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Home Software 3DS Max Plugin News
AWS Thinkbox open sources Krakatoa MY and XMesh MY

Thinkbox MX Plugin Suite for current 3ds Max versions now available

by Paul Roberts
April 10, 2025
Reading Time: 1 min read
6

Independent developer Josef “Spacefrog” Wienerroither has released updated builds of the full Thinkbox plugin suite for Autodesk 3ds Max for free. The package includes Krakatoa MX, Stoke MX, Frost MX (with V-Ray support), XMesh MX Loader, and XMesh MX Saver. These builds are compatible with 3ds Max versions from 2018 through 2026.

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The updated plugins were reconstructed from source code made publicly available by AWS Thinkbox on GitHub. According to the developer, the build process required replicating Thinkbox’s Conan-based pipeline and implementing numerous compatibility fixes to ensure the plugins function with newer 3ds Max SDKs.

The Thinkbox plugin suite was originally developed by Thinkbox Software, a company known for high-performance tools used in visual effects workflows. These tools were widely adopted in production environments, particularly Krakatoa for particle rendering and XMesh for efficient geometry caching. AWS acquired Thinkbox in 2017, primarily to object Deadlone, and later released EOLed the other plugins and released the source code to enable developers to maintain and build upon them independently

For more information or to download the plugins, visit the developer’s website at frogsinspace.at and reward his hard work by donating on buymeacoffee.com

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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MauricioPC
5 months ago

That is pretty cool. Easily widens the gaps of Max over Maya.

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Guest (the original)
Reply to  MauricioPC
5 months ago

When it comes to simulations and fx and rendering and scene assembly there is no gap between max and maya. Max easily comes on top.

Maya has some character animation and skinning advantages and a muscle simulation plugin and for those who care renderman support. That’s about it. Everything else Max + plugins take upper hand hands down.

Big kudos to Joserf for these ports.

Last edited 5 months ago by Guest (the original)
Reply
qwerty
Reply to  Guest (the original)
5 months ago

no, that is not the case, it only means you never used latest versions of maya or don’t know all of its capabilities

Reply
MauricioPC
Reply to  qwerty
4 months ago

FX wise there’s no comparison. BiFrost is not stable, hardly anyone uses that. But for scene assembly Maya can be really powerful. And rendering in Maya is also really good.

Last edited 4 months ago by MauricioPC
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Tubesmokeguy
5 months ago

This is great! Very good job! – Btw. the guy is named “Josef” without a “r” .

Reply
Squarei 3D
5 months ago

Fantastic news! The updated Thinkbox plugin suite for the latest 3ds Max versions is a big win for the community. Tools like Krakatoa and Frost are incredibly valuable, not just in VFX, but also in high-end 3D architectural visualization workflows where detail and realism matter. Great to see continued support—looking forward to seeing how these tools evolve further!

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