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3ds Max Indie to be available “worldwide” from August 7, 2020
We’re getting reports from readers that Autodesk has sent out emails announcing 3ds Max Indie will be available “worldwide” from August 7, 2020.
According to the emails, Indie licenses will launch on August 7 in the following countries: Canada, United States, Mexico, Brazil, Austria, Belgium, Czech Republic, Denmark, Finland, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, Turkey, United Kingdom, Australia, India, New Zealand, Singapore, Japan, Korea, Malaysia, and China.
Some users have already pointed out that this is not truly “worldwide”, but in a post of the Facebook group Stack, Autodesk’s Chip Weatherman adds “From what I understand, the rollout will include more countries over time. This is the next batch of countries where we’ve gotten legal ‘clearance'”, so we can expect more soon.
The Indie versions of Max are fully featured with no restrictions on render size, file format, plugins etc. There is a limit of only one indie license per business in addition to a revenue cap of $100,000 (which will vary by country). The price for Max Indie is ~$250 USD per year, other locations will vary (in the UK for example it is ~£275).
There’s no official announcement on Autodesk’s sites at the moment, as soon as more information becomes available the post will be updated.
Finally!
What about Maya?!
Maya too, news coming later…
does anyone know if you can keep your perpetual license and rent indie, or do you have to surrender that?
I think Chip said you could do that, but who knows with Autodesk.
They’ve already said they’re not going to authorise licences more than 3 versions old… whether you want to trust a company that has done that *shrugs*
From what I recall, the surrendering of the perpetual license is if you take them up on their deal for rental for a percentage off for a couple years. The indie license is not part of that.
There was that offer, which seemed like a stupid offer – basically sell me your car and I’ll rent it back to you.
I’ve not heard anything with regards to indie and existing perpetuals, but after being regularly done over on perpetuals, I’m not going to put it past them doing similar to indie users in the future.
Buyer (or at least renter) beware.
I don;t think there is a connection, If you buy an Indie, that’s new purchase.
There are no purchases here, you are renting something under an ongoing license.
And if you rent it under the same company name, restrictions may apply, no matter if you do the rent at different times.
The only way to clarify this would be to read the EULA.
Wait what “There is a limit of only one indie license per business”???
Does this mean if I have a company with 3 member team and I am making less than 100K a year, I am allowed to have only one license of Max indie for this company?? What do the other two team members do, take turns on my machine?
WTF.
No they don’t, because based on recent autodesk licensing changes all the licenses are tied to a user, os it would not be legal if your co-workers use your license 🙂
And yes, you have to pay for full fledged max licenses.
In fact I’m not even sure if you can mix 1 indie license + full licenses in the same company or if indie excludes you from renting full licenses or the other way around, full licenses excludes you from renting one indie license.
BTW I still have to read but the 100K is about Gross Revenue, that’s an important thing to know.
I guess you could freelance your employees and each would get a indie license. They would be service providers to you.
(…I wonder if employees will love to become freelancers because the software…)
Not saying its perfect but if that will make the company better financially. In the UK for example it’s a lot better to be a contractor than an employee (imo) as you get paid a lot more.
It depends how much you work for a single company – I’ve been chased by HMRC to be classed as Salaried/PAYE when I was doing repeat jobs for a single company, had to fill out forms about who paid for software, how often I was on site etc.
There’s been a steadily increasing trend of using freelancers for the last 10 years, and with the current situation using remote freelancers makes more sense than ever. So software licencing might not be the only factor to consider.
I think Autode$k have been fortunate in their timing.. remote freelancing could really take off in the coming years, and they will have a product ready to catch individual artists let go from a comfortable studio environment. Ranks of artists sat together in an open plan shed might be the exception rather than the norm in the near future.
Or the employer can pay for their software just as they did prior to indie licenses. I believe the indie license is for independents who are not yet eatablished enough to have three full-time employees. In other words, you don’t qualify for an indie license and you have to pay full price if you want to use the software.
It’s really pretty simple after you do the math.
Revenue is total sales, before taxes, expenses, etc. If you are a company, with 3 team members and make less than $100k a year in revenue, they will be getting paid far below what an average artist makes after expenses are taken out and they split the remainder. But lets say this company that is barely afloat needs 3 licenses; it would get one license cheap, and the other two the same price it would have always been paying before Indie came along. Or just the one Indie license for one worker, and the others are using something else. It’s not like Autodesk is the first to have this policy for people using an indie or startup license.
Exactly, but it’s not clear if you can mix up standard licenses and indie licenses
under the same company.
And you are also right, a studio making less than $100k/year in gross revenue is not normal, that’s why I remarked the “gross revenue” thing.
And you are also right, Autodesk is not the first in putting this limits 🙂
You might be right. But for the life of me I cannot find any legal documents that say either way. Just finding the Indie rental site alone on the Autodesk site is a challenge, I had to go through Autodesk Area to find it, or some other random 3D blog post. 😀 Though they do make it sound like it is for individuals. It is probably like the new Nuke Indie, which running with other full versions is not allowed legally.
And more specifically, I couldn’t have both the Indie and full version in my cart at the same time. If I added the full subscription price to my cart, it said 2 at the indie price. Bug I’m sure, and probably would have errored out or a license taken away from me if I went through with the purchase.
A studio making 100K a year is perfectly normal even a profit in many parts of the world outside the western hemisphere.
So I don’t understand this astonishment on the number.
I’ve known studios float on 75K a year with 4 members! and still be OKay, not great but OK.
In what country?
And how is it possible? can you explain the numbers please?
because 4 members, 75k gross revenue / year, I don’t understand how can they pay everything and still be able to live.
Are you sure they have everything legal?
I don’t know that studio, but I would see that as possible as well. 100k USD here in Brazil is around 600k Reais. That means you can pay 100k for each artist and still have 200k for machines, rent, internet. I would say that would work perfectly and you would have a salary probably higher than the top studios here pay.
Mauricio in your example you’re mixing USD with Brazilian Reais. To keep it all USD you are actually saying you can pay four artists 17k USD and still have 32k USD for machines, rent, internet.
That’s actually a good income in Brazil.
There are a few countries in the east I can point to I don’t know much about south america but like a comment mentioned here, it seems similar.
Take it like this, in X country you can live with 800$ a month this includes your rent and food expenses and electricity as an individual and a few bar visits with friends. If you get paid 1500 USD a month… you can see how this goes. Thats 54,000 USD for three employees per year.
Get Max licenses for three for additional 10K a year for three. Say adobe and zbrush for three another 2 – 5K a year.
that’s roughly now 70K a year.
Company expenses rent and electricity count them 10K a year some areas rent is cheap and power doesn’t go over 60 – 200$ a month depending on what you do.
That’s now 80K a year.
There are tax incentives for less than 100K revenue or profit in some of these countries and you get to pay minimum taxes or none at all. so 100K is very much doable in such cases.
Ideal? Nah far from it but some don’t care 1500 USD in come countries is like 8000 USD in the states. Can it be a step to grow? Possibly yes.
I guess I can see that. The Max licenses are much cheaper than $10k though, unless there’s a huge VAT, or maybe if you include a bunch of plugins.
But in your scenario, if cost of living is that cheap, it isn’t really a startup or freelancer getting by. I imagine the price is meant for places where an individual making under $100 revenue, is a pretty tight budget, which barely pays for all of the expenses, and taxes; and then have enough to feed the kids, pay for health insurance, rent, etc. That’s who this is targeting, but now expanding worldwide. So they could be getting a deal, yet they’d complain because they can’t get the deal X 3?
The 10K is a hyperbolic number could include other expenses here and there, I was just taking max amount of potential side expenses.
I disagree about the “cost of living is cheap so its not a a startup” Consider this. I was referring to standard expenses, but these expenses are in no way there to support a family or buy a house under loan or even create a successful company in the future or one that could grow when its barely floating.
There is another case which i’ve noticed happening more often. Its part of the sacrifice that startups make.
Company A is in US but US citizen freelance or partner B decides not to live in US because daily expenses, and so travels to live in the east while still freelancing for same company A, which he or she could partially own but not get full salary or shares. They do this to save on taxes and cash on the side while trying to get projects done and establish a startup company to grow. That is the very definitions of Indie or indie startups, minimum expenses as possible, lots of sacrifices being away from family, just to keep up with expenses until you have established enough contacts and contracts to come back and work from home comfortably. The company will register this person as getting paid minimum salary or not register at all and consider him/her as outsourcing further minimizing those taxes.
Desperate times desperate measures. And Autodesk should know this better, because the bet is not to milk these guys but to help them come home earlier, so when the roosters do come back home they will get those non indie licenses up and running with long term subscriptions because then they would be able to afford it. But if you milk them long and hard enough they will switch to blender and never look back while still overseas :).
@Juang3d … a quick reality check. 1 in 2 people worldwide live under 5.5$ a day. that is just under 2k a year! so i’m not sure if it’s ignorance or you never traveled but saying something like how can you have a business with 3 employees with an income sub 100k and still make a profit makes you look a bit foolish to say the least. “Are you sure they have everything legal?” like i said i hope the reality check put things into perspective for you. this is such a snobbish and insolent question. just because others are not doing as well as you moneywise in life does not mean you need to accuse them as criminals and insult them.
what?
2k a year?!
It could be out of europe, north america or even some asian countries, but licenses are not a “concern” in those countries that live with 2k a year.
So it’s not a matter about if I have traveled or not, that reality check you are doing is completely focused into just one part of the planet, while in the part where a lot of production is being done, that’s totally impossible.
Nop is not, in fact you are behaving as a snob looking over the shoulder because you think you “know” that in some parts of the planet people live with 2k/year, which is total exploitation.
And not, it’s not insolent, it’s a true reality check question, you say that people is living with 2k/year and at the same time they are paying 2k/year per artist for licenses? ok.
If you want to feel insulted is your problem, even here in spain there is a lot of piracy, and for some of you it seems to be a forbidden topic, not for me, so I’ll repeat the question, are you sure in those countries that pay 2k/year for an artist, they are paying the licenses?
Can you tell me how can they pay for a renderfarm for animation rendering?
Can you tell me how can they pay for the computers itself? (yes, they work with crappy computers I imagine)
The countries you are describing are doing exploitation, do you support that?
That there is people living under the 5.5$/day does not mean that it should be used as an example at all, and again, in those situations people don’t care about the liceses, do you really think that their biggest problem are the licenses? do you really think Autodesk is going or will be going after them?
Do you know a tool that is truly widely used in those countries and that really help them? Blender.
And this is pure demagogy, you ask for a reality check but when I check the reality you say I’m calling people “criminal”, no I’m not, I’m asking that because of all the previous reasons, you don’t know if I’m doing financially well or bad, you don’t know my situation and of course you will never know my situation, but I sincerely doubt, as I said many times, that a person that is living with 5.5$/day is worried about licenses, or is even capable of paying the licenses.
So it’s not about them being or not being criminals, it’s about that reality check you are asking for.
And they are even making profit out of exploitation, 3 employees, after taxes, insurance, office, energy, machines, licenses, and they still make profit, of course, paying those people 5.5$/day/year, what a great example.
I’m amazed, do you really think that’s a good example? do you really support that? that’s something that should be encouraged?
Amazing.
The fact is that those countries should not be taken as example or as a baseline to judge these things, because in those countries people are being exploited, fix that first and worry about the licenses later.
I will just correct you on one thing, it is not “exploitation” I mean it could be, depends on country and expenses, but lets not go too far, Interns and fresh graduates in California and in many other states are willing to work for free overtimes and absolute bare minimum peanuts for years just to get their foot in the door and would eat hot dogs all day to keep alive in the process fucking up the industry by over saturating the market and lowering wages on more senior and experienced individuals who are not willing to die for the job and have families to go back home to or lives. Companies will and have always exploited this most especially in this field. VFX is a money laundering haven just ask Hollywood accountants :).
If some poor country is willing to hire a few employees on the basis that they got the job for 1000 USD instead of a US studio which would’ve taken the job for 10K, then thats the only reason they got the job in the first place and by managing to get this job for 1K they will hire those only willing to get paid 250 or 500 for it.
And in many parts of the world they will come running for 500 USD!
Its sad its messed up and its destructive for better off countries when they outsource this, when there are locals who need the job. But that’s the case of the world today.
The fact that someone is in a situation that makes that someone willing to work for free does not mean that is not exploitation.
And what you say it’s true, it’s the reality, but that does not make it a good example or the baseline that should be taken into account, because what you also said, it’s destructive, and not only for those countries, but for everyone, the people exploited will never improve because things “kind of work”, and people in original countries will lower is bar because if they don’t they won’t be able to work.
And when the bar is so low in the original country that people in that country is being hired again then people in the second country will stop getting jobs, then they will have to lower the bar again, and that’s a destructive circle.
The case of students may be taken as an exception to the rule, however I don’t think anyone should work for free for a for-profit company, the salary may be low, but not for free, that’s my opinion.
But the other cases, it’s exploitation, no matter of the exploitation comes from companies in europe or the US, or if it comes from the person hiring those people at that rate, that’s exploitation because it’s the the poverty baseline internationally recognised, approximately those 5.5$/day, that should never be used as an example FOR ANYTHING, it’s exploitation, and I don’t support exploitation, and don’t encourage it at all.
Neither do any one of us, but it is the sad reality. Its up to the west to put certain stricter rules to manage globalism of this sort, same way your IPhone is “made in china” and makes 800% profit to apple instead of it making 400% and keeping the job back home! As if that 400% is not profit enough, this is greed no longer capitalism.
Yearly minimum wage in Brazil is USD 2397 currently. Most who are on minimum wage don’t have access to these tools (most don’t have computers also or really basic ones) or pirate. Now they might consider if they want 10% of that wage for a Max or Maya license and start a new professional path.
But you are very condescending on your remarks. “Fix that first and worry about licenses later” like that is easy. Most countries in South America are f*cked because of Spanish colonialism. How is your country helping those countries improve and advance over centuries of exploration?
I usually don’t see eye to eye with your Blender quest, but now you really talked trash.
Edit: Juang3D, I’m sure you know that countries around the world have their own currencies and not everyone is paid in Euros.
I hate to mix in politics here, I agree with what you said except when you got to “Spanish colonialism” this is similar to other countries who are corrupt as shit and they blame it all on things that happened 100 years or more ago! Sorry japan got nuked twice and rose up from the ashes, Germany was enslaved under Soviet, Us and European rule and divided and look at it today.
I think this mind set that its the others fault is getting old when these countries including the near entirety of south america is ruled by gangsters, corrupt to the core politicians, ruthless warlords and mafias along with governments corrupt to the bone, that also applies to the middle east and many parts of other countries.
Its a point of no return when the people themselves are so dependent on the corrupt system that they accept status quo over risky change. I know I lived through one.
In fact if the country is hopeless and poor do anything to survive that includes going with the pirates for a while until you can start affording licenses, only hypocrites will deny this, I know so many artists who started like this in third world countries where they couldn’t afford basic food on the table and now they work at ILM and other big studios and can afford their own licenses in first world countries. They now willingly pay more and tell themselves that they are making up for the years of piracy and the good fortune of now being able to sustain themselves and their family.
The world is an unfair place but we should make the best of what we got.
What Spanish colonialism?
I put an spanish example because I’m spaniard and I live in spain, and spain economy is the one I know the most and one of the economies in the worse situation in the eruo-zone or the north america zone.
I don’t see any “spanish colonialism” anywere.
And regarding piracy, precisely what I’m doing is NOT blaming the people living under such circumstances for try to survive in any for they can, not sure if it was understood in the other way around, but that’s not what I tried to explain.
I have not read this:
If you think that way I can do nothing, go ask my president or politicians about this.
I, personally, consider South America countries grown up to solve their own problems, I have family there, I have very dear friends there, and usually if someone comes to tell them they are fucked up because of “spanish colonialism” they tend to answer something not pretty.
That is actually condescending, to consider them as if they were not responsible of their own situations. (which BTW are different depending on the country).
All I can say about this is that they are not “kids playing countries”, and the Spanish times of colonies ended up a long time ago LOL
We can talk about UK colonialism and it’s recent effect on Hong Kong for example, what is doing UK?, or it’s effect on India, what did they do or is doing UK with the caste system? or for the exploitation situation of many people there?, What is doing France for it’s old colonies in Africa? we have past colonies all over the globe, but today’s countries are responsible of themeselves, don’t go asking for more colonialism to fix those problems.
I won’t continue this conversation because I don’t see any reason too, I don’t liek to talk about politics here, or with someone I cannot see face to face, as I said, go ask my president and our politicians, because I dislike all of them.
I can’t say for all countries, but the corruption that we have installed in these countries owes a debt, unfortunately, to the exploration of the countries.
If you add to that a system that is made to keep people poor, uneducated and defeated, it’s very difficult to change the system. We have a bunch of brazilians around the world, in top studios. If you google, I would say most are men, white and from normal households. That from a country where more than half the population is brown or black. That serves to show a system still thriving since the slavery times, where it’s VERY difficult for black people to rise and gain education.
It’s a long discussion, maybe one to be made over a beer. :]
Cheers.
P.S.: If you are interested, you can read a bit about it here (https://www.un.org/en/chronicle/article/racial-discrimination-and-miscegenation-experience-brazil).
Yep, I agree with this 🙂
Of course is not easy, but I won’t stand that person telling me:
That’s an answer to that, and yes, in that answer I’m being condescending, in this single case I am, because in the same way it’s not easy or possible to do such thing, it’s not snobbish or insolent to ask such questions, specially when he is talking about “reality check”, reality is reality, and I’m not accusing anyone of being a criminal, but I’m bringing out a reality in the situation he mentions, when I say “fix that and worry about licenses later” is because I perfectly understand there are people in such bad situation and I don’t think that situation should be used as a baseline to evaluate this things, because that situation is something that needs to change and improve, while that person seems to be using that exploitation situation as a baseline to evaluate these things. 🙂
Yep, I know not everyone pays in euros, but the final value for autodesk is as a minimum the value in USD if not more, so the value in the country may vary, but precisely for those countries it would be more expensive even relative to their aconomies.
All good! I guess I got sidetracked. Back to the original discussion. 🙂
No problem 🙂
lets start at the bottom, those countries are technically 50% of the world. that you are completely neglecting and look down upon (again).
i’m from europe myself. in fact the richest country there. and guess what, it was completely unsustainable for me to do make a living there with everything you mentioned even as an individual. but TBH with 100k a year i’d be on top of the world. but i moved and now i’ve been living in developing countries for nearly 10 years. teached young highly motivated young individuals in CGI in countries like indonesia, china, india. so i do know what i’m talking about in those regions. i do not have clients that pay me 10’000$s for jobs in fact i only had 2 jobs in nearly 20 years working in this industry that paid more than 5k. i still bought 3dsmax for 10k which was about 50% of my income at the time. stayed on subscription for about 2 years and then stopped that because the updates where just useless. few years later i get a letter from autodesk telling me that my 3dsmax version is now illegal because i did not update. you know how that feels? you know how much i care about if a kid in china walk through my door having learned on 3dsmax 2011 that he paid for on some illegal software store. (and he does not even speak english, they just learned what the buttons do!!! go try learn a software in chinese… good luck) all those kids are my hero’s learning highly complicated software on a computer we would not even touch. and i’m sorry to say but as much as i love 3dsmax as a software i hate autodesk as a company equally. and the attitude from westerners are sometimes just downright disgusting when it comes to these topics (especially since they basically mean the people i work with, my close friends) and i hate to say but cgpress is def a hotspot when it comes down to these talks.
everyone i ever personally met in this industry learned all the software on illegal versions including me. everyone. who the hell goes to his parents between 16 and 20 asking ones dad for 10’000k to buy 3dsmax to learn it. did you? i think some people forget that this whole industry is probably built on illegal copies floating around. people who then go on and buy it once they make a living from it, or work at studios that bought it. and yea in my case a few years later get told it’s illegal now. so please stop this stupid witch hunt among us artists, is it not enough that we have autodesk lawyers breathing down our neck?
exploitation. is it always? there are obviously huge studios that do take advantage of the situation no doubt. in small studios i don’t see it. in my case the artists usually walk away with the same money i get. i do not even understand how people survive doing what i do in europe. that is why i moved to developing countries to keep doing what i love. some people would call it a sacrifice but i just know what makes me happy. def not sucking up to autodesk licenses in europe.
so yes. it’s very possible to have a studio with multiple employees have licenses and pay employees well and be in the sub 100k where i’ve been over here.
are these computer threadripper 64 cores… no. are these licenses up to date… probably not (def not 3dsamx). do i get to drive a red ferrari… nope. electricity is about same price as in europe over here sometimes. rent can be kept low unless you want western standards. so yes 5 employees are def possible with everything (luxury) you imply.
pushing it lower would be negative examples i’d say (or exploitation). if you work is based on repetitive tasks and you can get away with employing young people straight out of school you could double to 10 and still be in the fair range. top artists usually know their worth wherever they are they deserve to get paid well anyway.
“Can you tell me how can they pay for a renderfarm for animation rendering?” this is actually an interesting point. the short answer is ‘cloud’. i spend a lot of time tuning the final rendersettings to be exactly where they need to be for the job. i also make it very clear to my clients if they want to change things that they signed off before and i need to re-render then they have to pay all those expenses. but yes it’s always a good chunk of the money. i think now that we enter 4k era in rendering the personal renderfarm is dead unless you are are a big enough studio to maintain it. even with amd 64 core systems now.
“Do you know a tool that is truly widely used in those countries and that really help them? Blender.” cannot confirm. atleast not where i’ve been/worked. i think i had two kids that had it on their CV since i’m here. kids still learn the industry standard software. in asia 3dsmax is very widely used. and you can find 10 year old cd’s that are bleached out by the sun on street corners. go autodesk unleash the sharks to the streets of south east asia lol.
“Can you tell me how can they pay for the computers itself? (yes, they work with crappy computers I imagine)” usually very low price systems because it’s all custom built in small shops but the tech stuff is widely available for good prices. many kids walking in don’t even have personal computers. they learned that stuff on community or school systems. unlike the western world there is a huge community of DIY building. like it was 15 years ago in the western world maybe. you’d buy your parts and build your own computer. now it’s a modernized version over the internet where you can build you computer with dropdown menus. also the repair community is much bigger. i had multiple things break down on me from camera lenses to laptops that i would have been unable to repair in the western world (infact had it returned from official repair stores). i had my workstation laptop break in shenzhen china and got it fixed in no time because literally every little part is available on the street markets. where as in the west i would throw the laptop in the trash. writing from that very laptop now several years later. looking at the ‘right to repair’ situation going on in america at the moment makes my hair stand up on the back of my neck.
“do you really think Autodesk is going or will be going after them?” yes they still run around down here. i only know of situations with studios and not individuals. it’s also used as a weapon to mess with your competition. as in sending them to a studio you want to get in trouble or NOT let your so called industry friends know that the sharks are in town. but then again that happened to me in the west as well.
“fix that first and worry about the licenses later.” could not agree more. however fixing the economy of an entire country is a long process and hard. especially if presidents steal billions of dollars. like malaysia… a country eligible for the indie license.
i’m very emotional about this topic since it’s very close to my heart. i cannot talk for studios in the USA and the industry there. my meetings in LA made me run away fast. europe, i see the struggle, since i still have some ties. it’s tough anywhere unless you are lucky to find really well paying clients and they are out there. some of my friends make a great living. but it’s really a small part of this whole industry. looking at the list of countries eligible for a indie license. it’s useless to me unfortunately. and if i buy it from my home country they could still spin it in a legal case since i’m not there. maybe they need a 3rd world license at even lower price to get things going legal in developing countries. doubt ADSK shareholders care then again ADSK stocks are a pretty good investment looking at the chart.
Is the $75k after expenses? Rent, electricity, software costs, hardware, etc? That all comes out of that $100k limit, what’s left is the profit that can be split by the team. So unless they live in a country with almost no cost of living, someone gifted their hardware, and are already using pirated software, maybe $18,750 is enough to for home expenses if that amount isn’t taxed on their check. That’s living out of a van income here.
We are talking here about 4 persons!
And the 100k is including any kind of taxes, e3xpenses, and eveerything, it’s gross revenue.
In Spain at least it’s impossible.
Spain is a first world country, the Euro is a strong currency. It’s a different reality.
The limit if gross revenue, that means before expenses, taxes and eny other thing, it’s not “benefit” it’s “gross revenue”, it includes everything.
So if you charge 1000€ for a project in spain, for example, your gross revenue as a studio would be 1210€, and that’s what matters.
I think Max Indie… Its oriented for freelance people, or very very small studios. So far 100K Usd limit has been for Canada/USA/UK/Australia. Where If you are more than 2 people its almost impossible you can be under the “Indie” category, in this countries its even difficult to be under the limit being a single freelance. I think that the 100K limit will be changing depending on what country you are, because obviously is not the same cost of life.
As soon as I find that out I’ll post it here.
True, I think the target are solo-freelancers, but it’s kind of the same as when they gave the student licenses for free, it’s like a future trap, soon enough you will have to pay for the full license if your business is based on that, and that does not means that you are doing well, just that you are over the limit.
With that said, I see nothing wrong in them enabling Indie, I think it will be great for many people, but everyone should have all the legal things clear, before Autodesk calls them asking for a fine because they have something wrong, and this has happened, and it’s happening more and more.
So there’s a catch as always with Autodesk and I’m just subscribing to blender cloud today. Time to move on.
It’s the same price converted but the earnings cap is half!!!
I knew there’s always something with Autodesk.
At least, Max Indie file format is same as full version unlike other Indies.
This is a key point, you get the full clunking unit. You can have 2020, or 2021 and its a full normal version, its just your personal license is indie. So unlike say the new Nuke release that has caveats.
Blender FULL to be available today 🙂
Ok..
You and your comrades are like: “Why buy expensive meat for barbecue on the weekends if we can plant and eat potatoes for free! Let’s be vegan!”
I’m a life long Max user, but it pains me absolutely pains me to see max lag so much behind on simple things blender is excelling at. Skin! muscle! animation! sculpting! UV slow as hell! Cloth simulation!
I have to buy 4 expensive plugins to get me started in max and then install the generously made Tyflow and then a few dozen scripts for basic stuff and a few dozen custom scripts for shortcuts.
Seriously? Muscle animation in blender? Where? You can do Muscle animation in blender the same way you can do muscle animation in max. uv slow as hell where in blender is better? Here are you kidding right? Cloth simulation? Max cloth has been neglected for really long time, but its still quite a viable solution, with some extra features over blender cloth. Animation blender has some cool features for sure, max still have biped and CAT, that yes I totally agree they need an overhaul, but its still a feature you dont have anywhere else. How having to download a few dozen scripts that are free to download from over thousands of scripts to choose from its a bad thing? I just dont get it. Not trying here now to defent max, obviously has a lot of areas that need a huge uplift for a long time now, and blender for sure has some areas way better covered, but some of the ones you commented are really questionable.
Blender muscles: https://www.youtube.com/watch?v=pCoEuYRxF2U
Already good enough for me, I’m stuck with NO muscle solutions in Max not even with plugins they DON’T EXIST.
UV: Try packing UV’s in Max and then try the same model in Blender tell which one takes longer.
Blender skinning: already superior to Max skin, the painting alone is vastly superior.
CAT and Biped: Two invaluable tools I still use today! But damn they’ve been neglected. Also spline IK needs an update currently its half broken.
Max cloth: Max cloth is great but it Still runs on SINGLE CORE!
Animation layers outside CAT: Good luck.
A few dozen scripts to do basic things: Is a big deal because its a waste of time not to have them in by default.
Max modeling hasn’t seen any updates since forever.
Max sculpting: does not exist not even for basic stuff.
Max sculpting for correctives for video games (under the skin): impossible I take my models to Blender every single time to do this!
I’m not saying Blender is superior to Max but in these things it is. Something that Autodesk never bothered with. Meanwhile checking Houdini and blender updates every other months working on massive changes is mind boggling.
It’s a testament that Max is still running today with 1999 and 2006 tech! Cloth hasn’t been updated since 2001 and Biped since 1999! And they still hold a punch today! imagine what Max can be if it was given some love.
I agree in lots of areas.
Muscles, you have muscles on CAT (Basic, to preserve volume but they are there). You have traditional metodes that still work very good: https://youtu.be/gBFX_5kJmrw?t=671 And yeah a solution from autodesk should happen at some point.
About modeling… is not true, we had some improvements. 2017 editablepoly has been accelerated a lot with heavy meshes, chamfer modifier, weightednormals, datachannel modifier, new booleans, all the spline improvements, all this has been added during last 3 years.
Scripts again.. what you need will be different of what I need, and will be different to someone else need. If they add the modifiers that YOU need, you will have 90% of the users complaining of autodesk bloading even more max. Everyone has specific needs, and that the reason I think its cool to have so many scripts to choose from.
That some areas has been neglected in animation, (in my case FX), and other areas, 100% agree with you.
All good and well but I do disagree that what i need is different than what others need. As a character artist/animator I only ask the basics of this day and age.
For instance CAT muscles is a joke, I bought bones pro and its somewhat an updated cat muscle which isn’t really a real muscle system and i’m still left with half baked solution. Skin sucks so bad and is so slow i don’t know where to start, bones pro did half the job and even that plugin is discontinued in updates these days. Then I look at Ziva for Maya and I say fuck why can’t I have half of that in Max.
Accelerating edit poly is one thing having a full fledged sculpting and easy to use intuitive shortcuts for modeling is another, I still struggle assigning basic shortcuts to edit poly and some features I can’t assign shortcuts at all.
The good thing about FX work is that we got Tyflow and loads of plugins for max, from Fume to phoenix all cover the needs for an FX artist, character guys are still left in the dark.
Anyway, Autodesk is still too busy with viewport updates and populate.
For modelling, on last update we had changes for extrude and bevel, as per user request, if you join the beta you will see more things coming that comes directly from modellers request, on this are max its advancing. Animation, yes it needs a facelift.
But for example… you say in fx max its pretty covered. This affirmations happen from people that are not working specifically on the area. I totally dont think max did enough in fx (even considering plugins), there are core things that needs to be done in max, like instancing at render time over particles, for me this is as urgent(or more) than animation or muscles, everyone has his own list of priorities. For sculpting I will say… why even bother at this point? You have an excellent solution with zbrush, and a very good solution and free in blender. Why spend resources (that we agree max need in other areas) to do something will take ages to even catchup to half of the existing features on this other softwares?
I agree, (for the record i’m a generalist i use fx a lot as well as character stuff) didn’t Tyflow implement full vray instances in recent build for particles.
But I stand firm on FX being covered, for instance you have loads of plugins to choose from in max should you need to, from Tyflow, Fume, phoenix, thinking particles etc.. I’m sure one of these will have your instances covered one way or the other and if they don’t you will still get the job done, today max is being used as primary tool in VFX in feature films all over!
But again tell me how and what I can buy to improve character tools in max? Nothing, I have no animation tools i can buy no rig tools no muscle tools. there is nothing out there that money can buy to achieve any of this. You see how where this goes.
I agree about the sculpting but sometimes you need to make quick iterations on correctives this is where it comes in, implementing mudbox inside max for instance will solve most of these issues. Since you don’t need a high end Zbrush style sculpting at this stage, even though i think its shameful for a multi billion dollar company not to be able to work on features in parallel when an open source donation style company can do all this and more.
I have a feeling Autodesk CEO’s hire the minimum amount of people so that they can look good on yearly shares to their investors report.
I’ll be surprised if core max team is more than 20 at this stage in their department.
Hi Eloi, I appreciate you joining the discussions here, sorry i have no time for joining Beta at all, I only see whats on the official roadmap.
In any case we are still managing modeling in Max, I’m just ever so bummed at the animation part of Max.
1 – Please overall update or replace skin entirely!
2 – You guys have the code for SkinFX at Autodesk, just update that, its a good start. Bring back the developer to work on it.
3 – Cloth – At least make it multi-threaded I don’t even want to ask for more.
4 – Please give some love to Biped, this is used everyday in production along with CAT.
5 – Look into Spline IK end node issue make it like Maya’s
6 – A proper layering system for animation for custom rigs but similar to CAT.
7 – Populate is useless for us for crowd sims, its only good for very generic archiviz with camera ta a distance! a good crowd system is a plus.
I am just a max betatester. Having tyflow supporting vrayinstances its totally different than max having an instance at rendertime system by his own. Because max didnt handle that when was needed, you have now over 30 renderers in max that developed his own proxy/instances for dealing with instance at rendertime, and then you have multiple particle systems that need to support each one of this instances per render (or the other way around), this is the reason you dont have so far procedurals from arnold in tyflow or any other renderer than vray. If this was handle from inside max, we will have a system like packed primitives in houdini where every renderer can hookup in to it, so you dont have all this incompatibilities renderer/particles. For me this is a way bigger deal than “bones” or sculpt, but obviously everyone has his priorities depending what area they work.
Just a developer is hired by Autodesk. That doesn’t mean Autodesk gets all his code.
Maybe not Maybe yes, SkinFX website and the plugin itself went down immediately after Kees was hired and to this day never brought up or to be found, that is suspect to me of the product being bought by Autodesk. Otherwise there will be no reason for Kees not to keep the old plugin online for downlaod for his customers. If it wasn’t bought, Autodesk could put up the offer if they were enthusiastic about it at all, or just have a new system made. These are no excuses, I’m also 100% sure they spent more time and money on ShaderFX and Stingray and both failed.
Kees code was not purchased by Autodesk. Another group took it over outside of Autodesk. I don’t know if it was purchased or gifted. I also don’t know the name of the group that took it. It’s a shame it was never developed further.
hmmm.. that is strange, why would they taker the code if they are not going to develop on it.
Now you should know that you need to do your homework first before you write something.
@user
Oooooh… you don’t want to be playing this game with me..oh no , if you are out to “win” the you will lose, very easily at that.
1 – This information is and has not been made public, or public enough for many of us to see IF its true, i’ve been following kees work and that of autodesk purchase since CGsociety days and autodesk forums and a dozen other places and not once did this come up! So either you know something we don’t and can show and point to or buzz off.
2 – Assuming this is the case Autodesk has zero excuse not to use Kees expertise at the time to create a new system!
3- Autodesk has no excuse to create their own system from scratch, period with or without Kees!
Whatever you think you are saying to sound or act smart, forget it, this sort of stuff worked with kids back in first grade.
This is wrong. I do not know why are you writing this Fake-News, people read this and they may start thinking BonesPro is abandoned-ware. Do you want to ruin our jobs and efforts? How can you write this stuff without checking the facts at the very first place?
BonesPro is probably one of the very few plugins for Autodesk 3dsMax which is since 1994 up to this date developed, updated and maintained. I do not know how old you are, but we have here veteran customers, stars from the past era, who are meanwhile 60 years old and still work with it. This is, in our short-living, McTrash software economy, an achievement. I am proud to run a studio that creates an app for 30 years – and it is still (!) one of the most sophisticated skinning tools on the market.
We have updates each year for every new 3ds Max version, we carefully listen to customers, optimize, clean, add features and fix issues.
BonesPro is NOT an updated-CAT-Muscle. It has does not have muscles, it has subsurface support for deforming with custom geometries. It may behave as muscles, but it can be anything else and much more with it.
If you want Muscles for 3dsMax, you go and buy Herkules.
I just came back from support/seminar-tour from Japan, while I am writing this, it is running in one movie production you will see soon in the cinema, as well as dozens of famous Anime TV Shows. Each time you play Black Desert or some of the biggest MMORPGs from Korea, or online games – the characters are driven by BonesPro. If Pearl Abyss can run their creations with it, there must be a way can manage to do it too.
If you expect every 2 weeks some ground-breaking news and half-assed features just to see BonePro is still alive (like some other developers are forced to do it in order to just show they are doing something, anything), this won’t happen. The app is round, rock-solid and if we do not get any feature request from users, we are not over-bloating it with stuff nobody needs. We are small dev-studio, we can not dance Strip-Tease every day in order to entertain artists – this new expectation, that there must be update every day, comes from subscription bullshit.
BonesPro is permanent license! If you have bought it in 1998, you can still use it today in 2021 – no subs, no upgrade fees. Please don’t mix different software modes.
Please do not spread Fake-News, this can hurt us and it is not fair.
Bones Pro totally transformed Max skinning for me, and I could not live without it. One of the very best.
Hey Igor, I meant no offense by what i wrote, I did not expect this reaction. I do understand where you come from and I am a long time customer and I was one of the first to support your product and recommend it to people and studios since the early 2000’s! And many purchased your product because of my support. I am not a teenager if that’s what you mean but 30 years in the industry.
I still think Bones pro is the only alternative to skin in Max if anyone is looking for anything.
But my argument stands:
1 – I mentioned Bones pro muscles is like an updated CAT Muscle, because, similarly, is not a full muscle system but one that deforms the surface based on prefab objects or custom ones as well as a workaround “push deform” system you can put together for jiggles and potential correctives here and there. Yes we can create our own custom muscle object and force it through the deformation system but that is also a workaround with its own performance problems if we take it as a whole.
This again does not mean i’ts a muscle system or has muscle objects dedicated to the task or skin tension, this is not to be offensive but the truth.
Sorry, no, I can’t buy Hercules because Hercules is extremely slow to be used in anything these days it was real slow when it came out as well, it was good start for its time. SkinFX for me is what showed real good potential in the recent past until Autodesk destroyed it. That is also true. And yes features in Hercules for instance haven’t been updated since a very long time I always check back from time to time. Last version says it runs on Max 2015! there website still stands as is since early 2000’s their samples are from the 90’s the entire Dio-matic brand hasn’t been touched for a long time now!
2 – Bones pro is not updated on a regular year by year basis on significant features, I follow it closely, this is not about subscription this is about feature improvements and new ones introduced, I am not asking for fancy features every other day, nto at all, it’s been years since the last feature update, mostly its been Max 2020, max 2021 updates. It still has issues in many areas and we had to switch back to skin for some tasks. This does not mean its bad it simply means that for reasons you mentioned you are doing your best within your capacity but the product is still not out there with features that make it complete for some of us users. Otherwise (just as Vray is to Max) we would’ne have complained about skinning in Max at all to Autodesk and would’ve just continues using Bones pro.
Again this is not to be offensive but it is simply our own feedback on the product. We look forward to updating and using your tools regardless.
3 – My comparison was strictly for Autodesk not doing enough in this sector and the only reason I brought up Bonespro is to point out how little in plugin support there is for Max when it comes to character work, in fact Bones pro is the only skinning plugin there is out there for Max.
None of this is fake news. I appreciate your hard work as well as your team’s and no one is saying otherwise on the contrary.
I also want to state that I never mentioned Bones pro was Discontinued but but rather the updates been slow the word “Discontinued” was used unintentionally, perhaps a better phrasing would’ve helped. This means the past two years at least, we didn’t see a significant update to fill the gaps for our purposes.
For the record I would like to mention that Bones pro is still well maintained to this day for all those looking into it, it is the best skin alternative for max out there.
* If I could Edit out the previous paragraph to change the wording a bit I would, last thing I want or anyone wants here is to unintentionally cause harm to a business especially not our plugin developers.
Hello Guest,
ok thanks for the clarification! Sorry for the “trumpish” backfire, there is so much gossip in forums nowadays, i have to react very quickly and decisive. 🙂
thanks
PAck UV in max is super fast. Just use the hidden one, ahahahaaa…
shhh…don’t tell them….
You are incorrect in so many ways.
I don’t think it is even worth to reply.
Good luck!
Are you referring to my post? If so post counter arguments. Enlighten me.
As 3ds max ex user….autodesk can go screw themselves with their shady pricing and dated updates.
exactly “Jay” I could not said it any better
Blender loyalists always on a Max thread throwing in their two cents and expect to get five cents back.
I wouldn’t call myself a ‘blender loyalist’, I’ve used Max since v1 (and DOS before that) – but Autodesk has historically treated indie users badly with reduction in options, stopping perpetuals etc.
I wouldn’t trust them to stick with this indie pricing for longer than a couple of years, going by their previous behaviour.
I don’t blame anyone for returning the favour.
I’m eligible for indie, but I want to keep my perpetual current.
Autodesk are basically turning down £1000 a year income from maintenance subscribers to try to convince me that £275 rental is a better deal for me.
Thinking ‘what’s the catch?’ seems fairly sensible, based on them axing upgrades, axing perpetual purchases, axing perpetual maintenance upgrades, and saying they’re not going to authorise legacy perpetuals older than three versions.
I’m just amazed anyone gives them the benefit of the doubt, knowing how they’ve acted over the past 10 years or so…
i move to Houdini when 15 was released from 3d max you can search that about me “Stephen Green” is 100% right
what i am sad about some the some plugs keeping are 3ds max live thats not right !!!
so true ! so agree with you … unfortunately
:+1:
blender is screwed now, ahahaha:D. Good for you blender trolls:D
Why do you think that?
Even as a max user (just about) there seems to be much more buzz and support in the community around blender than there does Max.
Blender is still free, and doesn’t have the terrible reputation that Autodesk has for changing their mind over pricing/rental/upgrades/perpetual.
TyFlow, not even written by Autodesk is the one thing Max has going for it at the moment.
There’s nothing written in stone to say Autodesk won’t can this in a couple of years, or double the price. They have to satisfy their shareholders.
You don’t trust Autodesk. I don’t trust that the long term plan for Blender is to be free. Blender started as a failed commercial product. Blender, now free and open source, simply needs to become a go-to-tool for major studios and then they can begin charging again to use their softare.
There’s a reason Tyflow is not developed for the free Blender model. And that is because one day the developers want to be financially rewarded for their hard work. That is the capitalist model. Tyflow will go commercial long before Blender will because it is a truly innovative product that has gained a huge following through free distribution. Who cares that it is not developed by Autodesk. I like the idea of supporting independent developers and I’m glad Autodesk gives them a platform, product and user-base that allows them to show off their genius to the world.
Autodesk is not perfect and I do have a lot of complaints. However, when people say they left Max, it sounds like they are complaining, to her new boyfriend, why they left their ex. She has moved on. We’re with her now. You need to move on.
Roger Blender cannot turn into a commercial software, Blender is and will be free, forever and ever.
The only possible way for you to doubt that is not knowing the license used by Blender and how it works, it’s not a matter of trust it´s a matter of facts.
Also what you say about the developers wanting to be financially awarded… what do you think it’s happening with the Archipack Pro developer? or the Scatter Addon developer? or the Flip Fluids Addon developer? or the Blender developers?
Do you think all of them eat thin air?
How can some of them be full time working in their respective addons?
The ones that don’t do it full time is because they don’t want to.
You really need don´t seem to know anything about the Blender ecosystem business model because Blender is free but a lot of people is making money with it and living from it, and nearly everyone under a fair model
And regarding the “when people say they left max” thing, you are getting it wrong, many people don’t leave max not because they don’t want to leave max, but because the have the wrong impression that they won’t be able to do what they do equally or even better, so we say it loud and clear, so people understand that Max is not their ultimate option, that the world does not ends if you don’t use max, and that, at least from our perspective and experience, there is a better way to do things, both practically and ethically.
I have several persons that work or have worked under 3dsmax for many years disliking how autodesk behaves and how max is evolving, and they decided to make the change when they saw that we successfully did the change.
Even studios like B-Water are now starting to use Blender in their productions with all the benefits this means, and B-Water is not a small studio.
You just lie about blunder. All the time. In all the places. Software with barely working undo and poly performance 50 times lower than max. You are software fanboy, fanatic.
The difference is that Autodesk have actually proven they can’t be trusted (see also the post down at the bottom with respected architects writing an open letter about Revit stagnation).
I’ve yet to see that from the Blender organisation.
I don’t particularly want to leave Max behind, I have a lot of plugin investment as well as experience as a user.
It’s Autodesk that have basically said that they don’t want my money as a perpetual licence owner after stringing me along for years saying that it wasn’t going anywhere.
As for Tyflow, great as it is, it’s highly risky having a major plugin developed by a single person, more so than a company.
There is so much wrong in one paragraph i don’t know where to begin.
First Blender’s license will never allow it to be commercial.
second “Autodesk allows”?? seriously? If Autodesk didn’t allow plugins for Max by independent developers, Max would’ve been dead before we reached year 2000!!
Thats great news, finally!
Sorry for the dumb question, but will it be a floating license?
You are basically logged in for it to work, so you should be able to sign out and sign in elsewhere. I’m still on the legacy system…so the logging in and out does not work so well. But with our one subscription license on Autodesk’s new system, it seems to work fine…so far.
I think that’s one of the few perks of rental. The idea is you do a couple of hours work in the studio, then skip along to meet your buddies at the coffee shop in town and spend the afternoon sipping Matcha Latte’s and smiling at your laptop while you let Max do your work for you… or something like that.
I am staying out till their monthly price is equal to Netflix.It only makes sense around that. Simple as that.
I can finally tell autodesk my way or the high way . Thanks Blender.
Not one African country on the list
Netflix is roughly $17/month for premium.
Max Indie is roughly $21/month.
Netflix is
9/month for single person.
13/month for 2 people floating license.
16/month for 4 people floating license.
Netflix doesnt need plugins to produce decent entertainment.
With 3dsmax you cant compete with the market without plugins.
Average 3dsmax user uses 3 different plugins for daily work.So yeah.
3dmax indie is 21/monthly. And it should be half that. We would still be paying 21 dollars a month, but the other half is plugins. Or, it really doesnt make sense while there is Blender, which is lacking here and there a bit but it is free.
It will come around, you will see. Autodesk is bound to get cheaper on 3D computer graphics software or get out of this market and focus only on CAD.
yeah, i wonder how people with ACTUAL skill make anything in 3ds max at all. Like Matthias Develtere for example, they surely use lots of plugins. Sure they can create better qualty stuff in blender for free…no doubt.
i’m just tired of blender troll teens… with no skils. Look at yourself guys..stop being software evangelists.
Try to use Blender without any addon. Good luck.
¿?
We barely use addons, and 90% of them are free or very specific, I will mention them here:
Free ones:
– LuxCore Render (for ArchViz projects)
– Animation Nodes (to create visual scripting tools and to generate motion graphics)
– Chocofur Asset Manager
– Curve CAD tools
Paid ones:
– Archipack Pro (for ArchViz): 49€, single license for a whole studio, continuous updates and upgrades, very good support by the author
– Scatter Addon: 60$, continuous lifetime upgrades, one purchase for the whole studio/renderfarm, apart of being an amazing scatter tool it includes a pretty good nature asset library
Oh, and we generate our own version of Blender with some improvements taht are not in master, and we make it public for anyone wanting those features.
We may also use other free addons from time to time, and we purchase other addons in some specific situations to support addon developers, in general all of them under the same license, one license for the whole studio because all of them are GPL, there may be some exceptions, but that’s totally acceptable.
But of course at your eyes we are:
🙂
Yes, you are. Every news about any software= blender,blender,blender,blender. Just use it if you like it. Thats all. Dont spam comments about max, maya,modo whatever. Put that time and effort to improve your skills and post good art made in blender. That the best way to popularize your beloved software. Not trolling.
LOL 😂
Your words says it all 👌
They do. But you are to blind to see anything beyond your small world. Dont worry, wisdom comes with age, goodluck:)
Yes, because I’m a hobbyist that has been doing some things with blender since 3 months ago instead of a professional that has been working in the 3D industry for 20 years and directing his own studio for 15 years, using max and Maya for 11 years as the main tool at the studio and Blender the latest 4, but I’m a total
As I said, your words says it all… about you and the way you analyze things 🙂
Fair well wise old man 🙂
Juang3d, sure you are. And i’m secretly Bill Gates.
@rollo I for one am a long time Max user and as much as I would like to try Blender never got the chance to dive into it seriously yet, but I have been using it for minor things.
I for one welcome Juang3d’s rguments and discussions here, I don’t mind him being a fanboy from time to time, I don’t think this is a dick measuring contest. Its just an awareness thing. There’s a lot of anger and frustration with Autodesk users and Max users here and i’m one of them.
All this wont make Autodesk budge an inch no matter how many of their developers come in here and tell us otherwise, I think action speaks louder than words or tattoos of Max on developer’s bodies hint hint…
But what it does do is create a 100 comment discussion page to vent off and discuss possibilities and compare software.
Even if this gets heated, that is still fine.
God I miss the good old golden days (mid 90s – early 2000’s) I also miss Cgsociety the way ti used to be back then.
Its a haunting memory of how every other month was a breakthrough and a new discovery in this field.
@Guest (The original)
Hey! I’m not a fanboy from time to time! according to some people I’m a full time fanboy! 🙂
Now, apart from this conversation, let me tell you that I feel you about the CGSociety and the golden days of discovery, I think I was part of one of the firsst cgtalk challenges about characters hahaha, it was amazing, and that’s the wonder we re-discovered with Blender 🙂
I’m not talking just about Him. He’s quite sensible guy. I’m talking about that whole phenomena of blender fanboysim. And that’s nothing new, they act this way for years…I remember blender user teaching me that modeling without ngons in blender is still better than any other software, ahahaaaa:D. Blenderism never changes;)
You are.
@user “Try to use Blender without any addon. Good luck.”
Try to use Max without Phoenix for water simulation without Fume for smoke simulation without forest pack pro for instance distribution, Without Ornatrix for hair! Without bones pro for Skin? Without Tyflow for particles!
For 50% users without Vray for rendering.
Cost of plugin purchases to make Max usable on top of subscirption:
Estimated at: 4500 USD
Max hair without plugins is still better than blender’s.Tyflow is free. Skin is still better than in blender. There is fluid simulation in standard max. And Arnold.
Depends on the situation, but in general nope, it’s not much better either, as I said, it depends on the situation.
Nope
Yes, that’s a fact.
Yes, useless in many cases outside of it’s main target, vfx, because it’s super slow, plus you have to pay for each render node in case you want to render in your renderfarm, add that to those 4500USD calculated by GUEST plus the required nodes for each one of the other nodes.
How could you know that hair is better or worse if you don’t know/use blender?
how could you know that skin is better or worse if you don’t know/use blender?
🙂
I see results on artstation.Blender hair sucks. Blender performance sucks. There is whole thread on blenderartist forum about blenders sucking performance. 3ds max just cruhes blender:D
So you base your ideas in what you see in art station, a place that some artists use and some don’t, and you also base your idea also on Blender Artists, a forum that I think you and others have criticised because “it’s full of amateurs and noobs”
But in the end you have no idea if Blender hair is good or bad.
I know both, and I already told you my opinion.
Making a critic without knowing something is not safe, you should start learning Blender to be able to criticise it properly, not just from “heard” things from the people you disgregard and also criticise as “noobs and amateurs”
BTW be sure to check in artstation if the max examples you use to convince your self are done with Max hair or with an external plugin.
And the skin? Also from Artstation?
The fact that I had to use a brush for low polygon skin weighting while using a blender made me amazed. This is terrible
What do you mean?
I wish I had half of Blender skinning painting tools in Max, this after seeing both in action.
Max’s skin painting tools are so slow and archaic its painful to use.
Sadly Skinning in max is still stuck in early 2000’s phase.
Read the manual then.
And what is your earning potential with Netflix? I also enjoy Netflix, but I haven’t found anyone to pay me for watching it.
Very good 3ds max is one of the best tools
This is not worldwide.
Autodesk open letter.
I know this is not the right place to post but has anyone been following what Architects are saying about Autodesk products? Price rises and lack of development. There is a pattern going on.
https://www.dezeen.com/2020/07/28/autodesk-revit-bim-software-criticism/
(I did send this news item to cgpress team a few days back)
Not surprised, but should be noted that the critic is for Revit not Max.
I agree but remember, we are constantly reminded that Media & Entertainment ie Max and Maya are only a small part of Ad. Architecture is their main business. From these articles, you can see everyone in the Ad community is suffering from the same policies, rising costs lack of investment and aggressive licensing.
Indie visions of Max are just locking you into the same cycle.
What’s more surprising is that Max and Maya Indie are both full featured. Nothing is dropped compared to their full price counterparts. Given the habit of other companies like Foundry hobbling the living shit out of their Indie versions of software. That new Nuke Indie is an absolute joke. $500/year and no plugins allowed and 10 (TEN!) command python script maximum.
When I read the news on Maya I was convinced there was going to by plugin or python limits or a complete removal of something like no XGen but nope, everything is there. Autodesk must be very serious about wanting to capture the smaller artist market (and maybe convert some of those pirates)
Yes, from all the commercial 3d packages, right now autodesk are offering the most complete indie licenses.
I hope they are re-calibrating their saas model to be more sustainable for ‘Indie’ customers in the long term, and this isn’t just a temporary carrot to tempt remaining ‘strays’ into their cage. I think when they set out on the rental only path the indie market was insignificant to them. This could be evidence that is no longer the case. On a related note, I wonder if Indie is also replacing their ‘educational’ licenses?
For all the those complaining about Blender fanboysm, you should instead appreciate their passion and be glad that there is a free software that can compete with the giants in every possible level, so when your beloved autodesk decides to terminate one their products like they did with Softimage you have alternatives outside that company.
why should i appreciate telling little lies?
It has arrived!
https://makeanything.autodesk.com/3dsmax-indie
If this below is true than it’s a lame indie.
Also … Why countries outside of US, Canada and UK have to pay equal or more but can only earn half of those said countries?
What Indie license do you know that its not “lame indie” ?
Substance and SideFX. You might say that Houdini uses a specific file format but if I’m delivering an alembic (for FX) or a final render, I could potentially work with big projects for my portfolio.
With Max is the other way around. It’s the same file format of the full one but let’s say I’m an assets modeller, a junior one. I can’t work for bigger games as they’ll definitely be more expensive than the 100k project cap.
SideFX is more restrictive than the max version. Houdini Indie has his own file format and if you read the EULA you can NOT use Indie to create an asset for a bigger production.
That’s not entirety true, you cannot share scene files and HDAs (=assets in Houdini lingo)
Baked-out data like renders, alembic, fbx or VDB are all fine.
“You are a freelancer who earns less than $100,000 annually. You have a contract do work for a large company that has revenues over $100,000.
If you produce final renders or baked out data for the large company then they are considered a client and you may use Houdini Indie. If you want to share scene files and assets then you are partners and will require a commercial license.”
OMG…thats really BIG:D Great move from Autodesk:D
Just to be sure you all have understood the license limitations of the “3dsMax Indie 2020”:
“Your annual gross revenue from creative work must be less then USD $100.000,- year.
You MAY NOT use the license on any project valued over USD $100.000,-.”
Translated: This applies to to the entire (!) project. If you have worked last month for $2000,- on a 2-Million Movie, you can’t use the Indie License.
(this info are already in all other forums, we sleep here).
Personally i find it very clever. No artist may now buy Indie-license and post in his ArtStation Portfolio Iron-Man or Call-Of-Duty shots, “made by Me” -> this way he sends automatically an invitation letter to AD lawyers. 🙂
Basically, it is now a Mix of Educational and Hobby license.
It was pretty clear that some kind of catch was going to happen… it’s Autodesk, it cannot be trusted
The worst that I read was people saying that this is to prevent companies from abusing the system and that for a single users it would be fine.
It might be, but it is against the requirements. So you are effectively breaking the law.
Hang on.
If I’m working as a freelance contractor on a large project as an independent business entity, its neither here nor there how much my client is spending on their project in total.
How am I even expected to have any knowledge of the value of the project? Surely that is confidential and only the business of my client and any funders or partners they have. I don’t have any stake in the project other than my contract. I don’t have any copyright or royalties due – I simply provide a service. My relationship to my client (and by extension the software I use) only extends as far as my contract with them. I can’t see how this makes any legal sense, at least in my case. If I were a partner – say on an indie project with a budget and funding of over 100k and retaining royalty and copyright – then fair enough, but so far as my clients are concerned there is a clear distinction between my interests and theirs.
Or are we mis-interpreting the legalese? If my client agrees to spend over $100k on *my* services spread over a year and a half working on a project then the limitation would make sense.
They actually say that is to prevent studios from using indie users as freelances, so it’s pretty clear they refer to your client project not to you.
They do several non-legal things, like the announce of not activating perpetual licenses and they don’t care.
IMHO as always this is a trap, to go in, use Max/Maya as your main software and as sim as you realize you MUST use the full price version or you won’t be able to work, so it’s fine for hobbyists and students, but it has no other use than “getting people
Into it”, it’s the same “drug dealer” technique they used to use with schools and student licenses.
I see what you mean.
So in effect Indie is not an option for most freelancing game, vfx or animation artists unless you use it for training or creating assets to be sold individually. On the other hand I guess most illustrators or arch viz artists who work on individual projects that are unlikely to get near the 100k value will be fine with this.
Seems a bit unfair, but it is what it is.. and if it doesn’t suit we don’t need to buy into it.
You can us it as long as you earn less than 100k$. If you work as outsorce artist and create one model for big company YOUR project is still less than 100K. You just sell your work it doesent matter what they will do with it.
When we work in ArchViz the money is part of the big project, and the big project is way more than several millions, I would like to read the EULA to be sure, but AO far ArchViz is out of the game, no matter what they say by “voice”, if the EULA is this way, ArchViz is out too.
Say an architect has a client with a multi million dollar budget to spend on designing, planning permission, building regs, construction and marketing a building – and the archiect engages you to do viz images. You’re saying its the budget at the very top of the chain that feeds into the equation? Interesting. No wonder there was some delay from adesks legal dept rolling this out..
That’s the idea, the project is the building, the viz is just a part of the budget of the project, and in the end it would be the same as being hired for a VFX shit inside of a movie, the shot cost could be 80.000 but the project is the movie
Naaah, my project is just a building, dont care about somebodys else project. It would be different situation if a company would purposely hire 100 artists as “freelancers” just to pay less for licences.
Nope, that would be the same excuse for a vfx freelance: “naaah… my project is just to create some explosions to be shown in the movie, the movie is somebodie’s else project”
You can try to convince yourself of whatever you want, the legality of that is a different story.
A project is a project and if your money is part of the building project, your work is part of that project, hence you cannot use the indie version, as simple as that.
If you work for an advertising campaign with 200k budget and you just do a small tiny model, you cannot use Indie, as simple as that.
Anyways I still want to read the EULA.
I dont’t think it workw that way, because it’s simply unenforceable. Nobody knows that client’s client’s client’s client’s budget.
What I guess they try to say you can’t use in on a 150k job that spans 2 years for example. Which is pointless as well because it’s easy to cut that up in two separate projects.
But I’m not a lawyer and it’s still Autodesk so who knows..
No, the limit is: it cannot be used in any project valued in more than 100.000USD, there is no “per year” or anything similar.
And they can enforce this, they have a telemetry and they have a super big legal department looking for people breaking the licenses, they go even for individuals (I know some cases), so yes, they can enforce this, they just have to monitoricé their customers, which BTW they allow them to do that when they accept the license.
So their statements are clear.
Anyways I still want to read the EULA when it’s available somewhere, because it´s amazing how you have to pay for something before you can even read the contract, I hope I’m wrong but I’m unable to find the EULA publicly.
I think you are reading it wrong… there is the default 100k per year revenue limit, that’s clear. But that could allow for a single 1 million dollar job spread out over 10 years. That’s what they try to cover. So you can’t use indie for a single million dollar job that spans 10 years. That would be ok just looking at the 100k revenue per year limit, but the million would break the 100k project limit. That’s what AD people now say on the stack facebook group.
No, you are missing a new point that was revealed some days ago, they limit the usage of the indie license in projects bigger than 100.000USD, it’s not related to you revenue cap, it’s a different limit.
Check the limits in this screenshot from their indie page:
I think we are saying a similar thing.
But one important thing to notice is that they don’t refer to YOUR project, that’s your quote, but your client’s project, for example “the movie” or “the building”, that project won’t be split in several sub projects because of the indie artist convenience, and even if it’s done, that could be interpreted as a way to circunvent the license and then be as illegal as like doing it without splitting the project.
In the end an EULA is a contract, and the intepretation does not matter, what matters is what you legally accept when you accept the EULA, it does not matter that they say “hey don’t worry… we won’t go after you” if they have the legal right to go after you, because that’s one person not responsible of the company telling you something, but tomorrow a different person can be there and tell you “you are out of the contract and we will prosecute you”
A contract is a contract, and IMHO one can never trust in words of persons when there are contracts in the middle.
just read my previous reply again in whole, then your own reply, I think you missed a few lines.
But anyways.. I don’t see them referring to “your” project either, but neither to “your client’s” project. It says ‘any project’ and the only value you can know it that of your project, so it’s kind of implied, but vague, the simply mean “your” project.
I hope the EULA will be more clear on this.
Again I could be wrong on this, but it makes zero sense for it to be your clients project.. simply because you can’t know what the clients budget is and neither can Autodesk. Which would means you can’t use it for any commercial work at all.
This is because it’s seldom just the client’s project.. take a simple arch viz project, that goes over 100k real fast somewhere up the chain:
visuals < architect < construction company < city counsel < government < united nations < vogons.
"Hi this is AD, some sub-sub-sub contractor is using our software on your client's client's client's project.. we come over to audits your books".. that's not gong to fly well! And they all have cross ties and shared budgets and what not.. it's impossible to figure out.
They say that it’s to avoid studios hiring freelances and avoiding the proper licensing, so in that situation they are referring to your client project.
With that said, a simulation for a shot in a movie cannot be considered “a project” because it’s part of a bigger project, “the movie”, and that’s exactly what they want to avoid, so in that explanation they recognise that it’s “your client’s project, “the movie”, and in the case of archviz artists, the project is “the project”, that’s the building, and yes, it goes up real fast, and they know it.
Don’t forget we are talking about Autodesk here, they did things like saying that they won’t activate old PERPETUAL licenses because they don’t want to, they tend to think they can do whatever they want to, and in this case it’s not illegal, like with the perpetual licenses, this is totally legal, they are basically leaving the indie license for students and a few independent artists doing some amateur work or small projects.
But as you say, and as I say, the EULA should clarify this.
Yeah, it’s Autodesk indeed, I just use Max to occasionally to import CAD models and export them into proper 3d software, but that’s it. And my 2019 perpetual lic is not going to be honored anymore soon so even while I throw up a little in my mouth when sending a few 100 buck to AD it still my only option to make it work, and keep access to legacy projects.
But I just can’t imagine how they think the 100k project limit is going to work.. it’s completely unaccountable! There is no way for anyone, including AD, to know the numbers except for guessing.
Because they don’t want it to work for you or for any pro, they want it for innocent students that just left the school since now they don’t have the student version, it’s not for any serious artist IMO
Of course they can do whatever they want, they have all the major studios wrapped around their fingers like a yoyo…
It is getting exciting when it comes to hybrid usage: I have (lets imagine) a 3d model store at Cubrush, where I sell models for 20$. I earn as a hobby artist 20.000$ in a year.
Now, ILM buys my Boing737 model and use it in their 1Bil Movie. I have never worked for them, it was never my intention to cheat AD, but it happened. What now? 🙂
One more interesting thing is that they will “track” the usage. You know this small AD spy in your task bar. It sends all possible information and you can not disable it since it checks the licenses.