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Home Software Renderers

Indigo 3.6 brings improved Max integration

by CGP Staff
April 4, 2014
Reading Time: 2 mins read
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New features in the latest version of Glare Technologies’ Indigo Renderer include:

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  • Improved 3DS Max integration – Indigo’s integration with
    Max (via
    IndigoMax) has been significantly improved since Indigo 3.4, with many
    bug fixes, workflow improvements and Indigo features supported. Scene
    changes are immediately reflected in the render output with the
    Interactive rendering mode.
  • New compositing features – enhanced support for alpha
    output and a new shadow-catcher material with a specialized pass to
    produce a ready-to-use alpha PNG layer
  • New material types – Coating material simulates a thin
    coating on top of a base material, which can be useful for adding
    shininess to surfaces, from wooden floors and car paints to wet
    concrete. The Double-Sided Thin material is especially useful for
    realistically modelling leaves, which reflect light differently on the
    top and bottom sides, and have a degree of scattering through them. The
    behaviour of the Phong glossy coating has also been improved to better
    match the physical appearance and energy conservation of coated
    materials; the result is more realistic renders, without having to
    touch any settings.
  • Spherical camera
  • Improved Revit integration

Indigo 3.6 is free for Indigo 3.0 owners, and is available on Windows, Mac OS X and Linux, with exporters for Max, Sketchup, Revit, Blender, Cinema 4D, and Maya. Glare Technologies is running a 25% to 33% off sale until the 13th of December, during which Indigo Renderer will be priced at only €445 (normally €595), and Indigo RT only €99 (normally €145).

Also, the company is holding a competition on their
forums
in which you can win an Indigo Lifetime License.

For more information on the new features visit Indigo’s website.

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CGP Staff

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