Software > 3DS Max > Plugin News
BulletFX for 3DS Max released
Jun 23, 2015 by CGP Staff
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AlphaVFX announced the release of BulletFX, its GPU-accelerated, highly optimized version of the Bullet Physics library for 3DS Max. Features include:
- Bullet Physics dynamics engine
- GPU-accelerated mesh generation
- Stickiness solver
- Rigid body glue
- Maxscript API for custom tool creation
- Realtime solver
- Aerodynamic velocity solver
- Bullet forces
- Bullet constraints
- Deep Bullet properties exposed
Glue
Scripting API
Stickiness Solver
Source: AlphaVFX
Wow plugin looks amazing!
Looks interesting but will this be around next year or next version?
I’m not sure what you mean. But the development of BulletFX will continue.
looks great! but really need those soft bodies!
Softbodies and fluids almost here 🙂
When you say fluids…do you mean liquids as well?
as in ability to simulate water and stuff?
Yep 🙂
Show something! This could help you sell more plugins since this is something max lacks and needs A LOT, and your price is fair for this 🙂
Also, is this controlled in some nodal way or it’s just a throw-at-it type of workflow? A nodal control could be awesome so objects can behave as proper particles and you don’t have to make 1000 copies of the same object for the simulation.
Cheers and congrats!
A node based editor is planned and almost done. This next update in a couple of days will be the softbody update and soon after that fluids.
YOU JUST MADE MY DAY….I hope to see that asap, because i really want a solution that does not rely on outside software like realflow…if at least u could implement some basic liquids features..im defintely buying this!
Glad to hear 🙂
Node based soft/rigid bullet implementation + fluid already exist.
Thinking Particles.
Did I see granular solver mentioned somewhere? This is something I’ve been waiting for 15 years or so.
After all it seems to quite interesting product and I will keep my eye on it. I have plenty of scenes ready for testing as soon as particle systems are supported.
Anyone whos used bullet in thinking particles knows its really bad and unstable.
Videos please, even of a pre-alpha stage of those features!!! Videos pelase! 😀
Cheers.
I’ll post some stuff 🙂
Well, it all depends on how is it implemented, in Maya it works fairly well, is not perfect of course, but it’s ok.
Cheers.
Any groundbreaking advantages compared to inbuilt systems, mParticles and MassFX?
BulletFX is very very fast and accurate and has many features Massfx doesn’t such as a Maxscript API. Ill be releasing a trial for free soon. It also contains the features as listed above.
bullet Engine Plus fluid Sim(SPH) in TP??? Em… No offense!!! But,thats a joke!!!
what happen to this plugin….Now with Flex being developed is this still being worked on?
Its still being developed were just finishing up the FEM Solver and other good stuff.
Would be good to see some updates on this as it already seemed way ahead of the Flex development.
I’ll be posting some stuff soon.
This plugin looks indeed great but I won’t spend that much money on something that I haven’t seen “live” and without any kind of decent fluid/liquid solver in place. We have TP 6.2, PhoenixFD and now Lucid being developed, so this must stand out pretty much for me to buy a copy.
Looking forward to see what’s coming and a demo to try!
Yeah 1.0 doesn’t have much but 3.0 will have all of that stuff.
Thanks for the reply AlphaVFX. Do you have any release date set for v3.0?
Were wrapping up the FEM Solver so the release should be very very soon.