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Shouldn’t there just be a way to toggle X-ray mode on any geometry like it is in every other software.
Welcome to Blender…
bone>objprop>X-Ray
Welcome to Blender, i’ts really great over here 🙂
exactly, this is blender. fantastic on the paper, once you open it seriously, you discover thousand of half baked features.
IMHO, and I can be wrong, that’s a word of unknowledge, a word of someone that has opened it for like a few minutes, that you did not find some features does not mean they don´t exist, try asking other people, and this is true, if you miss a feature do it yourself with python. (I did it because I missed the option to orient the local pivot of objects)
I already heard a lot the thing of “half baked features”, a comprehensive list of those features and why are they half baked could be good, I can try to put some in the todo list of the current code quest 🙂
Cheers.
i.wanted to do displacement and uv map over curve rendering.
like so ? :
exactly with dynamic curves and thickness gradient.
so blender is good enough, i should switch. no?
Not switch, just try to tone down the uneducated comments, the discourse does not benefit from those 🙂
As Juan said, things can be implemented, and users get actually listened to by developers.
Blender has everything you expect from a dcc app, and as you would expect from Cinema, max , Maya, Modo,etc, it has its own workflow.
On the advanced features, you have strong and weak points as in every other software.
I’m personally a Houdini Guy, but things like animation nodes in blender keep me amazed, we use vray for some projecs, Redshift for others and Cycles for some too.
Lastly I wanted to add, we don’t use Blender because it’s free, we actually have blender cloud accounts and donate to the found, I’m not saying switch to blender or spread the love, but spreading baseless hate just seems counterproductive.
you are true.actually i like the road it take
this is all those fanboy that make me hated the community more than the software. (true).
other things, all can be implemented in blender but come on,be realistic, as a houdini guy, you should know they are far from reaching it
It all depends on what a studio is trying to reach, I love Blender for characters, I absolutely love Bendy bones and the ability to use the amazing sculpting tools on animation, I don’t like how they manage particles and dynamics, but again, coming from houdini that is understandable.
I love that even though they have good animation and rigging tools, they are already thinking on how to rewrite them to keep them up to date, I love they are not afraid to rewrite parts of the main code like the dependency graph or that they remove legacy features to make the develpment effort future proof.
I also love this:
https://www.youtube.com/watch?v=UB8R_xPpaSc
even as a Houdini guy 🙂
At the end of the day there are many things that go into consideration to develop a pipeline, for a lot of parts of the pipeline blender is not only not far off, it is actually right where we want it to be.
Juang3d is not representative sample of average Blender community. Trust me.
May I ask why do you say that and we’re am I linking my Autodesk and/or abussive licensing schemes with Blender?
My criticism is one thing, but with Blender, I´m not going to try to force anyone, and what I answered here is the pure true, many people says “Blender is crap” or “it has half baked features” just because they tried it for a few days and they don´t find the way to solve their problems, answering by a phone I cannot give the exact steps to solve something, but I asked for what was the problem to try to help, and others did before me but, so I´m glad, and I agree, there is no need to switch if you don´t want too, the cool thing is that you can work with it besides your other tool.
When I say the “switch” word, is not to Blender, is to C4D, to Modoor to Blender, it is away from abussive licensing systems to avoid them from spreading on the industry.
Now you can call me whatever you want, but I always kept respect, and I´ll always do that,not like others that suggested I should be banned just for not following mainstream or for being active, I would never suggest to ban anyone because I don´t agree with his ideas…
I would agree that Juang3d is a bit repetitive 🙂 … but at least I started playing with Blender and I’m quite enjoying.
I still study Maya because well … it is what studios are using. But for home use Blender is really fun actually. So props for Juang3d and his quest for Blender to be acknowledge.
The “you cannot have a clue since you disagree” reflex that you have shown here is everything but respectful. It’s epecially respectless to all the Blender users out there who doesn’t act like this.
Professionals are no morons. When they have a use for a tool, then they use it. And i could bet that nearly every professional has tested Blender at one point.
What you cannot do though is to convince professionals with ideology. They have to fill their frigerator. And Blender simply lacks in many areas.
You wanted a list? Fluid sim / particles, tree generation, post processing, animation, sculpting, there is simply no area where it makes sense to use Blender over the common industry solutions. It’s always a downgrade. Blender is not bad. But professionals needs best. Where it gets used where it shines: to fill some gaps. Blender is a jack of all trades.
Then there is also the GPL problem, which cuts off the professional plugin pipeline and prevents proper pipeline integration in general. And that’s why Blender will never play a big role in the industry. That quite a few addons are now even hidden behind a paywall doesn’t really make things better.
I see this “this year is the year of Blender in the industry” cheering since too many years. I would say it is save to say that this will never happen. For told reasons. It comes up every time when Blender is catching up a bit, like here with the realtime viewport. That’s something other apps have since years. It was simply about time that Blender does something here.
That said, Blender has come a long way and grown to a great 3D app. It’s just no industry solution. And never will be.
Dude, I’m no fanboy, but really, do some serious research
Then I think ideology should be the only thing I eat all day… because I run a business with Blender…
FLuid sim? I never said that you should not use Houdini or Real Flow for advanced fluid effects, but what do you think about Bifrost? there are specialized tools for specialized tasks, and there are generalist tools that can do the work pretty well without going outside of the tool.
Particles? I always said that Blender particles are somewhat crap… but they have it´s uses, and they are very well defined, no one is telling you that Blender Particles will do whatever you want, in the same fashion that Particle Flow works so amazingly well and is so entrusting that Thinking Particles exists.
Tree Generation? Really? you consider that a basic tool? wich tree generation tool do you have inside Max or Maya with the vanilla package? if you refer to plugins, yes, Max has some cool plugins, so do Blender. But if you are talking about instancing… I agree with Animatect, do a bit more research please.
Post Process? Agent 327 was fully post processed in Blender, do that means that I´m saying that Blender is comparable to Nuke? NO, not at all, but again it has a great toolset that you cannot find in any other package, maybe in Houdini I think, but what are we talkign about? A post process tool or a 3d tool? Oh… wait… it´s a 3d tool… but it can do avanced post process, like for example setup a node tree to use motion vectors to generate motion blur all at the same time as the final render so you don´t need to generate motion blur in post… but of course that is an option because you can have multiple outputs with multiple results all at the same time in the same render time, do it lacks things? Of course!
Animation? Are you conscious of the Blender animation tools? do you know them? do you know the different rig systems available? I sincerily ask you that, because the Blender animataion tools are pretty awesome in general, it lacks a few things, but it has some counterparts that solve the problem, but do you have animation sculpt in max? Oh yes! you have it… as a paid plugin…
Sculpting? I recommend you watching Yan Sculpts youtube channel, with that said, no one will hear me compare Blender with Zbrush, but the second place, IMHO, goes to Blender, and I reafirm what I said in the past, it is better than Mudbox in general, but that is only my opinion, you can think whatever you want.
What more? many things… but an important one, GPL… you see it as a problem, I see it as a safeguard, a matter of opinions again, if a company wants a plugin to work with Blender, there are ways to do it, it´s a matter of business, if enough users use Blender, if enough studios use Blender, don´t worry, you will see many known plugins coming to Blender, the GPL won´t be a problem in the end.
I don´t know if this is the year of Blender or not, whaat I know is that several studios that used to use other tools are now using Blender, and this is a trend, does this means that Autodesk will be finished tomorrow? nope, and if the correct their path maybe that won´t happen, but if the don´t, it´s a matter of time.
I don´t know where do you see ideology here, in the past I already made and showed the numbers to demonstrate that Autodesk licensing scheme is abusive, plus a lot of danger that is directly trespassed to the user, plus the lack of need of improvement, but again this is the way I see things, but it´s not ideology, and I don´t try to convince anyone with any ideology, I try to use reasoning, if you don´t like it, great! don´t like it 🙂
I never said professionals are morons, but many professionals opened Blender one time in their lives and they think it´s crap because the way of working of Blender is not the same as Maya or Max, and they simply don´t have time to dedicate to somethign that has no clear target for them, but precisely what I say is that many pros say Blender is crap having used it for a few minutes, and I´ve helping a lot of friends that are pros to understand Blender and how it works and where are some tools, and we´ve looked together with tools we missed, and I personally did some tools I missed from Max, but I can say one thing in my own name, I don´t miss max at all, again, my opinion, you don´t agree? ok 🙂
But this phrase: “It’s just no industry solution. And never will be”
This has no reasoning behind it, and I said this many times… what industry?
Cheers.
What industry? The industry who uses Max, Maya, Modo, Houdini, etc. to create graphics. The same industry that does not use Blender. And that you want so eagerly to use it.
Your argumentation is flawed and biased, as expected. You can do post processing even in Paint. But this does not mean that it is the best solution, and that everybody should do so. Same goes for all the other mentioned tasks. As told, Blender is a jack of all trades. But it is a master of none.
Either way. You asked for some examples. I gave some. Period. No need to freak out.
When you can afford to be as half as effective and fast than you could be, when you don’t have a pipeline where you need to integrate your work, when the limited Blender bubble is enough for you and your needs, then that’s your personal decision.
And you show again your disrespectful behaviour. I disagree, so i simply must have no clue about Blender. Dude, i use Blender since over 10 years, and know it even longer. I know it in and out.
One thing is for sure, you do the Blender community no favour with your fanboyism here. As a blender user i’m ashamed about your behaviour here.
What industry?
Character Animation? Technical Animation? Previz? Arch/Viz? Mechanical? Engineering? Motion graphics? etc… there are A LOT of industries, and it seems that you think all the industries are the same 3D uniform industry… that´s not the case, but it is clear that you keep trying to offend or somethign similar, so probably not much talk here 🙂
You gave some examples and I explained you why I think those are not examples for that, no freak out… explaining things, maybe you perceived differently.
My argumentation is “flawed and biased, as expected”… but you don´t say why… I said in my argumentation that you CAN NOT compare Blender with Nuke, AT ALL! but the compositor in Blender gives you great power and it all depends on the project and on the needs, I´ll repeat: Blender DOES NOT replace any compositing software, you can work with it if you want, and for some things is great, but is not the same as Nuke or Fusion or After Effects… I think you read what you want…
I used Max and Maya for over 18 years… and now I use Blender… I think I have some experience to compare, but you may disagree if you want, and as I said I run my business based on Blender now, you don´t believe in Blender as a proper pro tool? it is your opinion, cool! 🙂
Disrespectful? Please quote me where I´ve been disrespectful, and I´ll retract, it is not my intention, but maybe you read things a bit more violent than what I write… it´s the problem with written communication, if you are offended by my word, I´m sorry, but I disagree with you, my relation with the Blender community is pretty good 🙂
And in general my criticism here has no relation with Blender, no more than when someone asks what do I use or what is the alternative in my opinion, I answer with my actual opinion, as I said… my criticism is with Autodesk licensing scheme, it´s abusive scheme.
You can be as ashamed as you want, I have no fanboyism here, I put reasons on why I have specfic opinions, and I stand by my reasoning, if you don´t like it, it´s your problem, but I answer in detail and trying to communicate my reasoning behind my words, if that is fanboyism for you, ok, fairwell 🙂
Cheers!
You told two persons here in this thread that they have no clue since they disagree. I was one of it after pointing at this bad behaviour. And then I offend YOU? Always the same with you folks.
I have said why: You can do post processing even in Paint. But this does not mean that it is the best solution.
Dude, again, you are not the only one with experience here. I do 3D since 20 years like you. I use Blender since 10 years. I am as minimium as experienced as you claim to be.
But i have the facts at my side. And they are that Blender gets rarely used in “the industry”. Be it archviz, animation, game assets, etc. . Have a look at the blender network to see the “masses” of professional Blender artists. It’s around 270 when i last looked. A handful is really making graphics. Have a look at the job section at Blender artists or any other Blender forum. And THEN have a look at Polycount or CG Society. The places where the folks are around who does graphics for money. The so called professionals.
But that’s not even the point. I know in fact a few professionals who uses Blender happily, for some polygon modeling tasks for example. I for myself use quite a few things in Blender too. And if Blender is capable for some tasks or not is not what made me join the discussion. Which i as usually regret by the way.
What triggered me was your discussion method. This “I am the only one with the clue here” behaviour that you constantly repeat. And you still think all is well with it.
I usually avoid discussions with Blender fans nowadays. This thread shows in perfection why. The range goes from the usual “you have no clue since you disagree” across “you offend me” up to accusations and flaming and twisting words. And you showed the full range here, as expected. Sad.
It’s this overpassionated behaviour that leads to such actions then. Where even the boss of the community gets treaten with death, since this is normal and tolerated behaviour in the community as long as it goes against the “right” people: https://blenderartists.org/t/i-received-a-death-threat-today/1110392
And now explain a non Blender User that the Blender community is a great place to be …
That said:
2002 will be the year of Blender in the industry!
2003 will be the year of Blender in the industry!
…
2009 will be the year of Blender in the industry!
2010 will be the year of Blender in the industry!
…
2017 will be the year of Blender in the industry!
2018 will be the year of Blender in the industry!
To be continued …
What about 2018 will be the year of cool graphics made with Blender? That’s where you will get me!
Everyone here is passionate, good, why not.
I think the truth is more is the middle.
Change is coming, slowly but surely, it is true that studios are here to produce pro work and they’ll use what works.
But more and more pros are using Blender when needed, it doesn’t mean they’ll replace Maya, of course not.
I can speak for Paris and I can tell you that you see it a lot more in pipelines, for pro work, TV, commercials, Indie games etc… sometimes it’s the freelancers that model with it and sometimes it’s the studios themselves.
Here is a nice example with Eevee already in use for a concert (5k rendering) : https://www.youtube.com/watch?v=at9V07YXYps (sorry it’s in french).
The world is a big place, you have the Blizzards and Wetas and then ten of thousands of smaller studios and freelancers.
I tend to agree with you. Let’s see how things goes in five years 🙂
I’m happy that I keep reading more about mid size studios having some use of Blender.
I started learning and it’s a very cool software. I would prefer to just study Blender if it were more used. At least I’m supporting Blender Foundation how I can. Hopefully that change will happen.
Really… you read what you want… I never said Blender can replace any comp app, I said it can do some compositing and it can be helpful, where do I say it is the BEST solution for compositing?????
I´ve never been disrespectful, I said that IN MY OPINION that feeling of “half baked tools” is because the lack of time exploring Blender, but you may have a lot of experience, cool! now what I don´t understand is why do you think fluids are half baked tools, is not comparable to Real Flow and it will NEVER BE! it´s not it´s target, again, you read what you want.
Please, allow me to quote myself:
“IMHO, and I can be wrong, that’s a word of unknowledge, a word of someone that has opened it for like a few minutes”
It is my opinion, based on my experience with other artists that made similar comments about different tools, but the first thing I say is “IMHO, and I can be wrong”, so no disrespect here, just an opinion, you can take it as you want.
You think Blender is not an appropriate tool, ok, there are a good number of productions done with Blender, The Man in the High Castle, all the open movies, Ozzy, “Cinderella, The Cat”, but hey… it cannot be used in production, and these are just actual known productions, not small / medium studios productions for different industries.
You read what you want, and if someone is being disrespectful with Blender here is you, because you try to downgrade the possibilities of Blender, are you an expert in Blender? GREAT! Then I don´t understand why you think that way because we are pretty happy working with it, Arch&Viz, Real time apps mixed with UE4 and Unity, Technical Viz, Character animation, etc… but your opinion is yours and I completely disagree with you.
What I don´t understand is why are you so angry… the only overpassionated person here is you, I try to give reasons, but if you keep ignoring them it´s yor problem 🙂
Now you can of course give me counter reasoning, but please, read what I say more carefully because you are answering to things I don´t say, and I just told you that I have 18 years of experience because you told me you have 10 years with Blender, just so you know that I´m no newbie in the 3d world and I have some background to compare and have an opinion to judge if Blender is good for us or if it is not good for us as a production tool, and for us is good, and I´m testing it every day in every project we do, like it or not we work with Blender, and sincerily, I don´t care what other studios use, I never cared about what is the “industry standard”, I just care about directing my studio and working as fast as possible, and with Blender we work a lot faster than with Max or Maya, and the studio itself is on business since 11 years already.
You like it? great, you don´t like it? great too 🙂
Cheers!
Could you please stop putting more and more words into my mouth to let you look right? Could you please stop telling the world that you are the only one with a clue here?
It’s nice to be passionated. But walls of text, word twisting and personal attacks will definitely not convince me from your point of view. Thanks.
I am not angry. I am more mildly annoyed about your discussion methodic here. I do not like this behaviour. And so i answer.
I was triggerted by your first statement. Which basically exaggerated says everybody who disagrees with you that Blender is the greatest app in the universe is a clueless moron, and hasn’t touched it for more than 5 minutes. Well, here i am, using Blender not just since five minutes but since 10 years, know it in and out.
AND I DISAGREE! 😉
And i simply don’t want to live in a world that is dominated by overpassionated fans. This is not Blender Artists, this is the real thing. That’s why i raised my voice here. Again, here you can see what overpassionated fans does: https://blenderartists.org/t/i-received-a-death-threat-today/1110392
You are not this far away from this behaviour here. Every answer from you is more agressive. And introduces more and more points that i have never said nor meant. For example: “you say it cannot be used in production” is the typical straw man argument. I never said this. I say it’s the weaker solution. And professionals usually uses best solutions.
To repeat, you can even do post processing with Paint. And of course also with Blender. But just morons would really use Blender for compositing when they can use Natron, Fusion or Nuke instead. That’s simply my opinion at it. And Natron is free and open source, in case you eagerly want to use something free.
Compositing IS one of those half baked features for sure. Video Editing IS one of those half baked features. Particles IS one of those half baked features. And the more you dig in the tools the more things you find that are not as good as they could or should be. That’s what makes them half baked. And don’t get me started at UI and usability …
As told numerous times now, Blender is a jack of all trades, but a master of none. And you feel it. You can under some circumstances integrate it into a Pipeline. But it is simply not made to BE the pipeline. Not when you want to be able to compete.
When you know this, and you find nevertheless a place for Blender in your pipeline, then all is well with it.
The “you disagree, you cannot have a clue” reflex that you showed here, and that you constantly repeat, is not well though. That’s what made me join the discussion. And what holds me in the discussion.
Still stuck at the “you disagree, you cannot have a clue” argument? 🙂
Yes i am. I do 3D since 20 years, and i use Blender since 10 years. I know its strong sides, i know its weak sides. I even wrote some addons and modified the source code to my needs.
“you disagree, you cannot have a clue” this has been only said by you, I already explained things, and I said that is cool if you disagree but you insist, I never said that, if someone is twisting words is you, but again, it´s your problem, you may have a clue, and for you is not good enough, ok, for us is the contrary, far better than Max or Maya, or is your opinion the only one valid?
What a curious thing that the person I answered to was thinking that he cannot do something in Blender that in fact he could do… and the reason was simply unknowledge of the software, is that bad? no, is that person a moron? no! you are the only one using those expressions, but his words indicated that to me, and as I said, it was IN MY OPINION, and as I specified I COULD HAVE BEEN WRONG… but you read what you want…
A wall of text is not word twisting, it´s reasoning, but of course if you don´t want to use the reason you don´t want too much talk, and it seems so.
You think Blender is the worst (can I imply you mean the worst when you say the weakest?) of the solutions for production? Ok, is your opinion, I think the contrary, you realize that features like the compositor or the VSE are features that you don´t even have in Max or Maya, right? Again, I never said Blender is a replacement for any other comp app, and I never said that a studio should work JUST with Blender, but it seems you understood that, ok… please re-read everything, again, you read what you want…
You are obfuscated with “overpassionated” or with “fanboys”, a fan boy or an “overpassionted” user don´t use reasoning, don´t try to talk, just blames people that don´t think like them, I tried to reason with you, but it´s impossible, you keep going back to the same things reading, again, what you want, ok! 🙂
And just in case you missunderstand what I say, the fact that you don´t agree with my reasoning is not why I think you don´t like reasoning, is because you always go back to the same thing, fanboy, overpassionated, and then accuse me of twisting words, I respect your opinion, but I don´t share it, I won´t be tired ot saying so.
“You disagree, you cannot have a clue” it´s, in fact, your only argument here, you did not even answered to barely anything, just came back again and again reading what you want, trying to use quotes as answers and trying to say that I say things that I did not say, but, wow! what a curious thing, you say I´m doing exactly that… it´s lucky that this is text, and everyone can read anything said before.
For example saying that you never said that Blender “cannot be used in production” is word twisting, why? because you compared it with using Paint as a comp tool… don´t come now saying that you said ” is the weakest”, but you would use Paint as a comp tool, right? or you didn´t said either that Paint cannot be used in production as a comp tool? Come on… that is word twisting, but hey, do what you want, as I said, and I will say it again, I profundly disagree with you, more and more because you don´t use reasons, you just imply that I said that Blender can replace Real Flow, Blender can replace Premiere, or Davinci, or Blender can replace Houdini, please, I have not said that EVER, but YES, I think, and in fact this is not a thought but a fact for us, that Blender not only can replace Max or Maya, but can overpass Max or Maya for speed of work, I don´t speak just from the line and recommend anyone to use Blender while I keep using Max or Maya, no, we use Blender and Max and Maya are not used anymore here, if we open them is just to be able to export something from an old project to Blender or to modify an old project, but nothing more, and yes, we are very happy, you think that is not possible, ok! as I said, cool! continue using what you like, but please don´t put insults or lack of respect in my words, because I may say many things but I would never call anyone a MORON, not even imply it, with that said, I can have the opinion I like, and I can speak it freely as much as I want, if that hurts you, I´m sorry, but this is a public place, you can tell your opinion, I can tell mine, I´m fine with your opinion, is yours, are you fine with mine? I think you are not, but I may be wrong.
Fairwell Arunderan!
Blender 2.8 is epic ! More fun to follow than Netflix 🙂
More seriously, it feels like a fresh new way to communicate with the “customers”, very transparent and honest, very far from the Autodesk suits.
Blender is not perfect of course, but it’s getting there, and you can install it for free on 1000 machines, Yeaaaahhhhhhhhhhhhh !
Have you seen Armory too ? It looks amazing : https://www.patreon.com/armory
And Armory Paint ? : http://armorpaint.org/
(even Substance Painter can get disrupted)
Good times.
Totally agree