• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Spotlight > Images

Bertrand Benoit tests FStorm

Jun 05, 2018 by CGPress Staff
7 |
Tweet

Bertrand Benoit has published a new post about his experiments with FStorm renderer, including the latest GeoPattern feature that adds the ability to texture surfaces with geometry. He concludes: “GeoPattern is really a killer feature that no other renderer offers at present (barring Andrey’s now unsupported VRayPattern)”. Read it in full on BB3viz. 

Related News

  • Bertrand Benoit’s fabric tests
  • Bertrand Benoit shares his thoughts on FStorm
  • Bertrand Benoit’s fruit scans
7 Comments
Oldest
Newest
Inline Feedbacks
View all comments
abbasman
6 years ago

Uhm, Houdini/Mantra lets you scatter/instance geo from patterns during rendertime too.

salvo triolo
6 years ago

it seems geopattern has turned the roles upside down: gpu renderers (like fstorm) whit “unlimited” scattering/displacing power and cpu renderers (like corona) unable to andle memory in a really efficent way

Technomancer
6 years ago

i may be misinformed, but didn´t this guy actually lose the lawsuit against otoy for stealing their tech? i´m usually for the underdog but this sounded like theft plain and simple.
in that case i would certainly not endorse a product such as this. kinda shameful imho.

Bobby
Reply to  Technomancer
6 years ago

It was rejected by Russian Court in January.

https://www.facebook.com/groups/FStormGroup/permalink/1779931682303242/

Sam
6 years ago

@salvo trioli. Well that is pretty much nonsense. In real projects you need renderers that can handle large amounts of non instanced geometry. Memory is the biggest flaw in pure gpu renderers. Rendering gazillions of instanced polys was cool back in 2000 when the first gi renderers became available to the public.

Bobby
Reply to  Sam
6 years ago

FStorm is optimized quite well:
144.365.480 polygons (no instances) using 9.79gb of GPU memory.

https://www.facebook.com/groups/FStormGroup/permalink/1774659659497111/

Unlike Octane it uses roughly half the memory:

https://www.facebook.com/groups/FStormGroup/permalink/1777864142509996/

Do your homework before making such statements.

Bobby
6 years ago

@CG Press Staff: please remove only this comment here (not my other ones). There‘s no delete button…

ADVERTISEMENT

Latest Comments

  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}