Physically Based Rendering in 3ds Max

Autodesk’s Zap Anderson has released a new tutorial explaining PBR workflows in Max as well as tips for displaying PBR materials in the viewports. Watch it on YouTube.

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Hi.
Can you please tell me what kind of desktop machine you have (gpu+cpu)?
Cheers

Out of this world.

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