Corona Renderer 1.3 for 3DS Max released, future developments announced
Nov 03, 2015 by CGP Staff
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New features in the latest version of Render Legion’s Corona Renderer include:
Also of note, Render Legion announced that they will be rewriting parts of Corona Renderer to make it MacOS and Linux compatible (which will allow the C4D version to run on Mac), and that their developers are making significant progress on de-noising, adaptive sampling and efficient rendering of huge amount of lights, and expect to have all these features ready in v1.4, and to have them available in daily builds in a matter of weeks. More on the Corona Renderer blog.
- Animated Corona Proxy
- Layered Material
- Vector displacement support (using the 3DS Max vector displacement map)
- Advanced “Render selected” option – render mask by an include list, object ID, or viewport selection
- Optional render elements anti-aliasing
- Reflection anisotropy is now in object space by default (highlights are rotated when rotating the object)
- Corona Scatter new collision detection – much denser packing of scattered instances can now be generated when “Avoid collisions” is on and the instances are randomly rotated. A “strictness” parameter is also available that relaxes the self-intersection constraint a bit, making it possible to densely fill an area with almost non-intersecting instances
- Interactive rendering now respects the currently selected aspect ratio and also supports the region/blowup modes
- 64+ threads support – Corona Renderer now correctly works with more than 64 threads without any workarounds
- Better Backburner support
- Error Reporting with Online Help – the error window was completely reworked to give a clear overview of all problems and to allow better filtering of issues
Also of note, Render Legion announced that they will be rewriting parts of Corona Renderer to make it MacOS and Linux compatible (which will allow the C4D version to run on Mac), and that their developers are making significant progress on de-noising, adaptive sampling and efficient rendering of huge amount of lights, and expect to have all these features ready in v1.4, and to have them available in daily builds in a matter of weeks. More on the Corona Renderer blog.
i am vray user but happy for corona
master release
Awesome! way to go Corona!