Shotgun and Max integration preview
Lukáš Duběda (a.k.a. Loocas Duber) shows integration of Shotgun Software's web-based production tracking system with Max via his Python implementation....
Lukáš Duběda (a.k.a. Loocas Duber) shows integration of Shotgun Software's web-based production tracking system with Max via his Python implementation....
The new training DVD takes you through the entire process of compositing 2 HD Shots with 3D integration. Instructor Matt...
The new training DVD takes you through the entire process of compositing 2 HD Shots with 3D integration. Instructor Matt...
A script that helps in the creation of custom rigs. More at ScriptSpot.
The videos from the lectures given by the developers of games such as Marble Madness, Another World, Elite, Pac-Man, Pitfall,...
Dave Baker has most kindly recompiled around 200 plugins for Max 2012, including those from Peter Watje, BlurBeta, HABWare and...
New features in the node-based editing and texturing tool for creating Photoshop filters include: support for multiple Source Images, progressive...
Luis Arizaga from Barcelona-based Digital Rebel Animation Studio discusses their work on the "Holymonks" CG animated series and the state...
No details on new features disclosed. Read the press release (PDF) and find out more at Okino.
A script by Paul Neale to save presets for nodes and modifiers so that on creation they use the preset...
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