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V-Ray R&D Videos
Vladimir Koylazov (Vlado) has released 3 videos on youtube that show some of the R&D work being done for V-Ray.In the first video (above) is perhaps the one that will have most day-to-day impact for the majority of users. In it, we see an impressive work-in-progress demo of the improvements being made to improve the viewport representation of the VRayMtl material in 3ds Max 2021.
In the second video, we see the results of optimising raytraced multiple scattering inside VRayVolumeGrid.
And finally, the third video shows some experiments with integrating VRayScatterVolume as the translucency component of the VRayMtl material.
I’d rather see updated on V-Ray for Blender.
But You’ll not see.
“Upscaled and denoised with Topaz Video Enhance AI”…why in the heck would they do that? Is it that slow to justify upscaling to 1080p?
Where does it say that?
In 3rd video, Integration of VRayScatterVolume in VRayMtl.
The renders actually went by pretty fast even though I was rendering on my laptop. It wasn’t necessary to use a denoiser/upscaler, however I’ve been getting all these ads about the Topaz tools and I decided to test them out. However, point taken and lesson learnt, next time I will not mention such details.
Ahh. I have the complete Topaz suite, the Video Enhance AI does an amazing job with old animations bringing them up to 1080p or 4k. Not a replacement for rendering at that size, but the majority of people wouldn’t know that it was upscaled.
If such tools are used, it is best to still note it. I’d rather see the original times and noise levels even if using just a laptop. But being told that things were tweaked with 3rd party upscale/denoise is still better than not being aware of it.
Left Vray when started using Blender
Would be cool to see Vray come to blender one day, i spent many years using vray and do miss it sometimes 😉
but for my workflow, cycles does everything and is free
There is VRay for blender.
https://www.chaosgroup.com/vray/blender
Wow thanks, mate, will have to have a look into this, could be quite fun to jump back into vray
WTH. $480 for Blender, $1180 for everyone else? Only requires a node license/standalone to work as everything else is given as open source?
Becouse blender version sucks…
These do not look very useful, any vlume speed up is helpful but not a worth a post about and givenm how slow volumes are now it would be hard to get it slower.
I would rather they made Vray GPU useable – it’s development it very dissapointing. They need to focus and deliver the core features.
Chaos have fallen to their own success and are now just upping the prices and under delivering for users.
These will be insanely useful for VFX.
At the moment it’s not really possible to render photoreal steam, clouds or smoke in V-Ray.
This will change that.
well it is possible, and quite straightfoward with Phoenix…if you read what im saying is that it is just super slow.