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Maya 2020.4 released with new scattering and instancing tools

Maya 2020.4 released with new scattering and instancing tools

by Paul Roberts
December 8, 2020
Reading Time: 1 min read
19

Autodesk has announced the release of Maya 2020.4 with a significant update to Bifrost, as well as updates to the Rokoko Motion Library, Substance, and Arnold for Maya.

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The Bifrost Extension has been updated to 2.2.0.0 and includes deeper integration with Maya, improved usability, and new capabilities in scattering, instancing, volumetrics, and FX. 

Arnold is now on version 4.1.1 bringing the ability to render Bifrost terminals and the new bifrostGraphShape, and includes features of MtoA 4.1.0 such as: imagers, a brand new post-processing framework; support for nested dielectrics, and much improved progressive and adaptive sampling.

The Rokoko Motion Library plug-in is now on version 1.1.3 which adds an improved initialization experience, enhanced character preview through a new orbit function, and other bug fixes. The Subtance plugin has also been updated to support Substance Engine 8.0.3 with compatibility with Standard Surface shader, bug fixes, as well as improved interoperability with Maya and other Substance programs.

Finally, the graph editor fains a new option that allows the user to set the Graph Editor’s Current Time Marker so that it jumps to the position of any key you select.

Learn more about this release on Autodesk’s blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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19 Comments
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Umadbro
5 years ago

Good update

Reply
anuser
Reply to  Umadbro
5 years ago

I don’t see much in “Maya”. BiFrost is not “Maya”.

Reply
BifrostUser
Reply to  anuser
5 years ago

Is it a separate download? Does it require additional license? IOW, why not?

Reply
g2m.agent
Reply to  anuser
5 years ago

I agree!

Reply
Zom
Reply to  Umadbro
5 years ago

i hope they keep pushing it and make it a serious competitor for houdini, competition is good

Reply
Eloi Andaluz
5 years ago

Everything is nicer with a video: https://youtu.be/mnFAGtaODig

Reply
Mikey
5 years ago

The bifrost team is doing a great job 👏.

Reply
maukge
5 years ago

Bifrost is there “Gas Microsolvers” like Houdini?

Reply
Zom
Reply to  maukge
5 years ago

it seems to be the new field system

Reply
Bob
5 years ago

Like in blender….

Reply
mdko
Reply to  Bob
5 years ago

nobody cares

Reply
Panda
Reply to  mdko
5 years ago

I do.

Reply
mdko
Reply to  mdko
5 years ago

like i said, nobody cares. the only thing that matters is what tool is the right tool at the right moment. it is not a contest.

Reply
Zom
Reply to  Bob
5 years ago

what is like in blender?

Reply
WFab
5 years ago

From a long time blender user and shill, who migrated from max and maya, this looks like a very decent update! That “Field system” thingy looks awesome! Though a bit sad that the most used 3D suite of last decade doesn’t get these good feature updates very often.

Reply
Christoph Schädl
5 years ago

Bifrost integration is getting better every version. The new GraphShape and the Arnold Operators are great! I like the new direction of Maya.

Reply
Guest (the fake)
Reply to  Christoph Schädl
5 years ago

I love the look of bifrost ui.
But when i tried to use it , it was less convenient than houdini (the geometry spreadsheet for example)

Maya is trying to go on the houdini field but we need more basic foundation change. Merge all this legacy stuff, node editor, hypergraph , hypershade into this shiny bifrost. Make thing more procedural. The expression editor… The weight map editor… The old or new render layer? Thats the question. Make it light. I know people like their old habits. But come on… Its a bloatware

Reply
Rick
5 years ago

it’s good to see all the tech they’re developing for Max,
too bad Maya is dying,
at least we’ll have this available in Max after Maya is EOL

Reply
farzin
5 years ago

NICEEEEEEEEEEE UPDATE
maya and bifrost are best

Reply

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