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Wait,
so a single frame render takes an hour, and with super optimization can get down to 20 minutes per frame – in compositing?!?!!?!
Seriously, does anyone here work with Nuke like this, rendering scenes or even assets more complicated than simple boxes??
I seriously don’t understand the thinking behind this workflow, it’s slower, less intuitive than working in a 3d app, and way more expensive – both Nuke and one hour of nuke artist cost way more than Maya or Max and an hour of a 3d artists work!?!
Can someone please give me an idea of why rendering anything requiring Vray inside Nuke is a better idea than rendering in a 3d app and just importing the renders?
The whole point of compositing when it was invented was being able to tweak the cg in realtime, which was impossible in 3d apps. There was a limit to what you could do, but working in realtime allowed for playing – gave you better results and easier workflow. Now this is trying to get us back to getting everything in-render – and this was always a very limiting approach.
It’s not a widely used workflow, that’s for sure, but amazingly enough there are people that are doing it. Just because you yourself would never do something, doesn’t mean anyone else shouldn’t…
Best regards,
Vlado
That’s why I asked – genuinely curious about it.
Everywhere I worked time and cost were the most important. No one could play around with software – especially Nuke as these are booked weeks in advance – just to do things differently because you’re bored. If you introduce a new workflow you have to show how it improves the old one, how it allows to do something better or at least faster/easier than previously. I just can’t see any improvement with this workflow???