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Home Software Renderers
Chaos Cloud launched

Chaos Cloud launched

by Paul Roberts
February 28, 2019
Reading Time: 1 min read
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Chaos Group has announced the launch of Chaos Cloud, its new online rendering service available with a single click from 3ds Max, Maya, Rhino, Cinema 4D, Revit, Modo, Houdini [in beta] and SketchUp. Features include the ability to retain data in the cloud so that only those parts of a scene that change need to be uploaded, this includes the ability to reuse assets that have been uploaded in the past, even if they’ve been renamed or used in a different scene. 

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Chaos Cloud’s interface is browser-based, allowing users to check on the status of a render from any compatible device, view the rendering live and control renders. 

Chaos Cloud uses a credit system, you can see some examples of costs for different render scenarios here. Prices start from $100 for 100 credits and decrease when bought in higher volumes. New users will get 20 free trial credits.

To find out more visit Chaos Group’s website. 

 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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16 Comments
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CGIFlythrough
6 years ago

Thanks for sharing!

Reply
John Butler
6 years ago

Stupid question, possibly. Are these prices per frame?

Reply
villain
Reply to  John Butler
6 years ago

you really should try clicking the link. 🙂

Reply
John Butler
Reply to  villain
6 years ago

Is that a yes?

Reply
villain
Reply to  John Butler
6 years ago

it’s not an answer. it is a pointer to the answer.

Reply
John Butler
Reply to  villain
6 years ago

Ask a stupid question, get a stupid answer.

Reply
DarrenC
6 years ago

its bloody expensive to use….i wish it was cheaper right now I cant use it for animations as rendering costs are more than my budgets

Reply
John Butler
Reply to  DarrenC
6 years ago

That was the point of my original question. I did actually click on the link, but looking at that cityscape example, it would cost over $1000 to render a 10 sec clip at HD. I suppose that if you work at a certain level, it makes sense, but I’ll stick to my own render nodes for just now.

Reply
Boris Simandoff
Reply to  John Butler
6 years ago

It pretty much depends on the scene. That cityscape example is extremely complex and very slow to render. On a typical desktop workstation [latest i7, 12 threads], that will take 4-5 times more time for 4K images. Let’s say 15 hours x 300 frames -> 4,500 hours [about half a year] on a single desktop machine. If you run that shot on 100 machines, you have to rent them or buy them which will be very expensive. Then you need to deal with software licenses, data transfers to/from the cloud. Storage. Failures. Replications. Efficiency with orchestration of the VMs and so many complex issues. The goal of Chaos Cloud was always to provide simplicity and ease of use, with great speed. Yes, that may seems like a bit expensive, because everything is inclusive, again for simplicity. If you count all other cost variables, I believe our price will look very attractive for what we offer. We are constantly optimizing our software and if you compare V-Ray 3.6 to V-Ray Next (4.x) you can get 30-50% speed increase, which means 50% less cost in the cloud.
Chaos Cloud is very scalable for animations. We are also working hard to introduce Cloud Swarm [distributed rendering] per single frame in order to deliver any single frame in constant time of minutes, not hours or days. There is still work to be done. I’ll be happy to discuss features or pricing models with you.

Reply
Juang3d
Reply to  Boris Simandoff
6 years ago

Is there a cost calculator somewhere?

Because without a proper prediction deciding to use this service is jumping on the void, examples are not good enough, I saw the website but I cannot compute how much could cost an animation with my scene.

Everything you say is true and is right, but if I go to Rebus I can do an approximate calc, it’s not exact at all, but it’s approximate and good enough for me to be able to quote to my clients the render cost, all the renderfarms have similar costs, no matter if you call it cloud or just renderfarm, there could be some small differences but for the final customer, us, in the end it is exactly the same, I just need a bunch of computers to compute my animation and give me my frames in the easiest possible way. 🙂

BTW taking as an example a render of 15h/frame it’s a bit excessive unless you are a big studio IMHO.

Cheers!

Reply
John Butler
Reply to  Boris Simandoff
6 years ago

Sure, I appreciate the complexity of that city scene. I will give it a try sometime soon to see if it would work for me. I exist at the opposite end of the scale, and never do renders that take that long, but sometimes I get things, usually noise artifacts, that prove a real problem, and maybe the cloud service might be useful in those cases.

Reply
Ehm
6 years ago

How does this deal with 3rd party plugins and assets?

Reply
Boris Simandoff
Reply to  Ehm
6 years ago

We have a list of supported 3rd party plugins in the docs. That’s for 3ds Max. For all other DCCs we have 100% support in the cloud.

Reply
Ehm
Reply to  Boris Simandoff
6 years ago

OK, and for those reading along, the link to the supported plugins (and other features) is https://docs.chaosgroup.com/display/VRAY4MAX/Chaos+Cloud+Supported+Features#ChaosCloudSupportedFeatures-3rdPartyPlugins

Reply
Garry
Reply to  Ehm
6 years ago

Strange that there are VRay features that aren’t supported, odd things like the sphere object, makes me wonder what they’re using to render?

Reply
Juang3d
Reply to  Garry
6 years ago

Probably Vray Standalone, that is slightly different than Vray for 3dsmax, more similar to Vray for Maya AFAIK

Reply

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