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Home Tutorials Maya
BiFrost Presentations

BiFrost Presentations

by Paul Roberts
August 29, 2019
Reading Time: 1 min read
13

Autodesk has updated its list of presentations about the new Bifrost extension for Maya with a new video by Jonah Friedman, Bifrost Product Owner, who looks at creating procedurally-generated, instanced strands for a cable car animation. Watch this on Autodesks Area website.

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Other presentations include, Jixie Effects co-founders Joseph Teran and Theodore Gast demonstrate MPM Simulation with Bifrost to create simulations such as snow; Jonah Friedman, Bifrost Product Owner at Autodesk, shows Bifrost’s Strands, Instancing, and Visual Programming; finally Todd Akita, FX Supervisor at The Mill, and Vince Baertsoen, Creative Director/VFX Supervisor, show some examples of BiFrost in production. 

Also available is a video by Robert Bridson, Senior Principal Research Scientist at Autodesk, who discusses Bifrost Aero and Combustion; Morten Bojsen-Hansen, Principal Simulation Developer at Autodesk, explains Physics-based Combustion; and Duncan Brinsmead, Software Architect at Autodesk, presents a demo of the Art and Science behind Bifrost.

 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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meme
6 years ago

Autodesk ? Sorry, no thanks, we are gone and will not come back.

Reply
Jiang
Reply to  meme
6 years ago

Please close the door on your way out!

Reply
Alex
Reply to  Jiang
6 years ago

And don’t forget to turn of the lights!

Reply
Erictt
Reply to  Alex
6 years ago

haha

Reply
gfxfx
Reply to  Alex
6 years ago

@Alex you really did make me laugh out loud but the sad thing is its so true.

Reply
Kitchen Blender
6 years ago

Autodesk bash incoming in 1.2.3…

Reply
Clayton
6 years ago

Another band aid for Maya in an attempt to stay relevant. Happy I made the switch to Houdini.

Reply
jama
6 years ago

Nothing special after learning HoudiniFX and Blender.

Even Naiad was more impressive when i saw first time those simulations and tricks from fire simulation (about 5-10years ago? before autodesk bought it) There was these awesome realistic water / liquid simulation with high polygon count and particle amount and there was aerodynamic simulations and rendered into fire or was there gas simulation inside naiad already? Anyway it was much more impressive. But now – i see nothing impressive in this after 5-10years development (even if it would be rewritten and redesigned fully).

Houdini is much more mature and advanced tha this… bifrost. – and it makes me little scary because Autodesk could probably buy SideFX (they are quite desperate company in entertainment software business like adobe is) and they would probably kill Houdini after aquistion just like they did for Softimage because only thing autodesk know is monopoly. Softimage was one of the most advanced software (and still is one of the most advanced in these days in specific area) when autodesk bought them they killed development just like naiad was or maya or 3ds max and they have made always same thing: development / innovation is killed immediately when they have bought some developer 🙁 Well Maya is probably Autodesk’s beloved child after Fusion and Autocad 🙂

Reply
Animatect
Reply to  jama
6 years ago

Mmmmm… Who knows, They care much more about money than anything else, and Max makes them way more money than Maya as far as I know, the issue is that this money is made in other industries that are less feature demanding than Entertainment.

Reply
villain
Reply to  Animatect
6 years ago

probably they should concentrate their resources and attention to those other industries and leave media for the other companies. sell maya and flame, and go for cad/ cam/ cae…

Reply
Juang3d
Reply to  villain
6 years ago

At some point they may kill M&E, but they wont sell it to anyone else, they will leverage the technology where they want and kill the software, at some point, IF it does not generate enough positive revenue, but I doubt they will sell anything, look what they did to Softimage.

Reply
villain
Reply to  Juang3d
6 years ago

softimage is a wrong comparison: of course they didn’t sell softimage because it would help making a new competitor on the market which they dominated.
(very likely when purchasing softimage they weren’t interested in the technology/product itself, they wanted to “buy” it’s userbase, weren’t bothering w the costs of running 3 major applications inhouse – license prices were way higher back then.)
when leaving a market behind they are not interested in possible competitors anymore. of course they would have to be sure the new owner won’t tap into autodesk’s remaining markets.
(of course there are intellectual property, copyright issues to solve in any case)

on a sidenote:
i so much wanted to see the faces of adsk bosses when they heard about sesi making houdini engine for maya and max 😛
the possibility of sesi getting a houdini license at every maya & max place riding on adsk software must have made them angry. 😀

Reply
villain
Reply to  villain
6 years ago

well, it’s all just dreamin’ loudly anyway…

Reply

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