Cinema 4D R23 released
Maxon has announced the release of Cinema 4D Release 23. The release gains improvements to animation and UV workflows, character animation toolset, and the inclusion of Magic Bullet Looks technology. Highlights include:
- New Character Animation Tools: Includes new Character Solver and Delta Mush workflows as well as a new Pose Manager and Toon/Face Rigs.
- Animation Workflow: Better Keyframing, Filters for the Timeline and Attributes Manager, and more.
- UV Workflows: All the powerful UV editing capabilities introduced in Cinema 4D S22 (the subscription-only upgrade) plus new tools geared toward UV workflows for hard-surface models.
- Magic Bullet Looks Integration: Easily apply one of over 200 preset film looks, import LUTs, or work with individual tools for colour correction, film grain, chromatic aberration and much more.
- Scene Nodes: Scene Nodes allows users to explore massive Distributions and Procedural Modeling in advance of the further Cinema 4D core engine development for optimal creativity and experimentation.
To see a full list of what’snew, visit Maxon’s website.
hmmm it seems that only 3ds max news attracts the blender cultist
Seems that Cinema ones still attracts trolls
Nice updates but…
Where’s Redshift ?
Arnold is in Maya for 250$.
The wolrd has changed, you can’t milk us like you used too.
Seems like a solig update. Uv tools were long overdue. I am curios how powerful the Scene Nodes will get.
It’s always interesting how they mention ICE. That’s a tech of how many years ago? And companies still try to best it. Thanks Autodesk!!
Actually ICE comes from Softimage, AD got the tech from it when they acquired SI.
We miss you Softimage!! 🙂
At what time in the video is the mention to ICE?
Not in the videos but on C4D Cafe you have Maxon people comparing it to ICE.
As for Autodesk, I was being ironic since because of them we don’t have Softimage and ICE anymore.
Houdini FX or Cinema 4D?
I think that depends on what you are trying to achive. Both can be used in a similar way for motiongraphics and animation. The workflow in cinema has a faster and easier workflow but Houdini gives you better and deeper control.
HoudiniFX for procedural modelling is faster. Also for heavy vfx work – you can make many kind of simulations which can interact. In C4D you will need lots of plugings for simulation work and even partciles will need x-partciles plugin (which will give you basic simulaiton tools but its not close to houdinifx’s quality – likei liquid meshing or fire shading etc. Destruction tools and muscle simulations). You can also do lots of motion graphics in Houdini but its slower in the beginning – but if you do complex motion graphics then Houdini will be faster in the end (when your rig is completed). Cinema 4D is fast for basic motion graphics and scattering kind of things or fast polygon modeling.
I would go for Houdini + Blender (and animation nodes).
no one fights = no one is interested
Yup. This was quite boring – poor update and i started learning Blender when they released r19 and i still don’t regret – c4d makes slow progress (10years core development and now these new node scattering / “prodecural” tools).. This why they are pushing subscription and trying to make perpetual license unatttractive which it is… just like subscription – new features aren’t that interesting and it doesn’t give same value than previous versions (r11.5-r18).
I don’t understand blender’s logic completely. I think it was written just by Rosendal’s caprice.
As a professional with many years of experience in 3d, I could say blender’s UX is completely broken, navigation/transformation are extremely illogical, hotkeys are a non-ergonomic. I spend 1-hour with google’s help in creating a really simple animation and modeling test scene with basic functions.
But they’re working on blender really active and they have a good UI with correct colors and layout which is very important.
for a long time I left the cinema 4d, the reason is not enough tools and requires plugins paid for the effect of artists.
I am currently working in houdini this is a powerful enough toolbox and nodes, no plugins needed.
Yes but its a very different experience working all the time with nodes to working with the outliner and splines,etc in Cinema.
“no plugins needed”, great joke.
Yup. Lots of plugins needed x-partciles, turbulencefd, realflow, redshift or arnold or thea or octane, sculpting tools no dynatopo? why.. and no real muscle simulaiton and softbodies still can not be rigged/binded to skeletons, bodypaint still needs improvements.. many things that need lot of work before they are even close to autodesk products or houdini, modo or blender. :/ It was good tool but now its just old fart. Even userinterface startst to be too old – lots of legacy stuff.
You cannot throw Modo in that comment, sorry. Modo sucks outside of destructive modelling. The software constantly crash and handles high polys terribly. C4D and Max are the best for this …
I get you like Houdini but it isn’t for everyone. I don’t enjoy using for example (compared to Max or Cinema).
Sure I can – i see no rules in world wide web conversation. I can even compare shit to c4d if i want. But would it have any sense? Most probably not: These things are relative so i see logical way to compare modo, c4d, blender, houdini… autodesk products are all just shit.. see.. relative. well autodesk case it porbably absolute, not relative.
Like MauricioPC says you need at least to enjoy a little working with tools – If an user doesn’t enjoy Houdini then has to go to alternatives.
The update from R21 to R23 costs about 1000 euros
next is AD
They would do themselves a favour by releasing Cinema4D indie. This might be too much for Maxon though.