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Home Software Maya
Maya 2020.3 released

Maya 2020.3 released

by Paul Roberts
October 9, 2020
Reading Time: 1 min read
7

Autodesk has announced the release of Maya 2020.3. New features include:

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  • Merge BaseAnimation layer on import
  • Paint Skin Weights Tool improvements
  • A new HumanIK: Neck Motion Reduction setting
  • Export support for .hikc v1
  • New Graph Editor display options
  • Improvements to the Script Editor
  • Updated Bifrost Extension that makes it possible to build compounds using rapid point-cloud look-ups, nearest-neighbor searches, and raycasting. Other highlights include an improved interface for setting data types on nodes, better graph readability, and significant improvements in file IO. 
  • Updated Arnold that includes several fixes to IPR updates, an improved Tx manager, a new log Window in the Arnold RenderView, as well as several other improvements and bug fixes.
  • Updated Rokoko plug-in 

See the full list of new features in the documentation. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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anuser
4 years ago

what’s new? Maya is clearly dying.

Reply
Christoph Schädl
Reply to  anuser
4 years ago

Far from it. Take a look at the vision Series. Bifrost, USD and materialX incoming.

Reply
Markaelie
Reply to  Christoph Schädl
4 years ago

Poor naive dude. Basically, Maya hasn’t received major updates since 2004.
Where is the smooth and fast Alias ​​Maya workflow?
Every year they add small updates with a huge list of bugs.
Look at Max, now AD focused on Max, they started fixing some stupid things like removing the Clown button, updating the UI to hidpi, adding MCG, merging the stupid Design and Standard assemblies together (I swear there was no difference between them). adding Smart Extrude which is a really handy tool for modelers (smart extrusion in a blender sucks), OSL Textures, Serious BugFixes, etc.
Why use Maya if you are not an animator for large studios, I don’t understand at all, better use Max, there is nothing in Maya that Max cannot do or look at C4D/Modo, just zombie software. Or look at blender, a completely illiterate tool, yeah it’s free, but still illiterate.
It’s a shame that there is no Mac version for Max though. Painful Con.
Blender sectarians, don’t rush on me it’s just my opinion.

Reply
anuser
Reply to  Markaelie
4 years ago

^This.

Reply
Christoph Schädl
Reply to  Christoph Schädl
4 years ago

Here the some more info.
https://youtu.be/6EqcwefKMRI
https://youtu.be/4D02lB-Tq4Y

Reply
maukge
4 years ago

I use in Houdini and am satisfied, happy.

Reply
Rouku
4 years ago

is maya still around?

Reply

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