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Lucid Physics beta update 1 – Cloth and Particle Flow

Lucid Physics beta update 1 – Cloth and Particle Flow

by CGP Staff
September 24, 2015
Reading Time: 1 min read
6

Ephere has made available a new video with an update of the development of their plugin for Max that provides an implementation of NVidia Flex physics technology. The video shows how the plugin allows to control cloth and soft body attachments, and new Particle Flow integration that can spawn, animate, and destroy fluid particles with PFlow and Lucid working together. Lucid Physics is currently available for beta testing. Watch the video on Vimeo and find out more on Ephere’s website.

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Roberto Garcia
10 years ago

I don’t think ill be picking this up because Nvidia Flex is limited to only around ~900 thousand particles and for visual effects this means the fluid solver cant be used to any type of large scale effects. Also the fact that nvidia flex only works on nvidia gpu is a real turn off to me that people who don’t have the same hardware cant even use the plugin.

Reply
Marsel Khadiyev
Reply to  Roberto Garcia
10 years ago

I think particle count depends on the GPU involved. I have successfully simulated 1.3M particles on my laptop.

Reply
Roberto Garcia
Reply to  Marsel Khadiyev
10 years ago

1.3M is small for fluids. I need to be able to simulate 10 million plus. My friend has lucid and his Nvidia gtx titan caps at 1.8M particles.

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Roberto Garcia
Reply to  Marsel Khadiyev
10 years ago

I hate to sound mean in my last post but i would love to see some benchmarks and more large scale stuff shown.

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Jalin Ontonris
10 years ago

Nice 🙂

Reply
Stefan
10 years ago

@ Roberto Garcia – Are you serious that the Titan caps only with 1,8M? I have a Titan X, maybe that is a better card hopefully. Didn’t test it that much with many particles, but hopefylly it can go above 1.8M.

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