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CG-Source.com launched
Jan 27, 2009 by CGP Staff
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CG-Source.com is a new site launched by Thomas Suurland that offers high quality textures and HDRI maps, with a current average size of 101 megapixels! Free tools to generate floors with 3DS Max are also available. Read on for more.
From Thomas Suurland’s description:
On the site there are some free tools, a script to generate floors and a map to assign multiple textures randomly. And I’ll be selling “MultiTextures” to use with the MultiTexture Map, and I’ll also be selling “normal” textures an HDRi maps. The site is not about quantity but all about quality, so all textures are in highres, the average size right now is 101 Megapixels per texture. I’m trying to make textures that cover a large physical area but still have a good resolution for smaller details, this makes it possible to both downscale textures or crop in them.
This image shows the process on how to use the FloorGenerator, MultiTexture Map, and a MultiTexture of floorboards to create a dynamic floor that can be any size, it will never tile and it can still be seen up close.
http://www.cg-source.com/examples/process.jpg
And a few renderings that shows the products in use.
http://www.cg-source.com/examples/cg-source_example_0000-01.jpg
http://www.cg-source.com/examples/cg-source_example_0025-01.jpg
http://www.cg-source.com/examples/cg-source_example_floor2.jpg
Visit CG-Source.com for more.
On the site there are some free tools, a script to generate floors and a map to assign multiple textures randomly. And I’ll be selling “MultiTextures” to use with the MultiTexture Map, and I’ll also be selling “normal” textures an HDRi maps. The site is not about quantity but all about quality, so all textures are in highres, the average size right now is 101 Megapixels per texture. I’m trying to make textures that cover a large physical area but still have a good resolution for smaller details, this makes it possible to both downscale textures or crop in them.
This image shows the process on how to use the FloorGenerator, MultiTexture Map, and a MultiTexture of floorboards to create a dynamic floor that can be any size, it will never tile and it can still be seen up close.
http://www.cg-source.com/examples/process.jpg
And a few renderings that shows the products in use.
http://www.cg-source.com/examples/cg-source_example_0000-01.jpg
http://www.cg-source.com/examples/cg-source_example_0025-01.jpg
http://www.cg-source.com/examples/cg-source_example_floor2.jpg
Visit CG-Source.com for more.
Source: Thomas Suurland