Mudbox 2018.2 released with dynamic tessellation and new sculpt tools
Autodesk has announced a new update to Mudbox, the first to add significant new features in quite a while. Version 2018.2’s flagship feature is a new dynamic tesselation mode that is able to add additional polygons to the model interactively as you sculpt. This alleviates the need to start from a high-density base because the detail is added as and when it is needed.
3 new sculpt tools have also been added that enable the user to edit mesh resolution. The Remesh tool is used to increase or decrease the density of the mesh as you work based on the current zoom level – use it while zoomed out to reduce resolution and use it while zoomed in to increase resolution. The other two paint tools perform a single function each: the Refine tool is used to increase the resolution and the Reduce tool does the opposite.
Other improvements include a new custom setting for edge bleed enables a custom value for map extractions, Gamma Correct Blending options that is used when painting to blend colours before gamma correction alleviating situations where dark edges appear where colours intersect, plus improved support for HiDPI monitors and more than 60 fixes.
In a post last year, Senior Product Manager Jill Ramsay said upon release of the previous 2018.1 version ” I know things have been slow for the last couple of years (to put it mildly), and I understand your frustration, but we are getting back on track”. It is hoped by users that this release marks the new lease of life for Mudbox promised by Autodesk.