Facebook adds 3D posts with support for glTF 2.0
Feb 22, 2018 by CGPress Staff
1
|
Facebook has announced the ability for users to share 3D posts using the glTF 2.0 file format which supports textures, lighting, PBR shaders and rendering. Also announced are API improvements to enable developers to add 3D sharing to their apps. Foundry’s Modo and Allegorithmic’s applications have already introduced this feature. More on Facebook’s developer blog and the documentation.
Anyone have experience with the Stingray shaders in Maya to export glTF format? How much control over reflections / refmaps?