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Home Software 3DS Max
Insydium to bring NeXus to Max, Maya and Blender

Insydium to bring NeXus to Max, Maya and Blender

by Paul Roberts
December 13, 2022
Reading Time: 2 mins read
13

Insydium has announced in a tweet that NeXus, its GPU powered particle and simulation system will be available for 3ds Max, Maya and Blender in 2023.

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So… our Development team have been working hard!

INSYDIUM NeXus is coming to Maya, 3ds Max and Blender in 2023!

More news to follow!#INSYDIUMFused #NeXus #C4D #Maya #Autodesk #Blender #3DSMax pic.twitter.com/leo35gxwwC

— INSYDIUM (@insydium_ltd) December 12, 2022

No more news is available at this point, but you can learn more about the capabilities of the Cinema4D version of NeXus on Inysdium’s website. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Marco
2 years ago

Ok, I didn’t see that coming. Glad to be paying the Insydium subscription.

Reply
Stephen Green
2 years ago

Interesting – not entirely sure where it’s going to sit – Max already has TyFlow, PhoenixFD, the new FumeFX, and Cebas GPU sim – which do similar to various degrees + Embergen if you want to go outside the apps entirely – so it could be pretty crowded

Having it cross platform might be appealing for some (although whether Blender users are going to fork out £500 + maintenance, I don’t know)

It certainly looks pretty quick – might be good for motion graphics which don’t require the detail of big VFX sims?

Didn’t Maxon just add their own pyro stuff inside C4D? Maybe it’s just broadening their base.

Would be good if the licence is across platforms, like Redshift is

Reply
Animatect
Reply to  Stephen Green
2 years ago

As a blender user and small/medium (25/30ppl) studio owner I can tell you that we will be more than happy to fork out the 500 +maintenance eper lic 🙂

Reply
Stephen Green
Reply to  Animatect
2 years ago

Haha, yeah I guess I tend to mainly see people wanting free stuff, and not the others who just happily pay what an app is worth

Reply
Weezet
2 years ago

I just renewed my maintenance even though C4D doesn’t get used much now I’ve moved to Blender. Hope the license is cross platform.

Reply
Houdini User
2 years ago

As a Max user, I honestly find nothing interesting. Max’s alreay had some very dedicated plugin like tyFlow, thinkingParticles, FumeFX6, Phoenix not to mention new FinalFluid. I doubt how deeply NeXus will be integrated into Max as it is cross-platform and an original C4D plugin. I guess, its like how RealFlow plugin was, its own system which run inside the DCC

Reply
LL1
Reply to  Houdini User
2 years ago

Speed?

Reply
Stephen Green
Reply to  LL1
2 years ago

Yeah, I see it as speed – I’ve not used it but wonder if it sacrifices interoperability with everything else for speed

If it’s that quick, I can see it possibly having some use for quick motion graphics work

Reply
mike
Reply to  Houdini User
2 years ago

On the contrary, as max user I find it very interesting. Nexus has an apic solver for liquids, with which you can get a highly detailed stable small scene scale liquid simulation. A similar solver suitable for production is only available in Houdini. It will be interesting to test this in max.

Reply
Andrew
2 years ago

As many have said here, we already have great systems in 3ds max tP, tyF, FFX 6… and I’m not quite sure what to expect from Nexus obscure developer test videos. How would it handle fluid volume loss over time, collisions, rendering etc.. Tools in 3ds max have set the bar very high and I’d rather wait for a sim with a production proven tool than have to handle all the issues that early fluid sims can throw at you.

Reply
Marco
Reply to  Andrew
2 years ago

Indeed. Just by looking at tyFlow I don’t see any reason for another particle system.
It might make sense for Blender, but not much for 3ds Max.

Reply
mike
Reply to  Marco
2 years ago

Nexus at first glance looks more powerful, if only because, in addition to ordinary particles, there are more physically correct simulation methods such as pbd and sph, which is not present in tyflow. And who also work on GPU.

Last edited 2 years ago by mike
Reply
Stefan
2 years ago

Well, it´s always fun and nice that developers are porting plugins to 3ds max, but with that said, the developer also have to have in mind that we already have a bunch of great VFX plugins available for 3ds max, thinkingParticles, finalFluids, tyFlow, PhoenixFD, FumeFX, PDI and more. With that said, this plugin must be able to compete with them and also be sold with a good price, not another new subscription model and not like $600+ for a license, then people will not buy it…

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