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Adobe Substance 3D announces partnership with Epic Games
Adobe and Epic Games are to form a partnership to provide game creators with new tools to modify games and develop their own assets using Substance tools. Adobe will make versions of Substance Modeler and Painter available to creators on Fab, the new digital marketplace from Epic Games launching later this year. Adobe also announced a new collaboration with Autodesk to create an open-source definition of 3D material models. The effort will evolve the current Autodesk Standard Surface and Adobe Standard Material into a new material model that can be used across Adobe and Autodesk products and be adopted by other industry players. Find out more on the Adobe blog.
isn’t that what materialX is supposed to solve? Can anyone explain the difference?
Nope, MaterialX is a foundation, it’s a groups of “nodes” that allows you to conform almost any material, the standrad surfaces from adobe or autodesk are definitions of those nodes, you can assemble any of those with material nodes, with that said, I find useless to define one more standard when there are a bunch out there, it ends up feeling like they want to add their “thing” because it’s “their thing”, and since it’s “their thing” it can be “forced” over users because in the end it is what they give them.
I digress, in the end, nope, MaterialX is like the grammer of a programming langauje, the Autodesk Standard Surface or the Adobe Standard Surface are like apps created with that languaje.
(Not: this is a simplification to explain the difference but I think you can get the point 🙂 )
I wish they announced they sold it to them..