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A very informative and reliable piece of information 🙂
Whew! I’m assuaged!
What an unprofessional waste of time.
I think the real take-away from this is that the future of Max is a huge joke.
Sort of like the present of Max.
Haha, lighten up! 😀 They’re just having some fun.
You mean there is a professional way to waste your time?
Well, you have one of the major Max users (Paul) feeling confident that things will improve. You have a senior product specialist happy on knowing the roadmap for the software.
Hell, that gets me excited. There are some people who generally don’t say nothing and lately we’ve seen this guys excited again. That’s cool.
But the post derailed to other stuff … but Eddie and Martin Coven were at ILM, so that can be good news if they were there to listen to what ILM wants. 🙂
** reading between the lines **
Pixo LA also had the pleasure of hosting Eddie and Martin on their west coast trip. We got to show them a ton of our vfx pipeline stuff and voice a ton of complaints, together with scene files and pipeline demos to back up the issues we’re describing.
And guess what? The guys totally get it. They asked spot-on questions. They pointed out where 3ds Max falls short and asked what they could do to address it. No defensiveness or tired excuses that have so worn down my patience over the ‘XBR years’. Just a lot of enthusiasm, energy and (dare I say it) some innovation at long last.
Here’s what my honest takeaway would be:
1) Eddie might just be the ideal person to get 3ds Max fired up
2) They are collecting insanely talented people to make it happen
3) These people are *exactly* the right folks to get involved, early enough so it’ll make a difference for all of us
4) They couldn’t give any hints away, but my educated guess would be that fundamental, profound improvement is already underway
It feels like it’s been a cold, dark and long Winter for 3ds Max peeps. This does give me hope that we’ll skip the spring sh!t entirely and just blaze right on into summer…
Adam, thanks a lot for posted your experience with Eddie & Martin. This means a lot if your getting a good vibe.
We all will have to wait until next year…
as cool as this is…i was actually under the impression that they had a roadmap for a super duper 3dsmax come 2015…but today it’s now announced…so what was the old NEW roadmap? I’m confused…is this actual news or more “spin” to keep people on subscription?
Nah, it’s not news or spin. It’s just Gary expressing his usual infectious enthusiasm about 3ds max shtuff on social media. I’m just catching a happy vibe from it and getting on with my regular day :^)
Notes: What can be gleaned
1) The big parts (sorry Eddie not a chubby joke I am in the extra camp myself) of our beloved 3dsMax have been meeting with at least 2 of the larger (entertainment) studios known to use Max,,,(Eddie reported in from ILM and see above Pixo) aka “soo what would you all want in a product…here are a few of our ideas what is yours?” sessions. I find it nice people are still willing to talk Max.
2) 3dsMax has been recruiting more devs from a range of fields.
3) Paul Neale is not shirtless and drunk firing shotgun blasts at the buzzards waiting to clean the carcass of Max from his back porch, hes excited.
4) The Max dev team is capable of making jokes again…seriously for a while there they all seemed like they where trying out for a live action version of the walking dead; the corporate years.
5) A notable addition to the last release the Scene Explorer, what was that notable…how many years has it been since Max has taken a look at how it does infrastructure? (pray the big studio talks lead to an open useable xref system) The new active shade can be seen to look toward that as well…I bet Zap and the boys had to a lot of busting into how Max updates to get that to work, and I bet it can be used by the view port and 3rd party plug in people as well.
6) There was some public XBR info that blah blah blah does not constitute future development that we have not seen since the Sopranos where on…
7) Winter is coming and while Gary has to speak publicly for Max most of the time squealing like a school girl about it has until recently has been missing, reserved for his side projects like interaction with Max and xbox mocap and point cloud capture at least from my perspective.
We also had the pleasure of a visit from Martin and Eddie at FuseFX. They really listened to our complaints and ideas while obviously understanding the needs of vfx production. This is the first time I’ve felt confident about the future of Max in many years.
And everyone knows I am NOT one to sugar coat things 😉
so, does this mean NEXT years release will be HUGE or…some point in the future say 4 years down the line we’ll get a decent update to 3ds max?…april 2015 or when?
I’m asking as my subs are up for renewal in june and i’m pretty sick of crap updates for the last 5 years.
Steve:
calling the last 5 yrs in Max release a history “5 years of crap updates” is pretty unfair and untrue in my eyes. I so much enjoy Max 2014, having been a die-hard Max 2009 user before. Everytime i go back to those older releases, i notice how much has changed since then, and how much i miss them. And that on both sides: the surface and the internas
True: There were silly decisions like implementing the ribbon which hurts Max ’till today – but still 3ds Max 2014 is a GREAT package.
True: still missing updates in animation and character stuff, but i do not give up hope on this already
Conclusion for me: strange how stable and performant 3ds Max 2014 runs, considering your supposed history of “crap updates”
And now getting some uplifting vibes arround 3ds Max development, i’m pretty curious about the upcoming year of Max development
well i’ve not used 3dsmax 2014 much (had to hack the installer as it would not install on vista) to be fair as autodesk pulled the plug on installing it on my quadcore that has vista on it….however TODAY i’ve ordered a New 6 core intel pc with a gtx780 gpu ssd drive etc and windows 8 so i can finally USE 3dsmax 2014 and 2015…i do however stand by my statement on max 2010, 2011, 2012 and 2013…
so…let’s see how max 2015 performs and also what the previewer is like in mental ray
Hey everyone,
I just got back from the west coast tour, visiting some of our customers. Thanks to everyone for the gracious welcomes and allowing us to see all the amazing work. We are digesting everything we gathered over the last week, which is quite a lot! 🙂
Yep, we are excited and we are glad that some of you are feeling the excitement too. One of the things that has always made Max what it is, is you guys… the Max community. I hope the excitement continues to grow with time. Meanwhile, we’ll keep working. 🙂
I’m willing to bet that 3ds Max 2016 will be a monster update with lots of fixes and powerful new features.
There’s a talented team that is wanting to show the users what they are capable of. I’m looking forward to it.
Thanks to everyone for last week. I know you are all very busy and I appreciate your time. The dialog we had are really going to help the team going forward. I need to get those “initiatives” we talked about moving ASAP
Thanks Mitch and crew @ FuseFX for showing me where to get a great meatball sandwich
Thanks Adam and crew @Pixomondo for sharing one of the coolest backyards in LA. I know where I want to be for “Thirsty Thursdays” from now on.
This renewed spirit and enthusiasm surely gives hope for the future. Good luck Eddie and everyone else working on this. 🙂
I was just being my usual dorky self on Facebook but i am excited by the future. Please visit my blog for more serious things that im sharing. Facebook like cats and BBQ photos.
http://area.autodesk.com/blogs/garyd
Gary, Eddie if your genuinely excited, I am excited. Make the next release a eye opener and I’ll get a Max tattoo :).
I still have faith but really hope there is some significant new features and improvements on old ones in 2016.
It sounds like lots of great plans are just starting, which to me sounds like we are years away.
I am delighted that people are excited. However, Frank was also very excited.
Nothing really has changed–they cannot make forward-looking statements or promises, all the people involved are passionate and dedicated, and there is no way to know if anything will improve until we pay for another few years of incremental change on the off chance that when the (likely great and ambitious) plans are executed we will like the result.
Honestly sometimes I think some people just want to sabotage Max’s community with their constant negativity, I mean it’s one thing to constructively criticize something with an eye to make it better, it’s another thing to constantly try to slam something and diminish it’s future, I don’t know how these people benefit from doing this but it happens anyway, I really hope that the new team can prove them wrong once and for all, because frankly they are starting to become tiring.
Take it easy, Maziar. Everyone is entitled to an opinion. Hearing different points of view is a good thing.
And one can hardly blame the skepticism considering what has happened in the past years. The current Max development team probably understands this, too.
If a new release with great developments shows up, that will be the best proof for any argument.
What I said wasn’t targeted at a specific person, but at those who have constantly and many times unfairly bashed Max’s development, of course everybody is entitled to their opinion, and of course people have their share of disappointment(as do I, I wasn’t a bit kind in that famous thread here last year), but right now, with this new mood and atmosphere I really believe repeatedly criticizing the situation is the last thing that Max and it’s developers and it’s community needs, it won’t do any good to anybody, negativity and skepticism has a time and place and right now it’ll simply do more harm than good.