Free Materialize app creates PBR materials from images
Update: Since this story was reported, Bounding Box Software has made the Materialize app open source under a GPL 3 license. The source code, which is built on the Unity game engine, can now be forked on Github here.
Materialize, a free texture generating tool we featured last week has just been open sourced under the GPL 3 license. Materialize enables you to quickly create texture maps such as Normal, Edge, Ambient Occlusion and Height from a single Diffuse map. It was built using the Unity game engine and the author is hoping to see Mac and Linux ports as a result of the open sourcing. The source code is available on Github right here. Simply clone the repository and import into a recent version of Unity game engine to run.
If you are interested in learning more or seeing Materialize in action, be sure to check out this video also embedded below.
Bounding Box Software has released Materialize, a free standalone tool for Windows that allows the user to create materials for use in games from images. It is possible to create an entire material from a single image or simply import the available textures and generate only those that are missing.
In addition to map generation, it is also possible to seamlessly tile textures and automate processes using clipboard commands in XML format. The application was created for games artists (apparently it was used to update the environment materials for the Uncharted Collection), but the tool has obvious applications for any industry that needs to quickly generate PBR materials.
Find out more and download the full program on the Bounding Box Software website.
It’s too bad the .zip file is corrupted and won’t unpack correctly.
Try downloading it again. I downloaded it and unzipped it without any problems. Program runs great.
http://boundingboxsoftware.com/materialize/
Not the github one.
This looks amazing. I love the interface and the level of control you have over the maps. Bravo!
Wow. I tried it today and can’t believe that such a cool app is free. I think this should be selling for at least 30-50$ so we can finance its further development.
Programs appears to load up correctly. When I open the diffused map all the icons load, but are blank (no image). There is a text description, but no image. What’s happening?
You need to open a source image to generate your maps from The interface has changed slightly from the videos and is a little bit cryptic (maybe tool tips would help – but hey its a free tool). Select your map type and press the ‘O’ button to open your source file. That should get you going, I think.
A very good program it is. However, how do i apply the material generated with it in 3ds max. Particularly on a model that was imported from autocad 2019 into 3ds max pls.