Software > 3DS Max > Plugin News
Lucid Physics for 3DS Max is out
Jan 25, 2016 by CGP Staff
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After a year of development and thorough beta testing Lucid Physics has been officially released. The plugin by Ephere brings multi-physics to 3DS Max, allowing to simulate fluids, solids, grains, cloth, ropes, gases and soft bodies together in one system driven by NVidia Flex technology. Running on the GPU Lucid produces results in an instant allowing easy interactive adjustments and manipulation of the simulation. Lucid is available at an introductory price of $199 for a limited time. A free demo version is available. Watch a video on Vimeo and find out more on Ephere’s website.
Source: Ephere
why the video sped up? hard to see examples which are not outstanding.
They’re mostly examples provided by beta testers I think – there are a load more of development videos on their vimeo channel from during the beta which might show the features off in a more sedate manner.
Very useful! Congratulations on the release.
Congrats on the release.
Is it still limited in the number of particles by the GPU?
I mean, can I simulate a 10 million particles fluid with a 3Gb GPU?
Cheers!
Nvidia’s current limitation in Flex is 1.4m hardcoded. I would personally not depend on Lucid for liquids, that’s just me, but for all other physics it’s fantastic and very fast.
where are the constraints?? hinge, ball.. etc etc
Thanks Tobbe.
It could be good indeed, also the price tag is fair and good, I hope the maintain themselves in this line of actuation 🙂
Cheers.
@Juang3d…from reports on its dedicated forum seems that 2 millions is a more siutable number
Yeah the video makes it very difficult to see what is going on. It needs to be more like a teaser trailer than a sped up rock-n-roll video. Considering the content in the video is the selling point.
Congrats on the release.
Great first release. Looking forward to using some of the rope and soft body stuff in production. I think a very fair price. I bought so I could support Ephere’s hard work on the first implementation and hopefully future updates.