Free Materialize app creates PBR materials from images
Update: Since this story was reported, Bounding Box Software has made the Materialize app open source under a GPL 3 license. The source code, which is built on the Unity game engine, can now be forked on Github here.
Materialize, a free texture generating tool we featured last week has just been open sourced under the GPL 3 license. Materialize enables you to quickly create texture maps such as Normal, Edge, Ambient Occlusion and Height from a single Diffuse map. It was built using the Unity game engine and the author is hoping to see Mac and Linux ports as a result of the open sourcing. The source code is available on Github right here. Simply clone the repository and import into a recent version of Unity game engine to run.
If you are interested in learning more or seeing Materialize in action, be sure to check out this video also embedded below.
Bounding Box Software has released Materialize, a free standalone tool for Windows that allows the user to create materials for use in games from images. It is possible to create an entire material from a single image or simply import the available textures and generate only those that are missing.
In addition to map generation, it is also possible to seamlessly tile textures and automate processes using clipboard commands in XML format. The application was created for games artists (apparently it was used to update the environment materials for the Uncharted Collection), but the tool has obvious applications for any industry that needs to quickly generate PBR materials.
Find out more and download the full program on the Bounding Box Software website.