Maya 2018.3 released
Autodesk has announced the release of Maya 2018.3. New features include:
- The ability to auto-frame both axes in the graph editor
- Improvements to MASH nodes including a new Display Percentage attribute added to the Instancer node; the ability to reorder points according to proximity to a mesh or point. randomly, or based on the XYZ axis in the Offset node; a new stick to mesh mode for the placer; and performance improvements to the Repro node.
- One-click smart presets used for common motion graphics tasks. Several are included categorised into groups for FX, motion graphics, and type.
- New option for render preferences allowing you to control whether lights are added in each render layer by default, an option to decide if new objects created when in a new render layer should be saved to an active collection, the ability to customise the colour of render setup layers and more.
- New profiler view options that allow you to show critical paths, expand and collapse events and their children.
- The Wire Deformer is now GPU accelerated and a new bind to original geometry option has been added. This option allows you to specify a mesh on which the wire deformer bases its deformation.
- Minor changes to the UV editor.
Maya Lite 2018.3 has also been released with only the UV and graph editor improvements.
Read more about the new version in Maya’s documentation and see a full list of the bug fixes in the release notes.
I really miss the 2000 -2006 days. Beautiful times… Maya, Max, Softimage XSI, Houdini.
I was waiting Siggraph software news … now I don’t care
Autodesk is killing software and itself.
Now Houdini is rocking
Some softwares like Houdini and chaosgroup products have daylies and they have more bugfixes and new features than Autodesk releases.
yeah, new releases are not exciting at all. it made me feel ashamed of it every time they announce a new release. its all because of the subscription system. why bother adding new features when people had to pay every month to use current features. all of the new features of Maya feels like some small mel scripts, they had zero innovation.
Well Houdini 17 is going to be huge i am very excited for Siggraph this year.
Autodesk lazy bastards 😀
What is that, four week’s worth of work for one dev?
exactly
Hey guys, don’t forget this is point release number three. Just think of all the other *awesome* subscriber benefits you’ve been enjoying this year – and not only that, think about all the exciting updates to come. Happy days 😁