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Insydium to bring NeXus to Max, Maya and Blender
Insydium has announced in a tweet that NeXus, its GPU powered particle and simulation system will be available for 3ds Max, Maya and Blender in 2023.
So… our Development team have been working hard!
INSYDIUM NeXus is coming to Maya, 3ds Max and Blender in 2023!
More news to follow!#INSYDIUMFused #NeXus #C4D #Maya #Autodesk #Blender #3DSMax pic.twitter.com/leo35gxwwC
— INSYDIUM (@insydium_ltd) December 12, 2022
No more news is available at this point, but you can learn more about the capabilities of the Cinema4D version of NeXus on Inysdium’s website.
Ok, I didn’t see that coming. Glad to be paying the Insydium subscription.
Interesting – not entirely sure where it’s going to sit – Max already has TyFlow, PhoenixFD, the new FumeFX, and Cebas GPU sim – which do similar to various degrees + Embergen if you want to go outside the apps entirely – so it could be pretty crowded
Having it cross platform might be appealing for some (although whether Blender users are going to fork out £500 + maintenance, I don’t know)
It certainly looks pretty quick – might be good for motion graphics which don’t require the detail of big VFX sims?
Didn’t Maxon just add their own pyro stuff inside C4D? Maybe it’s just broadening their base.
Would be good if the licence is across platforms, like Redshift is
As a blender user and small/medium (25/30ppl) studio owner I can tell you that we will be more than happy to fork out the 500 +maintenance eper lic 🙂
Haha, yeah I guess I tend to mainly see people wanting free stuff, and not the others who just happily pay what an app is worth
I just renewed my maintenance even though C4D doesn’t get used much now I’ve moved to Blender. Hope the license is cross platform.
As a Max user, I honestly find nothing interesting. Max’s alreay had some very dedicated plugin like tyFlow, thinkingParticles, FumeFX6, Phoenix not to mention new FinalFluid. I doubt how deeply NeXus will be integrated into Max as it is cross-platform and an original C4D plugin. I guess, its like how RealFlow plugin was, its own system which run inside the DCC
Speed?
Yeah, I see it as speed – I’ve not used it but wonder if it sacrifices interoperability with everything else for speed
If it’s that quick, I can see it possibly having some use for quick motion graphics work
On the contrary, as max user I find it very interesting. Nexus has an apic solver for liquids, with which you can get a highly detailed stable small scene scale liquid simulation. A similar solver suitable for production is only available in Houdini. It will be interesting to test this in max.
As many have said here, we already have great systems in 3ds max tP, tyF, FFX 6… and I’m not quite sure what to expect from Nexus obscure developer test videos. How would it handle fluid volume loss over time, collisions, rendering etc.. Tools in 3ds max have set the bar very high and I’d rather wait for a sim with a production proven tool than have to handle all the issues that early fluid sims can throw at you.
Indeed. Just by looking at tyFlow I don’t see any reason for another particle system.
It might make sense for Blender, but not much for 3ds Max.
Nexus at first glance looks more powerful, if only because, in addition to ordinary particles, there are more physically correct simulation methods such as pbd and sph, which is not present in tyflow. And who also work on GPU.
Well, it´s always fun and nice that developers are porting plugins to 3ds max, but with that said, the developer also have to have in mind that we already have a bunch of great VFX plugins available for 3ds max, thinkingParticles, finalFluids, tyFlow, PhoenixFD, FumeFX, PDI and more. With that said, this plugin must be able to compete with them and also be sold with a good price, not another new subscription model and not like $600+ for a license, then people will not buy it…