3ds Max 2022 released with updated modifiers, improved Smart Extrude and more.
Autodesk has announced the release of 3ds Max 2022. New features include revamped versions of the Slice, Symmetry, and Relax modifiers, as well as useful enhancements to the Smart Extrude tools.
Smart Extrude gains two new functions. When extruding inwards, it is now possible to cut through, delete and stitch the opposite faces to create a hole, similar to a boolean subtraction. Conversely, if an outward extrusion completely penetrates another part of the mesh then a bridge is formed, similar to a boolean union.
The slice modifier has been updated with a new Radial Slice option. For planar slicing, it is now possible to slice on the X,Y, and Z axis in a single modifier. In the past, you’d need to stack up 3 separate modifiers to achieve something similar. Also new is the ability to automatically cap the sliced faces. The Symmetry modifier gains similar features, with the ability to use multiple symmetry planes in a single modifier. Both modifiers are able to align their gizmo to faces or to be influenced by the transforms of another object in a scene.
The Relax modifier has also been overhauled with a new Preserve Volume option that can reduce noisy models without affecting larger details. According to Autodesk it is designed to work well with scan data and can help improve the processing time of the recently introduced Retopology Tools.
The performance of these modifiers has been improved too, as it has for the revamped Extrude modifier which boasts performance improvements of up to 100 times plus an improved capping algorithm.
Protection Against Malicious Scripts has been improved including Malware Removal that automatically detects and eliminates malicious scripts from scene files and startup scripts. Scene Script Execution offers further protection against malicious scripts embedded in 3ds Max scene files.
Arnold has been updated with a new render configuration window with a faster QT-based UI, quicker and more responsive QT-based Quicksilver render settings, and the ability to sync Viewport bloom settings to Quicksilver settings. The Arnold RenderView now includes the ability to relight images using light mixing, denoise images, and add bloom effects.
Other features in this release include pre-configured maps for the bake to texture tool, improvements to viewport AO and floating windows that can now be viewed full screen without a border using a hotkey.
You can see a list of what’s new for each release on the 3ds Max blog.
STILL NO BIFROST OR ANIMATION TOOLS!!!!
Autodesk has decided that us poor old dumb max boys don’t need animation tools in max anymore, Maya is the chosen one it seems. Max is for the “useful idiots” the architects and product designers in the eyes of Autodesk, the ones who are satisfied with a Forest pro plugin, corona/vray, the infamous “crowd sim” Populate and a CAD importer.
Seems that you never heard before about the 3dsmax beta access, for know the real things before talk nonsense affirmations. As other users said before, you are here only for turn the things worst, propagating your ignorance to others.
Oh man, why do I get accused, there was only one user who said that, the majority of users agree with me. They’ve been telling me to check out the beta access since 10 years now! in ten years they haven’t fulfilled half the stuff i mentioned. You think my joining the Beta access would’ve changed all that? Actions speak louder than words. Neither the roadmap nor any of it have the changes needed in production.
I Agree – i have used Max since R3 – I received awards for Character animation as far back as 1998 using Max – even in 1999 receiving Maya files to convert ot Max because of it’s better all-round and animation… In the last 10 yrs Max has let me down. Just like when Adobe bought Director and Flash and Freehand – and killed those platforms .. because of – the MBA accountants who have short term profit incentives but no understanding of the tech or market. This has been my 3rd yr in a 27 yr period of promoting licensing in Autodesk to not doing that and moving to Blender – because Autodesk has proven itself in the last decade to put more resources in admin and less in development.
Common, look at cg industry it’s shrinked. In the End in some short period around 5 years we will see- Blender will one universal for all. Houdini as is and maby Maya, I guess. That’s all.
Oh, yeap, in-house in ILM and other, maby.
Really? I see it rather growing. Substance, Zbrush, Topogun, Houdini, Cinema…I belive there be moore specialized tools rather, than one tool with crappy implementations of everything, like blunder.
Ouch! Smart extrude the highlight of a full point release?
The comment section will get interesting. lol
Imagine that yearly subscription of £1,968 for a smart extrude update, on the other side you can pay plugin devs like Hardops $40(a lifetime) for a full suite of options to make your modeling easier.
There is no dought Max is an awesomely powerful piece of kit, but the price is staggering (i know you can get Indie+Student version) but it is 100% robbery.
Just under $200 per month and the big update is smart extrude hahaha
max has moore than one update per year. For me this is staggering :
https://blenderartists.org/t/blender-edit-mode-performance/1114143/1061
go away blender troll.
Calm down, I used max for 12 years and like I said it’s an amazing piece of software, and I am fully aware there is more than one update a year.
Not really sure what you are referencing with your link?
Also learn not to be so salty, it’s ok for someone to critique your favourite software
And? Development is still laughably slow no matter how many updates there are in a year. This is an objective fact. Besides, how do you even compare a free piece of software to the stacks of money that 3ds max costs? Blender is heaps more impressive than 3ds max in terms of features and pace of improvement, especially considering that it’s completely free. And this is a professional 3ds Max user of 15 years with 2 full perpetual licenses telling you this. This is the last version of 3ds Max that I’ll be paying for considering that they will no longer offer upgrades for perpetual license holders from this year forward and of course due to the utterly laughable pace of development.
Buh-bye, Autodesk! I hope you’re happy with losing long-time customers.
Yeah, in same boat.
Been using Max since it came out, and DOS before that – but Autodesk only want me to rent and have cut off the option to upgrade.
I expect there will be some OK additions later down the line, but I’m trying to not get too comfortable as I’m on my way out.
If it wasn’t for indie’s restrictions on project budget, I’d look at that – but for most freelancers, it doesn’t really apply – and Full Max rental costs have become unreasonable when a lot of people are struggling with regular work.
I know I’m wasting my breath with Autodesk, but sad they’re forcing people to look elsewhere.
What are these “indie’s restrictions on project budget,”…?? I have never heart about this…?
$100k max. project value – applies to your project or your client’s. If you use Indie to work on a project with a budget of more than this then you have breeched your license terms. In arch viz this might be fine where a cg budget might be for a few images or short fly-by, but indie games or fx shots?.. I would be cautious.
I don’t think the arch viz case would be fine either, would it?
Not many of those projects under $100K – does it actually say for the CG budget or the total budget?
I do events work, is the budget cap just for the content, or does it include the budget for the whole job?
It’s all pretty vague.
I agree.. objectively its simple and black and white, but subjectively in the real world its at best grey and foggy. This is what bothers me, because it’s the kind of territory that lawyers thrive in. I would argue in court that it’s reasonable to apply the limit exclusively to the cg budget. Otherwise where do you draw the line. A court might disagree and find in favour of Autodesk though. More likely this clause will never see any court-time aside from extreme violations, but that won’t stop them from chasing people and negotiating hard to ‘remedy’ breeches.
Me too… 2022 is my last stop on this bus (started with DOS R2). Will be using it for many years to come, and evolving more into Blender workflow. Hopefully VRAY will pick up the pace with its dev for Blender. It’s a good time to invest in some plugins!
Hmm, I’m not sure about ‘many’.
They’ve said they’re not going to authorise any licences older than three years, so it could be three and you’re stuck if you need to re-authorise.
You may not have a specific update for you. But, 3dsMax serves many different people and has been adding many features and improvement and fixes.
https://cganimator.com/unofficial-3dsmax-whats-new/
You know whats funny, I search in the list of that site: “biped” results 0 “CAT” result 2 bug fixes. That’s sad and funny at the same time.
Thanks!
Just another lame update.
What worries me most of all is that we can’t update our licenses at the end of the year. Ive paid for every release since 3ds Max started. The software is too expensive and is too slow on development and now I am being pushed out.
This is the end of an abusive relationship.
That’s the all the highlights of the new version??
Ahahahhhahahhhahaha….
*takes breath*
Ahahhahahahhahaha… XD
Why even bother at this point? That’s even more pathetic than the previous “releases”. Just release exactly the same software with a different year tacked at the end. No need to write even one new line of code. No one will even notice the total lack of improvements anyway.
max is dead !
I thought it was dead the day Maya first came out.
And then when Blender first surfaced.
Then XSI slayed it for good.
Troves of users left it over the years due to the strangling Autodesk Policies, which asphyxiated it, and finally, finally, left it dead.
Guess what, though: it’s version 2022, its user-base has grown, and it’s still a non-avoidable choice across most 3d market sectors, along with the plugins it spawned over the decades.
Perhaps some should step back, and realise their perception of the world, and their present condition in it, is markedly not the same thing as factual reality for everyone else in the world.
Then they’d perhaps find it in themselves to either make a change if they so wish it, instead of whinig once for each new software release.
For that got old many years ago.
@Someone – this really is superficial scolding. The annual subscription costs approaching 2k have been foisted on a community that didn’t want it and (I’m guessing) largely owned a perpetual licence that was already adequate.
200$ supscription for indies is pretty sweet though 🙂
long live Max!
i think there should be a free 3dsmax , just take out Arnold and the Bifrost plugin. any new artist growing up today is going to start with blender, and i wont be long before the schools adopt it, give it another 3/5 years and there wont be a reason for any new studio doing 3d tv animated shows to use maya or 3dsmax, those seats will be gone to blender, because you have to reduce studio costs
Yes, i teach 3ds max at a school for game art in Germany. The plan is to teach blender, too this year.
Because i can´t give enough good arguments for max anymore.
Utterly disappointing. No marketing video yet, but there is one for Maya 2022, showcasing useful features.
Not features that someone can create a script for, for 20 dollars.
No animation tools.
Not even bifrost after 3yrs now.
I’ve made up my mind to learn blender.
If need the marketing video:
https://youtu.be/q0bIYyorjY0
This unfortunately does not have a content value of a version update, more like a spot patch…
It was announced long ago. That with the version change there is not any significant update, since updates are now released all year round. Did you oversleep this or are you not a max user?
mike plz
Mike its baffling to me hoa any max user can even rush to the defense of Autodesk. Its really baffling.
Yup pretty much.
To be honest no idea why they want to stick to a yearly release. It literally doesn’t mean anything anymore, it’s just a pain in the ass to update the UI/ personal setup.
Stockholm syndrome?
The defence is against the 3ds max feature and update bashing, which at times is valid, but often simply trolling. A comment like ‘does not have a content value’, is annoying, because it is not true. That causes a reaction, which you guys (maybe intentionally so) misinterpret as Autodesk defending.
@DavidZ – it’s railing against the price / benefit ratio. I’m not happy paying nearly £2k a year for these upgrades when the software is mature enough already. Especially when I already paid for a full perpetual licence that I can no longer access.
David, here, no one is interested in what you like/don’t like. just don’t pay if you don’t need it. why are you complaining here, under the news, do you think they’ll hear you? to do this, there are other places where your request may be considered. or is it just hate?
I see Max as a plugin host. Nothing more.
As long as the plugins flourish, I’m gonna stay.
If they go, I go.
a plugin host at £249 per month !!!!!
Guys did you miss me yet?
How we can miss a troll that always is here begging for attention??
My girlfriend gives me enough attention, i’m here for my ex-wife Autodesk she’s been sucking me dry with all the payments, feminist judge ruled against me citing misogyny. Now i’m broke and crying! Have bills to pay billy!
Yep. Pretty disappointing. It’s a broken record at this point. What’s frustrating is that there is the constant promise of huge updates. If you look at the roadmap there a ton of really cool demos and future cool features soon to come. As far as I can see none of these features have been released.
Why can’t these features get released? The stuff on the roadmap for animation has been there for over 2 years I think. Tyflow is getting updated features every 2 weeks and it’s one dude.
Is the dev team being forced to hold back features? Is Max architecture not able to handle it? Can Audodesk not afford it? Why the f**k is it 7gb?
I’m not trying to be cynical. I’m not getting rid of Max any time soon but, some transparency would be nice.
This all being said. I’m using Blender in my current job and it is pretty awesome. I’ll leave it at that.
G
Gavin what are the features in the roadmap you are excited about? I see none and I am willing to point out why.
viewport instancing, kitbashing tools, update to Slate editor. animation modifiers. AI unwrapping, improved sculpting/paiting. Few cool thing IMO. Who knows if they’ll ever see the light of day?
Viewport instancing = not priority
Kitbashing tools – i already have my own. Is this supposed to be a feature?
slate editor upgrade = I consider this a given not a feature they should’ve done this years ago.
Animation modifiers = add ons not features its like kids play for a serious rigger who doesn’t have tools to do the basic job.
AI unwrapping = we’ll see I already have 3 plugins just for unwrapping.
Sculpting and painting = zbrush substance nothing will replace those. I have told Autodesk a million times stop trying to do things 3rd party programs have surpassed you in years ago. Give us the tools necessary for 3d application use and then add painting slowly on top and sculpting if need be. For instance how about a corrective tool for morphing like blender has?
Again no offense to you and not hating, just saying that the facts are this in its entirely is the absolute wrong diretion to take for max. Wrong on a mangement and directorial level.
Bifrost we’ll see..
Direction is good.
If you were on information and communication lines as some of us, you would have a better overview over what is happening and coming in the future.
As for Bifrost, look at the maya implementation to see what it is about.
hahaha, its just a big joke. AD grabs the money. But dosen´t invest in the development. Its all to slow. The team is not big enough. So where is the money going, which we pay?
It can´t be done by a few good developer. And as a thank you the max developer are getting all the hate from the internet. I think AD wants to kill max to focus on maya. But if they kill max the community is really pissed of…So, what could be a solution? Just give max not enough budget for nice tools and the user will go by them self. But you know what, the most will use blender then not maya.
It does not sound like you are very well informed or are part of anything remotely close to the development of the application.
There is nothing wrong with just being a casual user, but very often the target is missed when a casual user starts to sound fresh and up on the beat.
I’m not going to disect your post, I’d just like to point out you have no idea what you talk about when you have thoughts about Autodesk closing down 3ds max, non, zero.
OK, just use the canvas tool. You cant tell me there was any development. It´s a joke. The canvas tool is in the state from the 90th. It´s not good enough to paint a few masks for fx stuff… Because its not working right. It´s a joke! And iam useing max since 2001.
I have the feeling most of the comments are not really from 3ds max users. They pretend to be so that they can finish the comment mentioning Blender and how “awesome” it is.
I’ve not been a Max User since the Kinetix days but I still keep tabs on it.
AD should be driving the industry with new features.. The problem is they ended up buying all the competition so there’s less incentive to push hard when you own the market.. Dont get me started on them killing Softimage\XSI.. lol.
https://www.facebook.com/groups/stackthis/permalink/1394470147566144/
https://www.youtube.com/watch?v=YbrHCICnT4s
https://www.youtube.com/watch?v=q0bIYyorjY0
https://cganimator.com/3dsmax-2022-modifier-modernization-includes-3dsmax-2021-pus/
I mean Maya has a VR mode and some cool animation updates. Some of this stuff is definitely handy, like the new remesher. Progress is happening for sure but we are basically doing a lot of catchup rather than breaking new ground.
VR mode is a joke no serious modeler would use VR is any workflow, not even practical.
Maya already has half the tools since 10 years now that I need in max, i’m not asking for more.
As for the catch up part, you are right, what really bothers me is that its coming from a billion dollar corporation with unlimited cash to spare ad the highest charging models out there for any app.
I wouldn’t say its a joke, I have used Medium to rough out ideas. I really enjoyed the process.
Some kind of VR mode would be handy though none of them have it at the moment, Occasionally you have to to a 360 video and the process is really tedious to layout the scenes.
Haters gonna hate.
This is a great update, everyday tool quality of life wise.
The improved smart extrude is a huge welcome as are the updated modifiers :).
However after getting 2021 nicely setup with scripts, plugins, hotkeys and UI layout…. now we have to do it all over again. The total version update is a real pain in the ass to update in a professional environment and is often impossible for a while until various scripts and plugins are also updated to work with this new version >>__<<.
I’ve been a Max user since the beginning, I use it nearly every day, it’s great.
But this will be my last version. I just can’t justify the high cost of the subscription.
It’s a shame that this release isn’t as impressive as I’d hoped, the updates look good, I just don’t think they’re worth the cost of admission.
I’ll be getting a new PC in a couple of years time, I’ll install Max 2022 and then that will be it until I retire.
It’s a fair price for Indie now. But extremely over priced for the studio license.
Indie is a fair price, more than fair – but the restrictions on working on projects over a certain value, even if the freelancer’s income is below the threshold means it’s not an option for most.
This is the only reason I won’t touch Indie. After chatting to various other freelancers over the past year, I think there are many who are falling foul of this restriction without realising it, or because they are choosing to ‘misunderstand’ it. I think the rationale is.. I’m giving them money so they won’t check up on me. Maybe not.. but if they do, best to have a war chest stashed aside!
Yeah, articles like this make me not want to risk the hassle.
https://www.cgarchitect.com/features/articles/b29a684f-how-work-from-home-and-the-software-eula-could-cost-you-thousands-in-penalties
There’s nothing about Indie licensing in that? Its mostly about people who were using dodgy copies of the software to work for studios from home.
It’s what I’d call a pattern.
I’ve had legal threats from AD before for using an older version of the software and I’m just a sole user.
I actually have 2 perpetuals of Max one that ended at 2013 (my original) and my current one because of that threat.
I’ve heard differing accounts of how likely they are to enforce the budget limit of projects for freelancers, and I’m not going to risk it.
They’re far too draconian – having a current subscription to run a laptop version, or to access an older version is bollocks.
Especially now that they don’t even offer a maintenance subscription.
Well they chased after me a few years ago, I think because I refused to get maintenance subscription after several calls from marketing. I’m struggling to think of another reason, but I don’t think they could believe I was still using 2014. Together with workload that week was a big headache, and I hadn’t broken the license terms. Putting it politely, the experience left a bad taste in my mouth.
Ah right, that sounds like a nightmare. It is a limited indie program and I wish they had clear definitions of the rules like the houdini indie does.
I had the distinct impression following my brush with Autodesk licensing that they view chasing non-compliance as a legitimate means of shifting more units and increasing revenue.
Autodesk aren’t being generous with Indie. They have legal rights as well as the consumer. They enjoy the strengths that come with being a large corporation and have a history of standing up for themselves. It might be wise for studios and individual freelancers to be aware of the stance they have taken in the past and not be lax and ‘hope for the best’.
Lol it’s shocking how some people still defend Autodesk.
I loved Max but so happy I have moved away from that Mafia, and never have to worry about paying to create my art anymore.
Jay429 you say you’re so happy you moved away from Max and yet here you are. Time to let go and accept that it just was not working out.Find yourself a new software, leave your ex behind and never look back.
Quote from that article:
“Autodesk is growing faster than the market, so they need to make more money from their users”
Tells you everything you need to know as a customer.
I thought they were stopping the total version updates – weren’t seamless rolling updates supposed to be part of the benefit of this new subscription model?
I’m on creaky old 2014 so only have to do this when I get a new machine (just installed for the last time on a new laptop).. even then I was resenting losing the time to set-up my plugins.
If they do that, it’ll be after this version; as the last perpetual license holders have until later this year for service/updates.
Ah ok, that makes sense. I’ve been out of the loop with the last stages of their transition from perpetuals.
2021 and 2022 are totally different program installs. Guess I better install all those 30+ scripts/plugins again /yey
3ds max needs a huge improvement in its UV editor, hopefully we get to see it in future versions,
Yea not to mention I feel like it needs a massive UX/UI update, once you have the custom workspaces of blender it’s so nice having tabs for different stages in your workflow makes going back to max feel archaic
Personally I don’t like tabs for different work stages, it slows down iterative work. In 3ds max you can do anything at any time without having to switch back and forth between modes. Why would you want it any other way? Besides all 3d software’s UI are bloated and complicated. 3ds Max’s is no different in that sense. If you do not know what you are looking at in Blender its a terrible interface, just like max, like maya, like houdini.
The UV- editor is pretty bad though, only opening when the specific object and modifier are selected. They should make it independently operate and easily switch between objects inside the editor while not having the modifier active.
That’s the advantage with blender, you don’t have to use different tabs if you don’t want to!
But if you do ( like me, I have created custom tabs with my workspace exactly how I want it)
Then it’s amazing, it’s like an adaptive UI right.
for example with Max when you open slate you have this ugly floating box, with blender I have a tab with the Node graph, a look dev viewport,file browser etc and that is completely customizable to fit whatever I think I need there..
You’d think with the millions of dollars in subscription fee’s Autodesk pulls in from Max, they could hire more than 4 programmers.
Marius Salaghi and Tyson Ibele, who both probably work part time on max plugins, have done nearly as much work as this yearly update.
The Arnold stuff was ripped off from Vray/Corona, the nice, new modeling features look like what Blender has already prototyped. Zero innovation going on. It’s all copy and catch up.
Troll.
Halfling.
Anyone any thoughts on Cinema 4D? Objectively seems like a viable solution. It has many renderers, plugins,… and doesn’t feel so alien to me like Blender (although I have nothing against it)
Depends what you want to do – it’s a decent generalist app – my big beef with it is the same as Max, the heavy emphasis on the rental model.
Hey Perb. When Blender looks too alien to you, then why not have a look at Bforartists? A fork of Blender. But with a better UI. https://www.bforartists.de/
It’s a good alternative to Blender, but we had problems importing several 3D models from Artec Studio. It has to be said, though, that this was quickly fixed.
What I really like about this update is that they are finally upgrading these old, but super powerful modifiers. It truly is the way to work in 3ds max and gives it so much flexibility. Perhaps when Bifrost come out (should be any minute now ;)) we will move on to that. But even though nodes are more useful, in many cases you would still want a layered approach to building your objects. So upgrading this part of 3ds Max is very important to me. Speed increases sound astronomical. Lets upgrade the volume_select next to be like tySelect modifier.
Other then that, update is a bit underwhelming compared to previous releases, but with every new update I see very sensible and concrete improvements to actual production line work.
Great update. I am falling in love with Smart Extrude!
It crashes every few operations for me.
yup, blender version crashesh and create nonmanifold geo:(
there is a button called incremental save
“incremental save” ??? Here`s my money!!!
lol
Fifa 2019, Fifa 2020, Fifa 2021… Max 2019, Max 2020, Max 2021…
Im starting to see a pattern here! :-))
I like the newer features, (especially the remesher), but I still use zbrush to do that. Can anyone compare the two as far as how max keeps the UVs or doesn’t after remeshing? For the life of me, I cannot bring myself to go with the subscription pricing.
No USD?
its coming
There is also a new MUDBOX 2022 out !!!!!!!!
New features: small bugfixes and: A NEW INSTALLER: Oh my good, anew installer !! Thank you Autodesk for making my dreams come true, a new installer !
incredible :-D…
always pushing the envelope of what is possible…
smart extrude…seems to WORK.
This is a great release! Performance updates are very welcome. Its not that easy to clean up 20 years old code without accidently break other functions.
Also you cannot take tyFlow or Marius Modifiers as a reference for development speed. These are plugins which operate in its own context. They convert data for input, process them and convert for output. It all has to work just inside of their operating containers.
Updating or developing native built-in tools must work for the whole context of 3dsmax. Everything has to be taken into account.
Also blender is not free. Because they have costs – for example to pay their devs. Its just not the regular user, who pays the bill. Donations and grants of large companys do it for you. With that said – I also have no costs with 3dsmax because my company pays the subscription. So its free for me. Haha!
Don’t you think that you having to pay lots of money to large corporations just for the luxury of being able to make a living doing computer graphics versus large corporations paying lots of money to developers so that you can make living doing computer graphics pretty much for free are the polar opposites?
You are presenting it as if they were equivalents, but they in fact seem to be the exact opposites.
Sure you can.
Autodesk are doing their own internal stuff, but they’re also adding/updating things that other developers have touched on – e.g. the preserve volume in relax, radial symmetry modifiers.
Tyson’s additional modifiers aren’t necessarily anything to do with particles – e.g. TyConform, TySelect, it’s just a case of fixing/improving things that have been left far too long.
I’d say that half the problem is Autodesk keep half-developing and abandoning stuff.
E.g. multiple character animation tools, developing stingray when unreal had already won that race.
It’s not really whether blender is free or not, there’s no transparency on how income from users is spent in Autodesk’s case, so there’s no accountability – at least back in the days of perpetuals and upgrades, users could decide if an upgrade was worth it, now they can’t.
Glad you get it free, many people don’t, so they obviously have a different view on whether it’s worth the expense.
your last paragraph in particular is tour de force of nonsense. congratulations.
Difference is, when you donate to Blender–which is completely optional–the money goes towards Blender development.
It’s pretty clear that the massive amounts of money that people are paying for Max is NOT being used for Max development. I’d be surprised if they reinvest 3% of what they take in, based on the updates we’re seeing. It’s getting more desperate by the year.
Meanwhile, Blender is making impressive strides and actually innovating. They have a plan, they have goals and passion for the product. They are not bogged down by corporate greed.
I donate monthly to Blender. Since Autodesk isn’t using the money I pay them to improve Max, might as well increase competition by improving Blender. It’s the only thing that will motivate Autodesk to invest back into Max.
These seem like good updates. It feels like the developers are trying to put good stuff out. Sadly I let my Max subscription go this year. I have been a user since 2004. My plan is to run out my permanent license (I believe it is 3 years) and then check back in to see what’s new. If its worth it at that time I will consider subscription. But I am going to look at other options in the meantime.
I was a pretty big fan of maintenance. It was really expensive to fully update every year and maintenance was 1/3 the cost. If The rental price was the same as the maintenance price switching to subscription would not have been a big deal.
I think that there are a lot of really useful aspects to the subscription model. Autodesk just got the pricing wrong. If they had just held their pricing closer to maintenance, I think people would have still been irritated about losing their permanent licenses but they would probably have just paid up and continued as users.
Its pretty sad. Everything has a life cycle.