Indigo 3.6 brings improved Max integration
- Improved 3DS Max integration – Indigo’s integration with Max (via IndigoMax) has been significantly improved since Indigo 3.4, with many bug fixes, workflow improvements and Indigo features supported. Scene changes are immediately reflected in the render output with the Interactive rendering mode.
- New compositing features – enhanced support for alpha output and a new shadow-catcher material with a specialized pass to produce a ready-to-use alpha PNG layer
- New material types – Coating material simulates a thin coating on top of a base material, which can be useful for adding shininess to surfaces, from wooden floors and car paints to wet concrete. The Double-Sided Thin material is especially useful for realistically modelling leaves, which reflect light differently on the top and bottom sides, and have a degree of scattering through them. The behaviour of the Phong glossy coating has also been improved to better match the physical appearance and energy conservation of coated materials; the result is more realistic renders, without having to touch any settings.
- Spherical camera
- Improved Revit integration
Indigo 3.6 is free for Indigo 3.0 owners, and is available on Windows, Mac OS X and Linux, with exporters for Max, Sketchup, Revit, Blender, Cinema 4D, and Maya. Glare Technologies is running a 25% to 33% off sale until the 13th of December, during which Indigo Renderer will be priced at only €445 (normally €595), and Indigo RT only €99 (normally €145).
Also, the company is holding a competition on their
forums in which you can win an Indigo Lifetime License.
For more information on the new features visit Indigo’s website.
Source: Glare Technologies