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Software > 3DS Max | Software > 3DS Max > Plugin News

Shell Pro modifier for 3ds Max

Jan 21, 2021 by CGPress Staff
28 |
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Marius Silaghi continues his busy start to 2021 with another modifier plugin for 3ds Max. This time the Shell modifier gets an overhaul. Shell Pro promised to create a shell around models without causing the self-intersections you get using the built-in version. Surface details are also better preserved. There are also additional options for chamfering, filleting, and beveling the edges of the resultant geometry.  The plugin costs €40 for a perpetual license. Find out more on Marius Silaghi’s website. 

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28 Comments
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Marco Danninsk
4 years ago

Marius is really working hard for improve obsolete max tools!
Maybe is possible to wait for a FLEX PRO tool?? 😉 And maybe a useful spline outline tool without the crazy old intersections… Just like the perfect outline/contour effects from corel and illustrator.

John Serene
4 years ago

Wow this lad is on fire. Marius we owe you..thanks for the hard work and I hope autodesks integrates your work into max..

JMB
4 years ago

Wow, that’s legit amazing. Such a massive improvement! Painful that you have to buy additional upgrades for a $2280+ a year subscription but w/e Q_Q.

mdko
Reply to  JMB
4 years ago

nobody “has” to buy this? and what’s wrong with paying for software?

Eric Smith
4 years ago

Bravo! Love the handling of unfinished edges!

JohnMonk
4 years ago

COOL! Thanks. I’m waiting for something to animating.

John Butler
4 years ago

Another great improvement on an extremely useful modifier. I dream of an improved cloth modifier. That would really make Max perfect for me.

rs2minds
Reply to  John Butler
4 years ago

Did you check out this one? https://deformdynamics.com/dynamo/

John Butler
Reply to  rs2minds
4 years ago

I bought that as soon as I saw it, but it’s no use to me. Demos are impressive, but it’s very unstable and only works if everything is made from perfect quads. Has a habit of freezing and crashing max all the time. I keep trying to find a use for it, gave up on it. A big disappointment.

rs2minds
Reply to  John Butler
4 years ago

Thanks for the insight John! It looked very promising… Have you tried this one, would be nice to hear your opinion as well. Thanks! https://ephere.com/plugins/autodesk/max/lucid/index.html

John Butler
Reply to  rs2minds
4 years ago

Never thought of trying that one. Is it useful for clothing, rather than other soft body sims? I suppose there’s one way to find out. I have Ornatrix. Ephere are good. It really is a desperately needed update to Max.

Remy
Reply to  John Butler
4 years ago

I think tyflow also had cloth solvers, should check it out.

Adam Walker
Reply to  rs2minds
4 years ago

@JohnButler & @rs2minds both Lucid and Dynamo are great add-ons to Max. To be honest, I wouldn’t recommend Lucid as the development seems to be in complete hiatus (and has been for quite a while); in regard to Dynamo it is fantastic, BUT it is VERY sensitive to scene scale, and there is (CURRENTLY) no method to override this within the plugin – this has meant that we have had to develop overly complex intermediate “simulation” scenes for the fabric (upscaling characters, siming and then re-importing scaled down alembic/mesh caches). Dynamo is great for “mylar”/silk but really struggles with thicker/heavier cloth. All that said, it is so vastly more production friendly that the default max cloth.

In regard to Lucid, I don’t want to bad mouth it as one of the most impressive sim jobs that we have ever undertaken was only made possible because of Lucid (basically using Lucid to do top level rigid/rope/fluid/soft solves and then getting PhoenixFD to do the higher gradual solves for the fluids).

John Butler
Reply to  Adam Walker
4 years ago

Don’t get me wrong, I bought a Dynamo license straight away, and really wanted it to work. I might try using your method, but it hardly seems production friendly. I’ll try scene scale.

It is probably the flakiest plugin I’ve bought in years. I’ll keep an eye open for an improved version. Constant crashing and rebooting puts me off, as I bought it to save time and get better results. It also has an annoying habit of asking to validate my licence every time I go back to it.

dubtronics
Reply to  John Butler
4 years ago

My friend was trying out the lucid stuff, he had similar issues demo was good but in real production too many crashes. And like someone was saying development seems to have crawled.

mixa
Reply to  John Butler
4 years ago

My story as well. It is like it has been never properly tested. Waste

darren_bushingwand
Reply to  mixa
3 years ago

Lucid was a real disappointment. The team basically rugged us and stopped development, which is common in all 3dmax plug ins.

Marius Silaghi
4 years ago

Thanks guys! More stuff will come in the future.

Morris Boulet
Reply to  Marius Silaghi
4 years ago

I don’t know what the max community would do without you and Tyson Ibele

jamax
4 years ago

Nice. Although these looks very similar to blender’s new sculpting tools.
But good to have them in 3ds <3

mdko
Reply to  jamax
4 years ago

nobody cares

Terence Collins
Reply to  jamax
4 years ago

The ‘new’ blender tool is similar to the ‘old’ 3dsmax shell tool, even the intersection problems… And slowly as a heeell…

Morris Boulet
Reply to  jamax
4 years ago

I swear the Blender community looks more and more like north Korea… where they have no clue what’s going on but are brainwashed into believing that Blender is miles ahead in everything.

Badbullet
4 years ago

The inclusion of a proper bevel, nice.

twouser
Reply to  Badbullet
4 years ago

Just add a Chamfer mod.

Morris Boulet
4 years ago

Marius Silaghi + Tyson Ibele > entire max team

Orphydian
3 years ago

does anybody has some documentation/instructions on what each option doing?

rs2minds
Reply to  Orphydian
3 years ago

The videos and description on his page are quite helpful…

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