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Software > 3DS Max > Scripts

Auto-Rig v1.08

Apr 14, 2015 by CGP Staff
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New features in Ludovic Habas’ advanced character rigging and animation tools include:
(Since last reported)
  • Compatibility with 3DS Max 2016
  • Add symmetry tool
  • Add system to add any objects on the rig objects list
  • New spine system, faster, no freeze in the Track View
  • New shoulder system
  • Add mirrors options for FK chain
  • Add tooltip and undo on the symmetry tool
  • Better spine and curves
  • Add interactive auto-hide for IK/FK
  • Add undo on FK/FK options
  • Change the form of the maters for more visibility
  • Add messages and options to lock/unlock the shapes
  • Unlock all the shapes controllers when you generate a rig
  • Add functions in extra tab to unlock or lock the shape controller manually
  • Added option to add a FK Spine
  • Added an option to make the shoulders completely independent compared to movements of the pelvis
  • Added function to delete intermediate bones
Cartoon options:
  • Add snap options for the master
  • Add scale parameters on the StretchBend
  • Add option to limit the StretchBend
  • Add function to add manually the “Transforms options” on a selected controller
  • Added delock joints
Plus bug fixes. More on CG-Animation’s website.

Related News

  • Auto-Rig v1.09
  • Auto-Rig v1.04
  • Auto-Rig v1.03

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