Maya 2020.4 released with new scattering and instancing tools
Autodesk has announced the release of Maya 2020.4 with a significant update to Bifrost, as well as updates to the Rokoko Motion Library, Substance, and Arnold for Maya.
The Bifrost Extension has been updated to 2.2.0.0 and includes deeper integration with Maya, improved usability, and new capabilities in scattering, instancing, volumetrics, and FX.
Arnold is now on version 4.1.1 bringing the ability to render Bifrost terminals and the new bifrostGraphShape, and includes features of MtoA 4.1.0 such as: imagers, a brand new post-processing framework; support for nested dielectrics, and much improved progressive and adaptive sampling.
The Rokoko Motion Library plug-in is now on version 1.1.3 which adds an improved initialization experience, enhanced character preview through a new orbit function, and other bug fixes. The Subtance plugin has also been updated to support Substance Engine 8.0.3 with compatibility with Standard Surface shader, bug fixes, as well as improved interoperability with Maya and other Substance programs.
Finally, the graph editor fains a new option that allows the user to set the Graph Editor’s Current Time Marker so that it jumps to the position of any key you select.
Learn more about this release on Autodesk’s blog.
Good update
I don’t see much in “Maya”. BiFrost is not “Maya”.
Is it a separate download? Does it require additional license? IOW, why not?
I agree!
i hope they keep pushing it and make it a serious competitor for houdini, competition is good
Everything is nicer with a video: https://youtu.be/mnFAGtaODig
The bifrost team is doing a great job 👏.
Bifrost is there “Gas Microsolvers” like Houdini?
it seems to be the new field system
Like in blender….
nobody cares
I do.
like i said, nobody cares. the only thing that matters is what tool is the right tool at the right moment. it is not a contest.
what is like in blender?
From a long time blender user and shill, who migrated from max and maya, this looks like a very decent update! That “Field system” thingy looks awesome! Though a bit sad that the most used 3D suite of last decade doesn’t get these good feature updates very often.
Bifrost integration is getting better every version. The new GraphShape and the Arnold Operators are great! I like the new direction of Maya.
I love the look of bifrost ui.
But when i tried to use it , it was less convenient than houdini (the geometry spreadsheet for example)
Maya is trying to go on the houdini field but we need more basic foundation change. Merge all this legacy stuff, node editor, hypergraph , hypershade into this shiny bifrost. Make thing more procedural. The expression editor… The weight map editor… The old or new render layer? Thats the question. Make it light. I know people like their old habits. But come on… Its a bloatware
it’s good to see all the tech they’re developing for Max,
too bad Maya is dying,
at least we’ll have this available in Max after Maya is EOL
NICEEEEEEEEEEE UPDATE
maya and bifrost are best