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Hard Surface Shading and Texturing DVD by Neil Blevins
Jul 03, 2009 by CGP Staff
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Neil Blevins introduces his pipeline for shading and texturing hard surface models for photoreal effects work, animated feature films, ride films or video game cinematics. The lecture includes practical demos in Photoshop and Max, using the Scanline, Brazil and Mental Ray renderers. With a focus on texturing thousands of objects fast and efficiently, this intermediate level course is useful for any 3D application or renderer and will add many new tricks to your personal arsenal. Find out more at The Gnomon Workshop.