Automatic Character Setup 2 for Modo is out
Jun 29, 2015 by CGP Staff
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Lukasz Pazera has released a major update to his automated rigging tool for bipedal characters. ACS offers a drag-and-drop workflow that produces production-proven professional rigs, v2 adds various useful rigging and animation tools. New features include:
- Preset-based poses and actions library for storing and reusing animation data across scenes or even different characters
- Poses and actions mirroring tools
- Retargeting support with the ability to animate over motion capture using both FK and IK rig controls (requires ACS 2 rig)
- IK/FK matching (requires ACS 2 rig)
- Squash and stretch controls for limbs and torso
- Bind mesh proxy mode for faster playback performance and the ability to pose a character with rig controls hidden
- Robust selection tools that make it easy to select various parts of the rig; supports Modo’s native item selection sets
- Animation tools for editing keys for the entire character, selected controls or selected channels only
- Dedicated Animate Palette increases animation efficiency
- Support for Mixamo’s rigged characters
- Snapshot command for freezing a character’s current pose into a separate mesh layer
- Improved baking that supports baking multiple actions and custom naming schemes for the output skeleton
- Improved preview tools for creating animation previews with a minimum number of clicks