• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > Maya | Software

Maya 2020.2 update features announced

May 29, 2020 by CGPress Staff
11 |
Tweet

Autodesk has updated its documentation for Maya 2020.2 revealing the latest features. These include:

  • A preserve UVs option in the Target Weld tool.
  • A vertical splitter bar in Outliner.
  • The ability to create and reserve the namespace for a reference even if you do not load the reference itself. 
  • The ability to create sets easily with a new Outliner Sets contextual menu.
  • The ability to run Viewport 2.0 in OpenGL mode on a remote desktop.
  • Updated Substance plugin with new scripting commands, an upgraded user interface, bug fixes, and improved interoperability with Maya and other Substance programs.
  • Updated Bifrost extension with several bug fixes
  • Updated Arnold for Maya plugin with the ability to export Arnold scene data in USD format, optimizations to aiStandIn, faster performance when rendering swatches, and improved rendering of aiVolume.

Find out more in the Maya documentation. 

Related News

  • Maya 2020.3 released
  • Maya 2020.1 released
  • Maya 2020’s animation and rigging tools overview
11 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Jumanji
4 years ago

fantastic, I have been waiting for the vertical split in the outliner all my life!

Franky
Reply to  Jumanji
4 years ago

It`s gonna be a game changer!

Rehi
Reply to  Jumanji
4 years ago

lol

ItsME
4 years ago

Maya is dying , no ? no very breakthrough features or something new.

Christoph Schädl
Reply to  ItsME
4 years ago

USD, Ocio 2, materialX and Bifrost is whats under development.
https://github.com/Autodesk/maya-usd
https://github.com/Autodesk/arnold-usd
https://github.com/AcademySoftwareFoundation/OpenColorIO/blob/master/README.md
https://github.com/autodesk-forks/MaterialX

Zom
Reply to  Christoph Schädl
4 years ago

usd ocio material x are open source projects. they are integrating them in maya.

bifrost is in dev since many years and still meh.

did they fixed their shitty alembic yet?

Christoph Schädl
Reply to  Zom
4 years ago

They are working on those open source projects. The shaderX part of matX is done by Autodesk. Also ocio 2 is done by Autodesk.

wha
Reply to  ItsME
4 years ago

Yes

Heiku
4 years ago

so…
Bifrost, material X, USD, Ocio 2, Arnold…
the same things that are being developed for Max and some other Autodesk software by a non-Maya team…
hummm….
I wonder if this is Maya’s team, or external to Maya’s team and they are just trying to appear as they’re developing this for Maya while it’s not true

Christoph Schädl
Reply to  Heiku
4 years ago

Doesnt matter who is developing they are a team.

Zom
Reply to  Heiku
4 years ago

I wonder when i will be able to see the bounding box of arnold volumes in viewport to update correctly without having to switch to legacy viewport.
oh.. what? you say i have to use bifrost because that is not working unfortunately?
I really tought viewport2 was finally ready and everything was well integrated.. oh well.

the good thing is that they fixed that multiple nested reference issue… oh, they didn’t? so 1 level works fine, with 2 i have to think twice? ok I’ll be careful then. good to see some things never change after all.

but some others do change, the node editor for example is great, well a couple of issues but they will be ironed out after the first release… oh it’s not the first relase and it’s still clunky, weird inputs ordering, refresh node positions, not responding to selection with attribute editor frequently… i guess it’s the price to pay if you want to be on the bleeding edge with all those updates by adks.

i hope something comes out that could replace rig and anim, Luckily cfx is getting taken away with houdini, so it’s one reason less to stick with adsk.

maya was a great software, so great that it managed to survive up to 2020. it’s just a pain to work with it now, bugs, inconsistency, black boxes, workaround its limitations is the rule of thumb. adsk left it dying

ADVERTISEMENT

Latest Comments

  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}