CGE Sculpt is a new Maya plugin that offers a GPU-based modern sculpting toolset right inside Maya. No round-tripping to another app, no breaking your workflow. Features include:
- Can handle millions of polygons
- Multi-resolution
- Sculpt layers
- Cloth brushes with collision support
- Pose brushes to pose limbs easily
- Cut/Trim tools
- Radial and multi-axis symmetry
- Masking tools
- Per-object undo history
- Built-in SDF system and voxel sculpting (early version)
According to developer Morteza Ahmadi, the current version of CGE Sculpt contains less than half of what he’s already developed for it. Many of the remaining features currently exist as separate pieces of code and will gradually be integrated and released in future updates.
He also mentions he started rethinking Maya from the ground up about 12 years ago and wrote a plan to reinvent every tool. CGE Sculpt is the first one, and he mentions some of the tools coming next are “even more exciting”.
CGE Sculpt is priced at $98 for an Educational license (non-commercial version), $144 for Indie / Freelance artists and $348 for a Studio license.







