Adobe releases Creative Cloud update
Apr 19, 2017 by CGP Staff
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Adobe has updated video and audio applications from its Creative Cloud suite of tools. Premiere Pro gains titling and motion graphics workflow tools through an Essential Graphics panel, After Effects adds a Camera Shake Deblur effect and Lumetri Scopes for accurate color adjustments, Character Animator now animates multiple puppets and offers full body animation with new Walk Cycles, Audition adds multichannel audio workflows, among other enhancements. Creative Cloud is available through rental-only licensing. More on Adobe’s website.
So this is the list… yeah… just a question for the general people, if this were an update that was optional to pay for… would you pay for it?
As I said… this is what rental only will bring us, no innovation, no new features, no improvement, they don’t have the need, a pair of developers is more than enough to keep the machine working.
It’s great that now there are real alternatives to Adobe software, at the end of this licensed year we will stop paying Adobe also, we stoped paying Autodesk and now is the turn of Adobe…
Cheers!
May be I am crazy but I feel better paying $2000 and get Fusion+Reslove than $49.99/month for Premiere+AE
True, but how about $61/month for AE, Prem, PS, Lightroom and Illustrator?
Also Fusion vs AE – OK
Resolve vs Premiere – really? Kinda apples to oranges isn’t it?
Also 2k is 40 months of AE and prem – that is almost 3,5 years, and you keep working on the latest versions all the time, latest codecs and latest file formats – which change very quickly these days.
And don’t tell me that after 4 years Fusion+Resolve comes out cheaper – you won’t be working on 4 years old software if you want to stay competitive.
So it seems to me that Fusion+Resolve costs about the same as AE+Premiere if you’re planning on working professionally for a longer time 😉
I know quite a few people on Max 2011, 2012, 2013 who remain competitive.
Unless you’re doing a lot of of 4K/HDR/360 stuff, how current does a video editing system really need to be?
The advantage is that you’re not a hostage to Adobe’s update – Blackmagic has to earn their upgrades.
Rental weights it in favour of the developers – look at the overpriced, feature light Max 2018 release for evidence of that.
3ds Max didn’t change much, and frankly doesn’t have to. The only reason you’d want to upgrade is to use the newest renderers – they support only 2 versions back, so now Max2016 would be the oldest one available. Seriously what are your friends rendering with on Max 2012 – Vray 2.0? They can’t even use the latest workstations as the old renderers don’t support the newest CPUs 😉
It’s a whole different story with video apps – every year there are new cameras released, new video formats (h265 ie.) – how do you want to work with clients when they bring you footage that you can’t work with just because you have old software – that is really unprofessional.
I know AVID doesn’t support sh*t and lives, but you have to literally hire a guy and a machine that will transcode all footage from the set – Premiere just plays back everything you throw at it – saves time and cost 🙂
Why do you think you cannot compare Resolve vs Premiere?
We don´t use premiere at all for our editing, just resolve.
Cheers.
That is news for me.
I don’t know a single editor or a facility that does editing on Resolve. A lot of them use Resolve for grading but that’s it.
I know you CAN edit in Resolve, but maybe it’s not the best tool for the job – technically I can edit in AE but I really really wouldn’t want to 😉
Really?
Adobe is rental, true but it’s the cheapest software we use – by far.
The list of changes is actually longer but you’re right, not enough to want to upgrade willingly. The thing is the updates in CC come every 3 months – so you get 4 (I think once it was 3) updates like that a year. Put all these updates together and you actually get a pretty nice yearly new feature set.
I’m not trying to fight for Adobe – it pisses me off plenty – but critisizing them for lack of development and progress is just not fair.
Look at new features list for Nuke 10, Maya2018, Max2018, and then see what AE has gained in the last year – we got many simple workflow enhancements but also innovative features in AE – and it’s 10 times cheaper than NUKE!!!
I’m making an 8k 50fps HDR 360 stereoscopic project (yes pretty much everything new that appeared in 2016) on AE as we speak – these standards aren’t even finalized, the only format we can output it to is EXR – and I know you can’t play it back from them on any system – so God only knows how the planetarium is going to display it!! We couldn’t finalize the project on Nuke – it can’t do all of these in one project yet – AE can!!! How’s that for being on the edge of innovation?
My point is, that from all the rental software that we were duped into, Adobe is actually the only company I’m OK with. And Corona – I love it 🙂
On the other hand I’m pretty sure the ACES color profiles are going to disappear from AE after the upgrade again 😉
Yeah, you are totally right when we speak about costs.
What I was talking about is not about costs, but what is the real situation that was created with the rental only system, there is no real improvement in the software, they don´t need to invest anything on it because if you don´t pay you don´t work… so… why should they invest on it instead of turning almost any income in benefits or derive them to other things that won´t be doing R&D?
Cheers.
If I could only use AE without crashes and stupid ram preview issues…
It’s just unacceptable that ram preview it’s been crappy since the very Cloud release and still, after 6 years it’s so badly messed up!
To each their own, but while I normally HATE rental, so long as the value is there I will begrudgingly go along.
With Adobe, the money I pay gives me access to a suite of tools, and I was in the past paying to upgrade almost ALL of them. That wouldn’t work the same with something like Max+Mudbox, because I choose to use ZB. When they started CC, I used several other products and it made good financial sense to switch.
Despite its breadth, right now AD is demanding that I pay more than $50 per month to receive a Max product that quite frankly is BOTH seeing no real development AND not seeing the kind of bug smashing you’d expect from something so static with respect to features. It’s true I DON’T do much in 4k – not much beyond 1920×1080…which frankly is why I’m using Houdini almost exclusively now, and the huge waste of money that is Max 2018 is sitting there.
I’m not sure it’s as simple as rental is causing lack in innovation. Most adobe packages are quite mature and there simply isn’t as much to innovate as in the earlier years. That’s why people started to update less frequently which Adobe countered with the rental model.
Here I totally disagree…
Photoshop: to name a few, improve their 3d paint capabilities, 360 32bit full float spheric edition, multilayer exr support… and I´m sure you can think about tons of improvements
Illustrator: come one… the full software can be revamped… check Affinity Designer, they are doing it extremely well
After Effects: do yoiu really think it´s mature? It´s EXR support and multilayer support is aweful, in general it lacks tons of 3d features, a lot of filters and effects are not supported in 32bit, you can add support for Open EXR 2.0 deep compositing, you can add tons of things… why After Effects cannot do the same as Nuke? Simply because it does not evolve…
Premiere: it´s a joke as a program, full of glitches and bugs, not reliable at all, it´s real time playback it´s a joke, specially if you work with image sequences, and tons of improvements are possible.
Those are the most familiar to me, and since the last CS they have barely evolved, Adobe is not evolving because the don´t need too IMHO.
Cheers.
3D in AE is never happening 🙁
We’ve got Nuke for that – but then again I’m used to working realtime or at 10fps on my comps in AE – try to achieve that in Nuke 😉 They just aim for different types of shots.
You really have that much trouble with Premiere? It’s been nothing but solid for us. Plays back all formats we throw at it no problem. Realtime playback of file sequences – maybe try it on the same machine as Resolve? All our Resolve seats have a dedicated fast PCI storage (1GB/s reads) – as suggested by Resolve. You don’t do that for Premiere seats. I got a similar setup at home and Premiere plays 3 layers of 4k tiffs realtime no problem. It does stutter on EXR for some reason – EXR support really sucks in Adobe :/
Fun fact – you know who plays EXRs the fastest – Nuke? – naaah – Blender!! On our test comp with 20 layers of render passes Nuke is about 3 times faster than AE, but Blender is twice as fast as Nuke 🙂
Ok, let’s not mix things hehe
I don’t have any dedicated SSD for Resolve and it plays awesomely, with Premiere everything are glitches, failures while playback, and problems while rendering, all that mixed with a very slow speed rendering.
Also we don’t use EXR in premiere, EXR is just an intermediate format for post processing, and also we don’t use Nuke, what I’m trying to say is that Adobe have a lot of room to evolve their software, but they won’t do that because they don’t need to.
All I said was an answer to Jonathan de Blok comment about Adobe products being mature products, they are mature but they are not feature complete at all, and after 6 years they are practically the same as the last CS6 release so…
Anyways, our replacement for AE is not Nuke, it’s HitFilm Pro now that they support full 32 bit workflow, still not there, but we will be acquiring it soon 🙂
Now what I don’t understand is the limitations that were said here about Fusion or Davinci being unable to work on 4k… why do you say that? You pay 900€ for each one and you have no restrictions and so far there has not been any need to pay for upgrades as far as I know… so…
Cheers!
I don’t think I said Fusion or Resolve can’t work in 4k 🙁
I work in Resolve in 4k all the time now – can’t find the part where I said it, so sorry if I did 🙁
But regarding Premiere, there is something wrong with your setup – I have it running on MS Surface Pro 2 for working on the go and it is very stable. On Easter I rendered 10 minutes of 4k 50fps 180 stereo footage to h265 with it – true it took all night but it rendered fine, no glithes. And before that I edited the entire thing on it too – went down to half res to work realtime but it was 4k 50fps on a tablet so no surprises here 😉
Bottom line – Premiere as any software is not bug free but you certainly work on it comfortably – don’t remember the last time it crashed on me – so if you have so much trouble with it there must be something wrong witych your install. Just rip it out and reinstall – DO NOT reimport old preferences – do everything new 🙂
BTW regarding Blender… yeah it rocks, we are working exclusively with Blender right now.
Cheers!