3ds Max 2022.2 released with revamped UVs, smart extrude enhancements, and performance improvements
Autodesk has released the latest update for 3ds Max. New features and improvements of version 2022.2 include:
- File save performance has been improved with promises that they’ll save twice as fast on average than in previous versions.
- The integration of Unfold3d with improved peel, relax and packing. Unfold3D is now the default algorithm used for Max’s peel operations.
- The Unwrap UVW modifier gains several performance boosts that improve the threading and overall processing of the modifier. The Unwrap UVW modifier can now be applied up to 8.5 times faster, while the Edit UV window will open up to 2.5 times faster. Users will also experience a faster selection and manipulation of UV data in the Edit UV window
- Big improvements to Smart Extrude allows it to perform multiple “partial” cut-through operations on Editable Poly objects in just one action. When performing an inward or outward Smart Extrude operation, results that partially overlap other existing poly surfaces will be added or subtracted, and then cleanly stitched together along the intersection.
- Support for the full range of pressure sensitivity that is offered by a pen tablet device.
- The Symmetry modifier’s welding algorithms have been updated to provide more predictable results by finding matching pair vertices on the mirrored surface. The tolerance threshold now enables welding to solve across all open gaps along the symmetry line by looking for all matching pairs of open edges within the tolerance distance.
- USD for 3ds Max now supports exporting animation data such as node transform animations and vertex animation cache. It also includes improved performance for exporting mesh and scene data and enhanced support for exporting/importing Photometric Lights and cameras. USDView is also now shipped with its required dependencies.
A lot more is included, please see the official list on Autodesk’s website, Changsoo Eun’s more comprehensive list on cganimator.com, and the release notes.
Sorry AD, it’s too late, I moved to Blender.
Bye
So why do you care to comment? Really don’t understand this.
aww…next hurt blender troll:3
Who cares
nobody cares… byebye…
So why are you checking on max? lol
go away blender kid, let the adults talk
me to, sorry, to late, to less. Blender rocks
I am still a Max user and love and hate my old tool over the years now 😀 … Since 2018 I can feel some new energy in the Max-Team… but the progress/Innovation is still way too slow if you compare it to Blender and Houdini. That’s why no one of my students wants to learn it and thats the worst thing that can happen to software.
Did the same lmao
wow, looks nice:)
So indeed, there are no plans for animation.
I don’t get why they stick with unfold 3D.
The creator and key developer left the company due to disagreements then created Rizom UV.
So basically they keep 3ds and maya relying on a product that’s been more or less abandoned when they could use version 2 of it by getting their API provided with the new healthy and active company Rizom.
Think they just adopted/integrated the Unfolding and packing algorithms, not the software itself.
AD has paid a huge sum of money for this license a few years ago. I am sure no one in the dev team has now the balls to go to the management and ask them again for another $50k for another UV engine license :). They are now stuck with what they have and that’s it.
Btw, Ryzom is also floating in limbo, buggy, no major updates or developments for the last few years. The whole UV thingi in AD is somehow jinxed.
Hey Autodesk eat my A**.
go away blender kid, let the adults talk
I’m not a blender KID mdko…. I was a MAX user. Back from the DAYS MAX R2 until MAX 2019. I’m not a adult I’m a professional. I use Houdini. I’m upset on how everything has played out over the years. With Autodesk.
The monster that is Autodesk devoured the field and its soul in the process if it had one.
Autodesk does not have a soul. Not at all! It’s an entity a demon. Hungry for MONEY!!
oh, what a surprise. they should work for free, for betterment of humanity. And pay their employees in good wishes. Are You serious? Ofcourse they exist to create profit. Are You a communist?
Who next Tommylee!
Get on board. Really that’s the name you’re using. Any relation to Tommylee the actor.. Ok. I’m not a communist. You’re not getting your money worth. With Autodesk. Yes everybody need to get paid. That’s right. BUT NOT MILK YOU AND MILK YOU. I was happy when I can own my software. I paid my yearly subscription. It’s mine to use. Now it like having a NETflex don’t pay get cut off? That why I stayed with 2019 and 2020. That’s it for me.
Learning Houdini.
I have no problem paying for the software in full.
But it’s mine to use as I wish.
Do you like to buy a car or lease a car? You have a choice. Well Autodesk is not giving you a choice. I call that COMMUNIST. COMMUNIST dressed up.
So it does not look like communist.
So who is the communist Tommylee.
DO You work at company? Then they pay for Your software. Do You work as freelancer, use Indie. Do You make more than 100K a year profit? You can afford subscribtion. Dont like it? Use whatever You want, but stop crying…Rental software is the future, Adobe started that crap and it will go with everything in the future. And go wiht houdini , thats the future! Good for You. But You all are booooring….always the same, years and years…bad autodesk, max is dead, updates sucks, blahblahblah…Just go away, simple:)
Woooo!I I touched a nerve. I have this right to talk say what I want when I want.This is not a commusist country right. This is USA. If you don’t like it ignore it. Yes adobe did start this problem. You can not tail me what to do. I’m staying here forever and ever. Every update I will be here. Like crezy glue.
GO tail you mother. Run Run Run Tommylee!!
yup, You are simlpy not too briight. Well good luck with Houdini then, see ya:)
And your Dumb & Dumber. What are you saying. LOL!! Really is that the best you can do. Now I know i’m dealing with a KID. Go back to bed and ask your mother for milk. HAHAHA!! And your not so smart Mr Tommylee. What are you for the hood See Ya! Very professinal. Your gangster hood. Your just a kid. losser. What are you going to pull a gun on me.You have nothing nothing. I love this. I love getting in to people head.I will be here forever losser. You and Autodesk are Losser. Get married.
I will be a tattoo that can not be removed.Like the dragon tattoo. Ever post I will be here for ever and ever. Looking for you Mr Tommylee. Live with it. Or change you name. I got to you, I love it!!
Perhaps you could act like an adult in these messages boards as well? None of us are intrested in personal rants like these. Also if you got a point to make, see if you can do it without insults. Thank you.
DavidZ.
I,m expressing my opinion.
DavidZ.
Insult what Insult, Please point to the insullt. Don’t violate my words I did not insult anybody.
Sure,sure my dear. You getting more and more smart and serious in my eyes, keep going:)
You must have missed the discussion where a bunch of people are not legally allowed to use Indie.
It’s not just earning <$100K, it’s how the project is billed.
If you bill on a job that’s by the day versus a fixed price, you cannot use Indie.
Most of the freelancers I know, that is how they work (or partially work)
So indie isn’t an option.
Most of freelancers I know are paid for model/animation/whatever task they do, not for time. If You’re paid per hour You are employee and company should take care of soft for You. If autodesk allowed to use indie in cases like that, all companies would buy indie licences and treat their emploees as ‘freelancers’. They would sold zero full paid licences.
Not in my experience, if you’re working for the same company consecutively day in, day out sure – but I’ve had jobs where I’m mixing paid by the hour and jumping on other jobs which are not.
That’s why the first question I’m usually asked is ‘what is your day rate’
There’s been abuse of this by people working for a single entity as freelancers, but most I know skip from job to job, often working on two at the same time as jobs overlap/deadlines slip or waiting for feedback.
If it was you can’t use indie for a single company as a freelance for a consecutive period, that would suit me.
At the moment the situation is ridiculous, you could be doing exactly the same work for the same money, but if you’re paid by the hour you can’t use the software.
I was happy with perpetual and maintenance sub, but Autodesk took that away after steadily decreasing options to upgrade/buy.
Thank you Steve Green.
I was happy with perpetual and I would pay may sub. I’m still running Softimage on one of my computer. That right.
People would still abuse indie licences with time limit. I’ve seen people working on student versions for years before they changed rules…And lots on “home improved” versions too… There is Maya LT too, cheap version without income limits. Perfectly enough for work.
I’m not sure ‘pirates gonna pirate’ is relevant.
Why move to Maya LT? That doesn’t help with legacy Max scenes, and they’ve already mentioned stopping authorisations of licences older than 3 versions, even if it was a perpetual.
If I’m switching to a new app, because I’m forced out by Autodesk, why would I switch to another Autodesk app?
I may as well use Blender
Then move on, simple solution. Voting with Your wallet is the best method!
Hey Zorm. Maybe you’re super-smart and a really talented artist, but your sweet burns and clever comebacks are let down by your poor grammar and awful spelling. It makes people think you’re not very smart. Good luck with Houdini btw.
Hey Gav3D,
Thank you. I do the best that I can do. I’m sorry my Grammar and Spelling are not to your standards. My main language is French Montreal. And my scound is Spanish and my last Engish.
well, you sure behave like a blender kid
Mdko. Go back to bed. And let the adults have a discussion go eat your fruit loops.
Everybody knows, Zworm… in other words you have “Houdini Torrent subscription”🏴☠️…😏
Marco Danninsk.Hello!!
That’s funny. No. I’m using the free version of Houdini. No need to torrent it. Why. I’m learning it. Once I’m confident enough I’m switching. And I will buy the FULL VERSION. Perpetual license!!!
Said that about couple years back lmao
go away blender kid, no-one cares what software you use
Once again, no Bifrost and no new animation tools… don’t get me wrong, I like the new extrude tool! But that should have been implemented since10 years in the package, like constant updates of CAT and PFlow as well.
Autodesk abandoned animators since 2008
The dynamic animation section of the population fabric was practically made fifteen years ago. In many cases, the update has been zero and has been complained many times, but the follow-up is zero.
props for not mentioning the chamfer modifier once this release. Progress!!
terrible release
what about animation,
AD such a scam company. NO MORE CHAMFER AND EXTRUDE TOOLS AS ‘NEW FEATURES’
also unfold 3D is old, well done AD
Scam
it’s not a release, just point update. Smart extrude is great feature. Unfold3d has exaactly the same algorithm that rizom, just author leave the company and started His own, after autodesk incorporated it to Maya. i would switch to blender, it great and free alternative. Good luck.
Great to see all these updates but lets face it, it’s probably too little too late :S. It was left dead for so long that it’s now lagging behind very badly.
Lots of existing users….. but I doubt the future user base will grow much. Blender is free and just as good, and Maya is pretty much studio standard. Apart from the synchronicity of Archviz and procedural spline modelling, not sure why you’d choose 3DS as a beginner now.
(I’m a long time 3DS user and use it everyday, but options are limited for employment with this program)
agree!Maybe ten years later no one use 3dsmax
Just wanted to shout out and say I love using 3ds Max. Yeah it’s not perfect and it has it’s issues or bugs here in there…..but what people don’t realize, is that every application faces the same problems. Over the years there have been endless gripes and complaints from every which way.
It’s one thing to suggest improvements and new features, but to compare max to maya or blender….i don’t think that many people truly care to hear about it. It’s like comparing athletes to one another. It’s an endless debate.
In a real world scenario, based on everywhere I’ve ever worked, ever application is being used, capitalizing on the strong areas of each one. At the end of the day, as long as the rendered image of pixels look’s good, it doesn’t matter how you got there.
If you sit back and look at what todays version of 3ds Max can do, versus what it could do back in the day. It’s incredible. When i started using 3ds Max, there was no Edit Poly, or even uvUnwrap. It’s crazy how much things have grown over the years.
Props to the 3ds Max development team!
Hello Joker Martini,
Props to 3ds MAX.
MAX development. They buy the software form other entities and squeeze it in
3ds MAX. Autodesk does not know how to do anything. Just buy from the
competitors. Look at what they did to Softimage. And Softimage is good. And
they threw in CAT into 3ds MAX and call it an update. WEEEEE. Cat came from Softimage.
Maybe they should buy from you. Or buy from Boomer LABS. O yes they do buy plugin
from Boomer LABS. I can name maybe 45 percent of the plugins that Autodesk purchase
from other entities. OR software. You know who was smart ARNOLD RENDERING. They played the game right with Autodesk.
Joker Martini.
I started useing 3D Studio MAX R2. For what I see you go back further.
You do great work and do some sweet scripts which I use in a day to day.
Don’t get me wrong, I love MAX. It has the GOOD, THE BAD, AND THE UGLY.
I’m not happy I can only move on. Life is Life. Deal with it.
I’ve used max since days of being named Discreet 3Ds max. As soon as the old development team gotten chewed up and spit out by Autodesk I knew it was time to switch. I do agree with John Martini Max has changed a lot and yes every package has its own issues but bean counters at Autodesk or as most people know them as shareholders are the ones slowing down max;’s development along with their awesome subscription methods just like their new Autodesk credit system so focus on that and not listening to the people using their tool. Unlike Blender Foundation has total freedom, no share holders just a community and their ideas on how to improve blender in the needs of the people who use their tool. Companies like Ubisoft , Epic Games , Gearbox, Amazon Studios just to name a few have already integrated blender in their pipeline in some shape or forum. The future looks bright for blender and it could match other packages in a couple of years with the way development is going. Autodesk give what they think the artist needs were Blender foundation listens to their artist which is a big difference.
go away blender kid, no-one cares what software you use
Salty boy that can’t use blender lmao. Its ok. keep paying your fees to your lord and savior Autodesk lmao
Kids are the future!Stagnation is death.
Problem isn’t so much the software development – but being effectively forced out of ownership – I have a perpetual licence that I can no longer use as it’s older than 3 years.
If you have it installed you can still use it. I still have versions going back as far as 2012 and they still run. If you need to install it on another system, not sure if you tried the license transfer utility?
Badbullet,
That’s why I went with Network License. Thank GOD. I can go back to 2016.
Autodesk have previously warned that they won’t authorise licences 3 versions older than the current one.
They cannot legally enforce that to perpetual users, it’s against the law in both US and EU.
They must enable any legal perpetual license that has been purchased, if they don’t do that, the law allows the owner of the legal license to use the software by any means necessary.
Junag3D.
So let me get this right. If wanted to use MAX 2009. Which I paid for a perpetual license. And I need to use it because of a plugging that run on
that version. That isn’t available for 2020. They have to give me the license.
By law. Is that what you’re saying? If that’s the case NICE!!
Right, but the license transfer utility doesn’t use the authorization network, it is transferring existing authorization. Granted, I have not used it as I haven’t had to move to a new system yet so I don’t know how successful one would be using it.
I know that autodesk will not grant a license past 3 years. Floating License is the why to go. I can still use MAX 2016 on any system that’s hooked up to my network.
I agree the licensing is not all that ideal. But that is a company wide issue with Autodesk products not just 3ds Max. As for buy plugins and whatnot….every company is doing that. How they implement or kill them off is it’s own conversation.
Is the MassFx fixed? i only tested until Max 2018/2020 and it was broken.
Nice updates for dot release! My work is in architecture projects and 3dsmax is the best tool by far in comparison with the competition. Great work AD.
Couldn’t agree more. Very good dot release for me too !
I still think max is the best polygon modeler out there, so these updates are great, so i’ll be getting the indie version just for modeling and then export everything to blender via FBX or USD
wow, so many comments, that shows how popular 3ds max is, after all those years, still the most popular 3d software….
Autodesk is working that summer student programmer hard I see. 😉
As a professional Max user for over 20 years (during high school I dabbled in 3D Studio R4, and then switched to Max 1 on my first job), I am really torn about all of this. 3ds max is still my main tool (besides supporting tools like Substance and all the Adobe stuff), but the pricing and licensing changes in the last few years really had me stuck at my “perpetual” (heh) version 2018 for the time being. We’re a rather small company with three 3D artists, so it’s not small money to outfit all of us with subscriptions.
That’s why lately I can’t really appreciate any new features added – and honestly, none of those would have a serious impact on our work anyway. The only thing that has really added a lot for us is the incredible tyFlow, which thankfully is being developed for 2018 as well. Once Autodesk announced that older versions of Max won’t activate anymore down the line (btw, did any legal action happen on that part?), we started preparing for the worst case of having to abandon Max for good and started adding Blender to our pipeline. Admittedly, Blender isn’t all there yet to completely replace Max for me (performance on large scenes can’t compete with Max yet, plus after all these years I just can do things faster in Max, even though Blender would probably be capable of many of them as well), but on recent time-critical projects I resorted to rendering in EEVEE more and more, which allows for super-fast output that’s “good enough” for many projects. Also a lot of great tools for modeling and unwrapping have been released for Blender, which are either free or really cheap, so I’d rather switch to a different tool for those steps, than spending so much more for Max.
Being partial to one tool is totally valid, I guess, but in the end it doesn’t matter how you achieve your result, use whatever software you want (or use what gets you to your goal the fastest). Personally I think Autodesk has gotten so bafflingly anti-consumer which many of their latest decisions, that it’s difficult for me to get excited about any new announcements from them. I’d just like to show that it’s not only fanboyish “Blender kids” that are jumping ship more and more and I think there’s a demographic of 3D artists somewhere in the middle that can’t easily afford Max anymore.
Well said.
Thanks to the company I’m working with, still working with Max, and I’m very optimistic about this last update. At least they are starting making some movement. I’m trying to switch to blender, but for me, at least, it’s too difficult, mainly for a performance reason. Everyone welcomes free software, specially in this area. What make Blender strong is its community, they are very active, and in every blog about 3d stuff, we can see this behavior. They fight for their lives speaking for its software and community.
Max is a good 3d software, All Autodesk needs to do is bring down the cost to half what it is now and introduce some serious updates in the realm of character animation, riggin and cloth simulation.
Does anyone notice here that Max is probably the only tool out there that ever had AI driven Crowd simulation out of the box which still competes today with big plugins for Maya to a certain degree and was available since the late 90’s!
Warcraft 3 Cinermatics with orcs and human crowds were done in this thing way back Max version 3 and 2.5!!
Just think about that for a second and think how much we are losing today!
LOL, blender is so bad that it cannot compete in performance even with 3ds max 2018?
2022 max is a rocket compared to max 2018.
Surely that depends on what you need to do?
Not every job needs a rocket
It’s not solely about bragging rights on how many polys you can push around, user needs vary.
I don’t use Blender much, but I’m impressed with the work people like Ian Hubert are doing, so it’s obviously good enough for them.
Yes, I saw his mini tut’s on youtube – a minimum of geometry and a maximum of textures. He has an artistic taste.
I don’t know about you, but I’d rather work on a rocket than with a turtle..
Again, it depends on your needs – not everyone needs to be obsessing on how fast/many polys can be thrown about.
I have 20+ years investment in Max, so it’s not like I have a bias towards Blender.
And if it does matter to you, Blender becoming more capable in that department seems a lot more likely than Autodesk being anti-customer.
Everytime i see these ‘updates’ to my ex-beloved-soft I sigh loud ‘thank god i changed to houdini who really improves itself each upgrade cycle unlike 3ds’ but still I hope that maybe someday she will change and improve old bad habbits