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Software

WorldKit – new standalone terrain creation tool

Jan 15, 2019 by CGPress Staff
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Adam Brown has launched a Kickstarter for WorldKit, a new procedural terrain generation tool for creating large scale worlds. Features include the ability to generate large detailed worlds in seconds with a couple clicks by procedurally creating landmasses, dividing it into biomes, adding watercourses  and calculating the resultant terrain. For more precise control, the world can be modified using paint-like tools and rivers mountains and other features can be placed by drawing splines. The resultant terrain is built in such a way that adjacent waterways and biomes “flow together seamlessly”. 

The detail scale of a world can be adjusted with a slider which lets you adjust the size of the terrain features without disrupting your overall layout. For integration into other applications, it is possible to export a static mesh, full terrain textures, or texture tiles for elevation and masks ready for direct import into UE4 using World Composition. 

Backing on Kickstarter starts at CA$73 which according to the developers is 45% off the expected commercial release price. The alpha will be available to Kickstarter backers in March. For more information, visit the project’s Kickstarter page or watch a walkthrough of the main features on YouTube.  

Also of note, the tool was used to create the world for GrimFox Games’ upcoming action-adventure title RoboGenesis, created in Unreal Engine. You can see a demo video of the world created for the game using WorldKit on YouTube. 


 

Related News

  • TyFlow gets 20 new nodes for creating procedural terrains
  • UNIGINE Engine 2.15 released
  • ML Terraform – terrain generator based on neural networks
3 Comments
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JokerMartini
6 years ago

What language are you writing your interface in. It’s very clean.

Igor Posavec
Reply to  JokerMartini
6 years ago

Looks like typical, standard QT. Graveyard dark-gray, QT sliders, even the MS-Font looks like in Substance (which is also QT).

Adam Brown
Reply to  JokerMartini
6 years ago

WorldKit is written in Kotlin using OpenGL. LWJGL provides the hardware access. https://kotlinlang.org/ https://www.lwjgl.org/

See the response here for more info: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=Ugza9Mry7oKnPfNIiDF4AaABAg.8q7rjzM6UiB8q8HdXMXChk

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