternative to Max's native Layer Manager include: - Added “Display As...
New features in the latest version of Marius Silaghi's plugin for creating all-quad chamfers include: - The UI has been...
VideoGameDesignSchools.org is a resource meant to define the areas of opportunity for current and potential video game designers. It offers...
Allegorithmic has posted a video showing the upcoming version of its material creation software for authoring Substances, focusing on functionality...
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