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so nvidia will offer a free to use mental ray that’s similar capabilities to arnold free version..only F9 and f10 renders..at least i won’t throw all my work away from previous versions then – kudos to nvidia for bridging that gap.
[QUOTE]
Customers who need to scale their output using either background processing or a render farm can continue to use Scanline, Quicksilver and ART license-free
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So this means, you can use our crappy render engines that we don´t evolve and we barely maintain, and we don´t add state-of-the-art features, and we remove an powerful render engine from max to force you to pay us more if you want to render in your own farm… pretty cool…
You really always only complain here don’t you? I’m not saying you are wrong but far out it must be exhausting being so disappointed all the time.
What it means is that AD does not want to pay for the MR license anymore, and MR is free from Nvidia… feel free to go and get it. AD just won’t officially support it anymore. Also “state of the art features” is such an empty statement, since everyone wants something different, work in different industries etc.
I’m not trying to defend AD here because I wish there was more progress in the areas I work with and use every day, for sure! But people have really stopped thinking and any headline they see, they jump to the keyboard and start blurping out mindless complains that have 0 thought behind them.
Wait until the 12th, then complain like the rest of the internet while still paying for your overpriced subscription licence that you don’t want, but somehow keep renewing. AD is failing pretty hard on the public communication for everything they are doing, but the MR to Arnold shift is such a non-issue and totally logic from a business standpoint I don’t get why people still bitch about it. Statistically I’d love to see how many people/companies over the size of 4 people still use MR anyway?
MR is free for single frame rendering, if you want to render an animation you have to pay a rental license…
And yes, I’m tired, but no, you can trust me when I say to you that there is a lot of thinking behind it.
Standard 3ds Max animation rendering will work with MR and Max 2018 without additional license. Only Network, Satellite and batch/commadnline rendering require a license for MR (or the shipping Arnold)
This is a bad enough change already, no need to make it appear even worse
Are you entirely sure? I think I read otherwise, but you may be right, in any case is like you say, it’s already bad enough.
This is from Nvidia site, but for Maya:
——————————————————
FREE
Use the mental ray for Maya plug-in for free during scene creation and single frame production rendering within Maya”
——————————————————
And there it specifies Single Frame, I’ll look for the 3dsmax free version
There an infinitesimal difference between removing a feature and making it effectively useless. Sequence rendering in an active session of Max and MR is great if you plan on hitting render and going on vacation(kind of joking but not really) other times…not so much.
At least this is the info i learned from trustworthy source. I just rechecked that info and it’s indeed as i wrote, but seems that a final decision has n’t been made back then. So i really, really hope that Nvidia indeed will not join Autodesk and give the MR users the middlefinger too by changing course on this.
It would make no sense too, as animation rendering ( from the 3ds Max interface) using the shipping Arnold renderer will work too without additional license
Even if your source is right and you can render a sequence from within a Max or Maya session this feature is now useless. Also if you have scripts that use batch render they won’t work in 2018. Given all of the other price and licensing changes this is just another way to cripple features and railroad users into paying even more to get back basic functionality. It is a long term bait and switch.
“…I’m not trying to defend AD…”
You are defending AD and being pretty bad at it.
“What it means is that AD does not want to pay for the MR license anymore”
Is that reflected on less cost to clients? Oh yeah, the prices are increased!
Well, it’s been pretty clear lately AD is positioning 3DS Max to be End-Of-Life’d, they are doing as little work on 3DS Max as possible these past few updates, primarily taking code from their others programs and plopping it into Max to try and fill out a “new features” list. Primarily implementing the easier things to do that Maya gets the year before.
This is a prestigious although predictable addition. However the 3dsmax with v-ray workflow is so well established. In addition to this v-ray RT is also a GPU renderer ready for quick production and this is a huge benefit. In all cases, 3ds max should focus to Arnold from now on. Enough with changing minor renderers every new version.
To be fair, Mentalray has decent GPU acceleration now too with its “NEXT” renderer it started to introduce and test a year or two ago. And the viewport feedback with it is great, it fades from scene-view into the progressive rendering so you don’t need multiple viewports nor have to hit a render button frequently. (Dunno if this works in 3DS Max though, but is in Maya)
I find it very worrying that by now this is the only news about max 2018. I turned my 2013 permanent license into 3 year rental model and my goal is to be completely in houdini by 2019. Hope the developers of all the great plugins won’t depend too much on ADs products in the future.
“There is a lot of innovation happening in rendering at the moment and with more and more choices in terms of speed, price, quality and capability, so we are allowing customers to choose the renderer that works that best for them.”
What kind of BS is this? We always had the choice for what render engine we could use if Mental Ray didn’t work for us. But it was there, with net rendering capabilities. A complete package, any startup with a workstation and a couple render nodes could do some decent animations. Autodesk increased the price of the maintenance plan, while also reducing what is included with 3ds Max, when they own a product they could completely replace Mental Ray with, instead only giving us a single seat of Arnold to try with no net rendering capabilities out of the box. Why would any studio choose 3ds Max when it now REQUIRES them to purchase a render engine to do quality animations and effects? Scanline, Quicksilver and ART are pretty much useless unless you are doing dumbed down architectural or simple product renderings and animations.
Autodesk, you would have redeemed yourselves if you just replaced all of the capabilities that were in the past, included with Mental Ray, with Arnold. At least give us a couple licenses of Arnold for every license of Max we have. To buy enough Arnold licenses for 10 render nodes would run $12,200. That is an insane amount for any small effects shop, we could add more nodes with that kind of money. I guess I’ll never use Arnold.
i speak positive vibes for 3ds max.
its an amazing software, it has great tools. i like some of the new features(big n small), that really go unnoticed.
if it displeases you, go switch. the end.
Amen.
I think you miss the point where a human being reaches a point after decades to find out that the tool for his bread and butter has been hijacked by incompetence and greed. I think he merits to complain and shout and get angry before ultimately finding a new tool or submitting.
The road to switching software is no easy task at all, especially mid productions and burdens of life, so yes we all like Max but, big buts.
One can argue this is capitalism, free market and so on. Ultimately I say a company like Autodesk is like a corrupt government of a country, they are big enough at this stage to be. So a little protest here and there won’t hurt.
Hey Autodesk you want to see sales go up and make your shareholders AND users happy here’s the little secret:
1 – Max perpetual license (no renderers included at all, rather users make a choice and 90 percent will buy vray anyway so that brings the price for max down to) = 1,500 $
2 – Rental price option 50 $ a month for indies
3 – Open policy on future updates and work in progress roadmap (Epic unreal way)
No one is talking about max being crap, the angry situation is precisely because Autodesk is forcing us to abandond the software that we love and were we spent a lot of time and money.
Od tou have tour own licenses? Because this seems the type of comment that don’t tke into account anything but feelings about the software, something that cannot drive business for sure.
Cheers.
I think you miss the point, Jake.
Autodesk’s business with 3dsmax is largely based on thousands of loyal users paying their maintenance fees regularly, producing awesome work, tutorials, building a community, 3rd party developers who even share their tools with the comminty for free, some of them bringing real innovation to the VFX market out there. Autodesk now claims to be fully investment-friendly with the rental-only approach… Well, if I’m going to use Max for 2 months, I can actually save some money. But for long time users, those who helped shaping Max to become the tool it is and to grow its fame this is a far worse deal.
All the official announcements are full of marketing BS, it looks like a team of wall street guys and their lawyers wrote this over the weekend without any knowledge of the matter.
Don’t get fooled, they are about to screw you. And as for Max being a great tool – yeah, those loyal Max users know already and they’re not accepting the fact that the entire userbase is blatantly lied to right now.
Jake, you’re really not understanding the result this will have.
People who switch because of increased maintenance subs while removing features are not going to be just users, there will also be those who develop tools.
Autodesk has profited off people filling gaps with scripts/plugins – without them they, and by extension those left behind are facing an increasingly stagnant product.
‘The end’
I think it will be, if they continue down this path. Softimage’s future was ‘bright’ according to Autodesk.
Does Max even have a product manager at the moment?
I’ll also toss in that nvidia also supplies the physics engine for MassFX/Mparticles.
If Autodesk are removing nvidia mental ray, are we going to see another upheaval with the replacement of physics (again) after they ditched reactor without notice.
I have been using Max+MR for years. I relied on it. We have even programmed plugins for this render engine. I can almost say i am a kind of expert in it (ok light-years behind Thorsten Hartmann, but i am trying to catch up :).
After spending last year using Maya+Arnold (not because i love Maya, but beacuse of educational purposes) i come to the following conclusion:
(+)
+ It is a very charming renderer, delivering excellent results
+ It is very easy to setup. Heck, it is a joy to work with it!
+ It is fast for previewing, and it can be in many cases a fast final renderer
(-)
– It is a “Demo”. You can render an image. A “Full Version” means you have no limitations.
– it tends to be sometimes unstable in VPR
– it gets slow and dirty if you do outdoor Rendering or ArchViz (the Vray is still the King for this purposes)
I like Max+MR because it was a full version software: i was able to throw an anim sequence of our medical vis or product turn-tables in my 20 nodes RenderFarm and collect the frames.
Now there is a trade to be done: I can lose MR full Version and instead of it get two nice looking Demo versions: MR and Arnold.
(or engage Vray from now on in really any production case)
This is a real dilema 🙁
Glad I already have vray!
I’m encouraged to learn a new software just out of spite for autodesk. I think Vray even offers to crossgrade to vray for other packages!
Aside from what renderer to choose, one thing goes unnoticed for several years, unfortunately – lack of innovation in terms of how 3dsmax needs to improve as a renderer PLATFORM. We still have the same rendering concept we had 10 yeard ago, the shading workflow had only one major new feature – Slate – but we still lack so many things to help manage scenes with high material counts, a really usable library system, we have this totally outdated Activeshade workflow, a major lack of useful and advanced maps, universal materials and maps that would work with any renderer so we can exchange scenes easier, an in-viewport renderer that goes beyond simple rendering (interaction, wireframe overlay etc.), a 1990’s-era VFB, no live exposure (still need to rerender to see changes?!), no post production options (thankfully we 3rd party options)… Lots of stuff that needs some love. Over these years, resources were spent on and mostly tied to renderer integration – mental ray, iray ART, Arnold… which some of turned out to be a one-way road and wasn’t even Autodesk’s tech.
What should worry us here is that with Arnold, Autodesk becomes a competitor to all the 3rd party renderers. Now, what does this mean for their focus on future features? That’s the question we need to ask.
I hope they will spend more time on improving Max as a platform, not only improving aspects of rendering that will benefit Arnold exclusively.
At least we got BBM, but it shouldn’t stop here, really. There are so many places that need a major overhaul, and it’s telling that 3rd parties brought more innovation in a few years than Autodesk did in 15.
Hm. I absolutely hated mental ray from day one. Good riddance but, why do we lose a non-limited renderer option and get limited renderer options in return?
Am I the only one who thinks, this is a downgrade ? Will they sell animation tools as a DLC in the next version ? What is next ?
I am really. Really tired of this sh*t.
So sad to see autodesk going down, with really obvious mistakes of a bad management. I feel really upset that I used it for a decade. Could have gone with another software and not be in this position now.
I see no future in investing in them anymore. It feels like they left the company to the mercy of some dumb bank accountant. This community deserves better.
Yes, this is a downgrade in all it´s greatness, and I´m not sure this is legal even because unlimited network rendering was a feature that made us to acquire max in the first place, so now they are removing a feature, I´m not sure if this is legal even.
I hope some lawyer could look into this in USA, because in Europe is very hard and usually has no effect, we need someone in the USA to look into this.
Cheers.
quote: “unlimited network rendering was a feature that made us to acquire max in the first place,”
you have scanline..be happy…
this looks almost as though they want to retire 3ds max by cutting capabilities and features for an increased cost.
It’s a different tack to how they threw softimage under the bus but appears to leave maya smelling of roses as 3ds max rots and decays.
happy times eh?
They’d already done the same to Maya.
Well that’s a game changer for any independent contractors. How many of us are there? So we can no longer render on older machines and continue to do our work at the quality expected by today’s render standards/clients? I’ve been using max since the DOS days. This is the worst thing I have literaly ever heard because the financial implications alone make this an iron curtain.
Change to Blender, I already did it, the first part of the learning curve is a bit hard, but after you´ve been working with it around 24 hours (3 days more or less) in some real project, not just playing with it, you won´t miss a thing from max… and of course you won´t miss the render engine at all.
Cycles is very very capable, and you can always access Corona, wich is free for Blender right now, or Vray wich is cheap for Blender.
I´m very happy with the change and I won´t look back.
Cheers!