• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > 3DS Max | Software > Blender | Software > Maya | Software

Insydium to bring NeXus to Max, Maya and Blender

Dec 13, 2022 by CGPress Staff
13 |
Tweet

Insydium has announced in a tweet that NeXus, its GPU powered particle and simulation system will be available for 3ds Max, Maya and Blender in 2023.

So… our Development team have been working hard!

INSYDIUM NeXus is coming to Maya, 3ds Max and Blender in 2023!



More news to follow!#INSYDIUMFused #NeXus #C4D #Maya #Autodesk #Blender #3DSMax pic.twitter.com/leo35gxwwC

— INSYDIUM (@insydium_ltd) December 12, 2022

No more news is available at this point, but you can learn more about the capabilities of the Cinema4D version of NeXus on Inysdium’s website. 

Related News

  • Insydium acquires Terraform4D
  • Nexus Voltron teaser #2
  • Nexus Voltron
13 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Marco
2 years ago

Ok, I didn’t see that coming. Glad to be paying the Insydium subscription.

Stephen Green
2 years ago

Interesting – not entirely sure where it’s going to sit – Max already has TyFlow, PhoenixFD, the new FumeFX, and Cebas GPU sim – which do similar to various degrees + Embergen if you want to go outside the apps entirely – so it could be pretty crowded

Having it cross platform might be appealing for some (although whether Blender users are going to fork out £500 + maintenance, I don’t know)

It certainly looks pretty quick – might be good for motion graphics which don’t require the detail of big VFX sims?

Didn’t Maxon just add their own pyro stuff inside C4D? Maybe it’s just broadening their base.

Would be good if the licence is across platforms, like Redshift is

Animatect
Reply to  Stephen Green
2 years ago

As a blender user and small/medium (25/30ppl) studio owner I can tell you that we will be more than happy to fork out the 500 +maintenance eper lic 🙂

Stephen Green
Reply to  Animatect
2 years ago

Haha, yeah I guess I tend to mainly see people wanting free stuff, and not the others who just happily pay what an app is worth

Weezet
2 years ago

I just renewed my maintenance even though C4D doesn’t get used much now I’ve moved to Blender. Hope the license is cross platform.

Houdini User
2 years ago

As a Max user, I honestly find nothing interesting. Max’s alreay had some very dedicated plugin like tyFlow, thinkingParticles, FumeFX6, Phoenix not to mention new FinalFluid. I doubt how deeply NeXus will be integrated into Max as it is cross-platform and an original C4D plugin. I guess, its like how RealFlow plugin was, its own system which run inside the DCC

LL1
Reply to  Houdini User
2 years ago

Speed?

Stephen Green
Reply to  LL1
2 years ago

Yeah, I see it as speed – I’ve not used it but wonder if it sacrifices interoperability with everything else for speed

If it’s that quick, I can see it possibly having some use for quick motion graphics work

mike
Reply to  Houdini User
2 years ago

On the contrary, as max user I find it very interesting. Nexus has an apic solver for liquids, with which you can get a highly detailed stable small scene scale liquid simulation. A similar solver suitable for production is only available in Houdini. It will be interesting to test this in max.

Andrew
2 years ago

As many have said here, we already have great systems in 3ds max tP, tyF, FFX 6… and I’m not quite sure what to expect from Nexus obscure developer test videos. How would it handle fluid volume loss over time, collisions, rendering etc.. Tools in 3ds max have set the bar very high and I’d rather wait for a sim with a production proven tool than have to handle all the issues that early fluid sims can throw at you.

Marco
Reply to  Andrew
2 years ago

Indeed. Just by looking at tyFlow I don’t see any reason for another particle system.
It might make sense for Blender, but not much for 3ds Max.

mike
Reply to  Marco
2 years ago

Nexus at first glance looks more powerful, if only because, in addition to ordinary particles, there are more physically correct simulation methods such as pbd and sph, which is not present in tyflow. And who also work on GPU.

Last edited 2 years ago by mike
Stefan
2 years ago

Well, it´s always fun and nice that developers are porting plugins to 3ds max, but with that said, the developer also have to have in mind that we already have a bunch of great VFX plugins available for 3ds max, thinkingParticles, finalFluids, tyFlow, PhoenixFD, FumeFX, PDI and more. With that said, this plugin must be able to compete with them and also be sold with a good price, not another new subscription model and not like $600+ for a license, then people will not buy it…

ADVERTISEMENT

Latest Comments

  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • SL92 on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}