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BlackRay – real-time engine for 3DS Max

BlackRay – real-time engine for 3DS Max

by Paul Roberts
October 23, 2019
Reading Time: 1 min read
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BlackRay is a new real-time renderer and game engine for 3DS Max in development by Hamid Memar. The engine is based on OpenGL and DirectX and is designed to run entirely inside Max. Though detailed information is limited at this point, according to the website, it has a physical sun and sky system including volumetric clouds. dynamic lighting, terrain and landscaping tools, animation tools and more. You can learn a little more on the project’s website (Persian | English auto-translate)  including demo videos and a discord server has been set up for more information.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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CleverWise
6 years ago

Don’t be tired, Master Hamid
You worked really hard and you will see the result.
This engine really has a great futuristic look.
I’m waiting for it to be published. So that I can make a game with it.

Reply
CleverWise
6 years ago

this engine is very good .

Reply
mohammad
6 years ago

this engine render is new and very good
I loved this engine for render

Reply
Morty
6 years ago

Ohh Jeez

Reply
Icelander
6 years ago

Really very impressive! Again a new great tool from a lonely hero.

Reply
jalabala
6 years ago

Results looks very much like eevee but integrated into 3dsmax.

Reply
Jay
Reply to  jalabala
6 years ago

Ya Max needs something like this !

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