Maya 2020.2 update features announced
May 29, 2020 by CGPress Staff
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Autodesk has updated its documentation for Maya 2020.2 revealing the latest features. These include:
- A preserve UVs option in the Target Weld tool.
- A vertical splitter bar in Outliner.
- The ability to create and reserve the namespace for a reference even if you do not load the reference itself.
- The ability to create sets easily with a new Outliner Sets contextual menu.
- The ability to run Viewport 2.0 in OpenGL mode on a remote desktop.
- Updated Substance plugin with new scripting commands, an upgraded user interface, bug fixes, and improved interoperability with Maya and other Substance programs.
- Updated Bifrost extension with several bug fixes
- Updated Arnold for Maya plugin with the ability to export Arnold scene data in USD format, optimizations to aiStandIn, faster performance when rendering swatches, and improved rendering of aiVolume.
Find out more in the Maya documentation.
fantastic, I have been waiting for the vertical split in the outliner all my life!
It`s gonna be a game changer!
lol
Maya is dying , no ? no very breakthrough features or something new.
USD, Ocio 2, materialX and Bifrost is whats under development.
https://github.com/Autodesk/maya-usd
https://github.com/Autodesk/arnold-usd
https://github.com/AcademySoftwareFoundation/OpenColorIO/blob/master/README.md
https://github.com/autodesk-forks/MaterialX
usd ocio material x are open source projects. they are integrating them in maya.
bifrost is in dev since many years and still meh.
did they fixed their shitty alembic yet?
They are working on those open source projects. The shaderX part of matX is done by Autodesk. Also ocio 2 is done by Autodesk.
Yes
so…
Bifrost, material X, USD, Ocio 2, Arnold…
the same things that are being developed for Max and some other Autodesk software by a non-Maya team…
hummm….
I wonder if this is Maya’s team, or external to Maya’s team and they are just trying to appear as they’re developing this for Maya while it’s not true
Doesnt matter who is developing they are a team.
I wonder when i will be able to see the bounding box of arnold volumes in viewport to update correctly without having to switch to legacy viewport.
oh.. what? you say i have to use bifrost because that is not working unfortunately?
I really tought viewport2 was finally ready and everything was well integrated.. oh well.
the good thing is that they fixed that multiple nested reference issue… oh, they didn’t? so 1 level works fine, with 2 i have to think twice? ok I’ll be careful then. good to see some things never change after all.
but some others do change, the node editor for example is great, well a couple of issues but they will be ironed out after the first release… oh it’s not the first relase and it’s still clunky, weird inputs ordering, refresh node positions, not responding to selection with attribute editor frequently… i guess it’s the price to pay if you want to be on the bleeding edge with all those updates by adks.
i hope something comes out that could replace rig and anim, Luckily cfx is getting taken away with houdini, so it’s one reason less to stick with adsk.
maya was a great software, so great that it managed to survive up to 2020. it’s just a pain to work with it now, bugs, inconsistency, black boxes, workaround its limitations is the rule of thumb. adsk left it dying