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Bertrand Benoit tests FStorm

Bertrand Benoit tests FStorm

by Paul Roberts
June 5, 2018
Reading Time: 1 min read
7

Bertrand Benoit has published a new post about his experiments with FStorm renderer, including the latest GeoPattern feature that adds the ability to texture surfaces with geometry. He concludes: “GeoPattern is really a killer feature that no other renderer offers at present (barring Andrey’s now unsupported VRayPattern)”. Read it in full on BB3viz. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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7 Comments
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abbasman
7 years ago

Uhm, Houdini/Mantra lets you scatter/instance geo from patterns during rendertime too.

Reply
salvo triolo
7 years ago

it seems geopattern has turned the roles upside down: gpu renderers (like fstorm) whit “unlimited” scattering/displacing power and cpu renderers (like corona) unable to andle memory in a really efficent way

Reply
Technomancer
7 years ago

i may be misinformed, but didn´t this guy actually lose the lawsuit against otoy for stealing their tech? i´m usually for the underdog but this sounded like theft plain and simple.
in that case i would certainly not endorse a product such as this. kinda shameful imho.

Reply
Bobby
Reply to  Technomancer
7 years ago

It was rejected by Russian Court in January.

https://www.facebook.com/groups/FStormGroup/permalink/1779931682303242/

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Sam
7 years ago

@salvo trioli. Well that is pretty much nonsense. In real projects you need renderers that can handle large amounts of non instanced geometry. Memory is the biggest flaw in pure gpu renderers. Rendering gazillions of instanced polys was cool back in 2000 when the first gi renderers became available to the public.

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Bobby
Reply to  Sam
7 years ago

FStorm is optimized quite well:
144.365.480 polygons (no instances) using 9.79gb of GPU memory.

https://www.facebook.com/groups/FStormGroup/permalink/1774659659497111/

Unlike Octane it uses roughly half the memory:

https://www.facebook.com/groups/FStormGroup/permalink/1777864142509996/

Do your homework before making such statements.

Reply
Bobby
7 years ago

@CG Press Staff: please remove only this comment here (not my other ones). There‘s no delete button…

Reply

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