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Modo 10.1 released

Modo 10.1 released

by Paul Roberts
June 15, 2016
Reading Time: 2 mins read
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The Foundry has released Modo 10.1 introducing a new procedural modelling system with the following features:

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  • A procedural layer stack with the ability to manipulate, reorder, disable, delete or animate modeling operations at any time
  • Generate infinite variations, with procedural operations that can be driven by textures and falloffs, or connected to dynamically changing inputs
  • Accommodate change requirements without having to start from scratch, with the ability to edit selections and swap out input meshes after the fact.
  • Mesh operation layers to allow you to assign selections, fill closed curves with quads, rebuild curves with fixed spacing between vertices, set material tags, merge multiple meshes, transform UVWs, rasterize non face type polygons, convert edges to curves, extrude a profile along a curve, create spline primitives and more.
  • Sub tools including a Content Preset tool, Path Generator, Path Segment Generator, and Pen Generator.
  • Selection operations that exist in the procedural stack and select content dynamically. Using these you’re able to select elements by border, falloff distance, element index, element index range, selection set, and an advanced selection operator allows you to build complex rules using the Modo Rigging Toolset.
  • Preset Browser for quickly adding items to a scene.
  • Curve Particle Generator to create particles along a curve
  • Freeze Mesh operations to bake the stack up until a certain point.
  • UV Constraint modifier allows an item position and rotation to be constrained to the surface of a mesh.
  • Push Influence deformer to push geometry along its surface normal.
  • A new B-Spline curve type with improved interpolation between points.

Also of note are Meshfusion improvements to Strips and and the Schematic and a number of feature enhancements and fixes. Find out more on The Foundry’s website or read the full release notes.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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