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Software > Renderers | Software

V-Ray R&D Videos

Jan 18, 2021 by CGPress Staff
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Vladimir Koylazov (Vlado) has released 3 videos on youtube that show some of the R&D work being done for V-Ray.In the first video (above) is perhaps the one that will have most day-to-day impact for the majority of users. In it, we see an impressive work-in-progress demo of the improvements being made to improve the viewport representation of the VRayMtl material in 3ds Max 2021. 

In the second video, we see the results of optimising raytraced multiple scattering inside VRayVolumeGrid.

And finally, the third video shows some experiments with integrating VRayScatterVolume as the translucency component of the VRayMtl material.


 


 

Related News

  • Oscars 2017 Sci-Tech Awards: Vladimir Koylazov
  • FXGuide speaks to Vlado of Chaos Group (Interview)
  • Vladimir Koylazov on V-Ray RT and GPU rendering
15 Comments
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Ruteger
4 years ago

I’d rather see updated on V-Ray for Blender.

Victor
Reply to  Ruteger
4 years ago

But You’ll not see.

Badbullet
4 years ago

“Upscaled and denoised with Topaz Video Enhance AI”…why in the heck would they do that? Is it that slow to justify upscaling to 1080p?

Guido
Reply to  Badbullet
4 years ago

Where does it say that?

Badbullet
Reply to  Guido
4 years ago

In 3rd video, Integration of VRayScatterVolume in VRayMtl.

Vladimir Koylazov
Reply to  Badbullet
4 years ago

The renders actually went by pretty fast even though I was rendering on my laptop. It wasn’t necessary to use a denoiser/upscaler, however I’ve been getting all these ads about the Topaz tools and I decided to test them out. However, point taken and lesson learnt, next time I will not mention such details.

Badbullet
Reply to  Vladimir Koylazov
4 years ago

Ahh. I have the complete Topaz suite, the Video Enhance AI does an amazing job with old animations bringing them up to 1080p or 4k. Not a replacement for rendering at that size, but the majority of people wouldn’t know that it was upscaled.

If such tools are used, it is best to still note it. I’d rather see the original times and noise levels even if using just a laptop. But being told that things were tweaked with 3rd party upscale/denoise is still better than not being aware of it.

Jay429
4 years ago

Left Vray when started using Blender
Would be cool to see Vray come to blender one day, i spent many years using vray and do miss it sometimes 😉
but for my workflow, cycles does everything and is free

sinushawa
Reply to  Jay429
4 years ago

Would be cool to see Vray come to blender one day

There is VRay for blender.
https://www.chaosgroup.com/vray/blender

Jay429
Reply to  sinushawa
4 years ago

Wow thanks, mate, will have to have a look into this, could be quite fun to jump back into vray

Badbullet
Reply to  sinushawa
4 years ago

WTH. $480 for Blender, $1180 for everyone else? Only requires a node license/standalone to work as everything else is given as open source?

Proctor
Reply to  Badbullet
4 years ago

Becouse blender version sucks…

darren_bushingwand
4 years ago

These do not look very useful, any vlume speed up is helpful but not a worth a post about and givenm how slow volumes are now it would be hard to get it slower.

I would rather they made Vray GPU useable – it’s development it very dissapointing. They need to focus and deliver the core features.

Chaos have fallen to their own success and are now just upping the prices and under delivering for users.

Rhys
Reply to  darren_bushingwand
4 years ago

These will be insanely useful for VFX.
At the moment it’s not really possible to render photoreal steam, clouds or smoke in V-Ray.
This will change that.

darren_bushingwand
Reply to  Rhys
4 years ago

well it is possible, and quite straightfoward with Phoenix…if you read what im saying is that it is just super slow.

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