3DS Max 2019 released introducing OSL Shader support, new shape booleans and more
Mar 21, 2018 by CGPress Staff
Updated 21 May 2018 Autodesk has officially announced the release of 3DS Max 2019 which should be available to download on 22 March 2018. In addition to new features including OSL integration, a new procedural wood material and spline booleans, for the first time, Autodesk worked closely with 3rd party developers to ensure that many popular plugins are compatible upon release. You can see the full list of developers who will have compatible plugins ready for Max 2019 on Autodesk Area.
Significant new features include:
- A new OSL Map and built-in support for Open Shading Language including the ability for users to use existing shaders or author their own OSL maps.
- A new Shape Booleans tool that enables users to use boolean operations on splines. It uses the same UI as the recently updated mesh booleans features.
- A new advanced procedural map for creating wood textures with outputs that support a PBR workflow.
- A new Shared Views feature that enables artists to publish a model or a selection online directly from within 3DS Max. Could be used for communicating with collaborators and receiving feedback.
- Improvements to Alembic support to make it possible to preserve more data channels when transferring animated or static data between DCC tools.
- Improvements to extruding and bevelling workflows so that the normals are now respected when multiple faces with shared edges are at different angles. If you prefer the previous behaviour there’s a new extrude angle parameter to switch between the new and legacy behaviour.
- The Renderable Spline modifier has been updated with the ability to correct twists plus the ability to quad cap and round the ends of open splines.
- New options for project folders so that users can create new folder hierarchies based on recent projects, use the default structure, or create an empty project with no existing structure or hierarchies.
- To improve security executable code and MAXScript files have been signed with digital signatures.
- New features in 3DS Max Interactive (a separate download) including the ability to edit your levels in virtual reality, a new smart placement tool that works in both the viewport and VR, live linking of transforms between 3DS Max and 3DS Max Interactive, the ability to convert 3DS Max’s photometric lights to Physical lights in interactive including IES files, and a new template compatible with Oculus and HTC Vive systems.
- Fixes to Civil View workflow including updates to all Civil View materials to generate renderer agnostic Physical Materials and the New Sun/Sky positioner
- As part of the Alembic workflow enhancement a few issues were fixed including being able to save over a file already referenced in 3ds Max.
- Fixed the redrawing issue for the Composite Map – Blending Mode drop-down list
- We also made sure that in most cases, 3ds Max 2019 won’t steal focus from the desktop while starting up.
- Several other areas of improvement include viewports, fluids, file I/O, MCG, and Splines.
Mads Drøschler's OSL shaders demo