CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Blender
Radeon ProRender for Blender 2.0 released

Radeon ProRender for Blender 2.0 stable version released

by Paul Roberts
August 12, 2019
Reading Time: 1 min read
7

AMD announced at SIGGRAPH the stable released of Radeon ProRender for Blender 2.0. This version was completely rewritten to take advantage of the new features of Blender 2.80 including support for Blender native shader nodes along with maintaining support for AMDs Uber Shade node for more “expert level” shader setup. Hair rendering is also supported, as is AI-accelerated denoising and adaptive sampling.

RELATED POSTS

Blender 5.0 released

Blender Foundation establishes Blender Lab for experimental development

Bolt Graphics becomes corporate patron of Blender Development Fund

Also announced: full Spectrum Rendering technology is coming to the Blender 2.80 viewport in the next beta plug-in  and the Maya plug-in has been updated to add tile rendering support, improved viewport interactivity, and portal light support. Read all the ProRender SIGGRAPH announcements on AMD’s website.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Blender 5.0 released
Blender

Blender 5.0 released

November 20, 2025
Blender Foundation establishes Blender Lab for experimental development
Blender

Blender Foundation establishes Blender Lab for experimental development

November 11, 2025
Bolt Graphics becomes corporate patron of Blender Development Fund
Blender

Bolt Graphics becomes corporate patron of Blender Development Fund

September 18, 2025
Blender 2.79 test build now available
Blender

Ton Roosendaal to step down as Blender Foundation CEO

September 17, 2025
Blender Foundation reports higher donations but warns of low reserves in 2024 annual report
Blender

Blender Foundation reports higher donations but warns of low reserves in 2024 annual report

September 16, 2025
Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D
Blender

Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

September 10, 2025
Next Post
Exr-IO 2.02 released

Exr-IO 2.02 released

Twinmotion updated

Twinmotion updated

Please read our community guidelines
Please read our community guidelines
7 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Juang3d
6 years ago

OK, time to test it 🙂

Reply
LLAlex
Reply to  Juang3d
6 years ago

Have you found it better than Cycles?

Reply
Juang3d
Reply to  LLAlex
6 years ago

I have not tested it yet, but I will soon.

In the end I’m not sure how it will turn out, the good thing is that now they support principled shader, so it should require a minimum effort to shift between Cycles and RPR 🙂

Reply
Peter
6 years ago

Does anyone know if this or Cycles support out of core rendering?

Reply
Juang3d
Reply to  Peter
6 years ago

Yes it does, but depending on what do you want to render it may slow down it A LOT.

As long as your scene geometry fits into the GPU memory you may experience some slow down but not a massive slow down, if your scene geometry does not fit there then you will experience such an slow down that it makes no sense to keep rendering with GPU and it’s better to go out to CPU.

Here is the info:

https://developer.blender.org/rBc621832d3d358cd7648d60c16e1685050c4f6778

Reply
Peter
Reply to  Juang3d
6 years ago

Thanks for the info! It would be great to see how this compares to redshift’s OoC once it’s available for B.

Reply
Timmy
Reply to  Peter
6 years ago

IIRC out of core rendering was first introduced last year and is part of the 2.8 update. https://twitter.com/CyclesRenderer/status/948469984749113345

Reply

Recent Comments

  • reisal on Autodesk releases 3ds Max 2026.3
  • d3d on Blender 5.0 released
  • Rawalanche on Blender 5.0 released
  • d3d on Autodesk releases 3ds Max 2026.3
  • Damm on Autodesk releases 3ds Max 2026.3

Popular Stories

  • 3ds Max 2024 now available for download

    3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
  • Autodesk releases 3ds Max 2026.3

    0 shares
    Share 0 Tweet 0
  • Blender 5.0 released

    0 shares
    Share 0 Tweet 0
  • Canva reimagines Affinity Studio and releases it free to all users

    0 shares
    Share 0 Tweet 0
  • 3D Measure Master adds CAD-style measurement tools to 3ds Max

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Maxon introduces Digital Twin for marketing-focused product visualization
  • ILM’s Superman making-of
  • Reallusion introduces subscription licensing alongside perpetual options
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
7
0
Join the conversationx
()
x
| Reply