Radeon ProRender for Blender 2.0 stable version released
AMD announced at SIGGRAPH the stable released of Radeon ProRender for Blender 2.0. This version was completely rewritten to take advantage of the new features of Blender 2.80 including support for Blender native shader nodes along with maintaining support for AMDs Uber Shade node for more “expert level” shader setup. Hair rendering is also supported, as is AI-accelerated denoising and adaptive sampling.
Also announced: full Spectrum Rendering technology is coming to the Blender 2.80 viewport in the next beta plug-in and the Maya plug-in has been updated to add tile rendering support, improved viewport interactivity, and portal light support. Read all the ProRender SIGGRAPH announcements on AMD’s website.
OK, time to test it 🙂
Have you found it better than Cycles?
I have not tested it yet, but I will soon.
In the end I’m not sure how it will turn out, the good thing is that now they support principled shader, so it should require a minimum effort to shift between Cycles and RPR 🙂
Does anyone know if this or Cycles support out of core rendering?
Yes it does, but depending on what do you want to render it may slow down it A LOT.
As long as your scene geometry fits into the GPU memory you may experience some slow down but not a massive slow down, if your scene geometry does not fit there then you will experience such an slow down that it makes no sense to keep rendering with GPU and it’s better to go out to CPU.
Here is the info:
https://developer.blender.org/rBc621832d3d358cd7648d60c16e1685050c4f6778
Thanks for the info! It would be great to see how this compares to redshift’s OoC once it’s available for B.
IIRC out of core rendering was first introduced last year and is part of the 2.8 update. https://twitter.com/CyclesRenderer/status/948469984749113345