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Home Software 3DS Max Plugin News

Blended box mapping plugin under development by Vladimir Koylazov

by CGP Staff
October 13, 2015
Reading Time: 1 min read
12

At the request from various V-Ray users Vladimir Koylazov is generously developing a plugin that implements the blended box mapping technique in 3DS Max. Check out Neil Blevins’ blog for an explanation on how this can significantly speed up your texturing workflow. Interested? Visit the Chaos Group forum and let them know you find the plugin useful. (Registration required)

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12 Comments
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rs
10 years ago

Wow, I’m amazed that InstantUV is kind of resurrected!

Reply
maziar
10 years ago

That was an interesting thread to read, vlado, if only more developers were as engaging as you are with your users… vray/vlado FTW!

Reply
salvo triolo
10 years ago

Installed and tested(2 parameters and locked uv space), at the moment is enough but…the point is:
if Vlado coded it in spare time (thanks Vlado)…why Max teams, over the years, bypassed this simply and useful request? VIP user voices as Neil Blevins needs to be listened 😉

Reply
RoloT
Reply to  salvo triolo
10 years ago

Why do it yourself when someone else will do it for you is Autodesk’s motto.

Reply
Matt
10 years ago

Too bad the curvature map was a dissapointment

Reply
Vladimir Koylazov
Reply to  Matt
10 years ago

We never intended to do a curvature map in the first place; it was just a shader that someone wanted in V-Ray. There are other, more suitable solutions anyways.

Reply
Per Bergs
10 years ago

Hi all,
This blended box mapping would be a great addition to Max.
We are indeed very happy to have a developer who listens to user requests.

Cheers,
Per

Reply
Vladimir Koylazov
10 years ago

There’s a newer version of the texture for anyone interested:
http://forums.chaosgroup.com/showthread.php?84615-Stochastic-flakes-plugin-take-2&p=668286#post668286

Best regards,
Vlado

Reply
salvo triolo
10 years ago

Nice one Vlado…have you considered to implement several blend image filters like multiply, screen etc(apart the reclamed noise slot)?

Reply
Marcin
10 years ago

Vlado, this is really great. Is there (even the slightest) possibility to have this working with scanline/other engines? Would you consider porting and selling it then?

Reply
rs
10 years ago

I agree with Marcin, would be great to have a universal tool for scanline and older V-Ray versions… Overall it’s great that after such a long time Neil’s persistence pays off!

Reply
Jim Todd
10 years ago

So Vray only…bummer.

Sort of the whole story of Max in a nutshell….want this cool feature? Great! It’s available as a third party add-on which requires a different third party plugin.

Reply

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