Epic Games has released Twinmotion 2025.2, the latest update to its real-time visualization software. The release introduces Nanite virtualized geometry from Unreal Engine 5, alongside many more improvements aimed at architecture, automotive, consumer product design, and media users.
Nanite allows users to work with extremely high-resolution meshes containing hundreds of millions or billions of polygons while maintaining real-time performance. The system streams only visible data on demand, reducing the need for pre-import optimization. Meshes, Megascans assets, 3D plants, and Sketchfab assets can all be converted to Nanite either during or after import.
The update also includes new visualization tools. Parallax windows use shaders to simulate interiors without complex geometry, with 27 prebuilt options included. Seventeen animated fog cards provide lightweight atmospheric effects, and the FX post-processing system has been reworked to support painterly and sketch-style rendering. Motion blur options have been expanded, with both lightweight linear and radial effects and higher-quality blur available at export.
Animation capabilities have been extended with a new Exploder animator for technical presentations and expanded controls for existing Translators and Rotators. Animators are now integrated into the Sequence tool, supporting synchronization with other animated elements. Importing animated files has also been streamlined, with animations now included in the project file rather than referenced externally.
Other new features include support for virtual cameras via Unreal VCam on Android and iOS devices, improvements to material organization and assignment, synchronized viewport camera positions with Archicad, Revit, Rhino, and SketchUp, and enhancements to the Configurations tool.
To find out more, visit Epic Games’ Twinmotion website.