CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software
Modo 10.1 released

Foundry announces the end of Modo

by Paul Roberts
November 8, 2024
Reading Time: 1 min read
33

Foundry has announced it will discontinue development of Modo, its 3D modeling tool, following the release of Modo 17.1 later this year. According to the press release, this it to concentrate on its core software offerings and develop new tools for the media and entertainment industry.

RELATED POSTS

Epic Games releases Twinmotion 2025.2 with Nanite support

Miauu releases Layer Colorizer for 3ds Max

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

Current customers will continue receiving support for the duration of their contracts and can apply for a 10-year extended license to maintain access to Modo beyond the official support period. Foundry will not issue further feature or maintenance updates, and compatibility with future operating system updates cannot be guaranteed.

Modo’s downloads, documentation, and support resources will remain accessible until November 2025, with forums available until December 2024. Customers seeking license transfers or additional support can contact Foundry directly.

For further details, visit Foundry’s website.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Epic Games releases Twinmotion 2025.2 with Nanite support
Software

Epic Games releases Twinmotion 2025.2 with Nanite support

October 2, 2025
Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
AI

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

October 2, 2025
World Creator releases version 2025.1 with new biome system and more
Software

World Creator releases version 2025.1 with new biome system and more

October 1, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
Photoshop desktop 26.11 released
Photoshop

Photoshop desktop 26.11 released

September 30, 2025
Next Post
Unreal Engine 5.5 update: new animation, rendering, and virtual production tools

Unreal Engine 5.5 update: new animation, rendering, and virtual production tools

Mari 7.0 released

Foundry updates Mari 7.1 with 2d painting mode and expanded smart mask tools

Please read our community guidelines
Please read our community guidelines
33 Comments
Oldest
Newest
Inline Feedbacks
View all comments
alih
10 months ago

Believe me, the features of this program were more than Max. Max still doesn’t have a dynamic section for fabric population. In my opinion, you should have invested in the Nuke section first. Your Katana program is out of order, just like this program. Do you insist on the Nuke section if In the next 5/2 part, you would spend a lot of time on your work schedule

Reply
Sal
Reply to  alih
10 months ago

I hope a company like unreal buy modo and vue and integrate them to their product line
They have the unreal game engine and rendering software but missing a 3d modelling and landscape generation software buying Modo and Vue fix that problem. 

Reply
Damm
Reply to  Sal
7 months ago

You cannot plug software into another one as easily as people think.

They better hire the modo key devs and ask them to work on the modeling part of UE following UE codebase and using their skill to create a brand-new code.

Reply
MauricioPC
10 months ago

This is some sad news. I really enjoy MODO.

Reply
Martin
10 months ago

Has been a long time coming. I’m a bit surprised they kept it that long. Still sad to see. Modo had made good progress when what-was-his-name was still around pushing it.

Reply
Jumu
10 months ago

Very sad news 😔

Reply
Waqas
Reply to  Jumu
10 months ago

A death in the family

Reply
eworc
10 months ago

Rhino3d

Reply
slebed
10 months ago

I never used Modo, but coming from Lightwave way back when, I appreciated its legacy and the people behind it. It’s a quiet end to an era that helped shape the cg industry we have today.

Reply
juanmanuel
10 months ago

The gradient deformation of this software amazed me from the beginning, I haven’t seen it in another program, but I could never learn it. Same as mental ray, I watched all the tutorials and couldn’t.

Reply
Guest (the original)
Reply to  juanmanuel
10 months ago

Mental ray was one of the most powerful renderers and still probably has some of the best shader control, being stuck on final gather killed it not to mention the competition.

Good times, you needed real technical knowledge to get even the basics working, nowadays its just drag and drop and you’ll get what we used to work three days with weeks of troubleshooting before that, to find the perfect settings in MR.

Ironically enough even with all the powerful tools of today the amount of crap and sub par quality produced by the majority compared to the artwork done before is baffling, just goes to show no amount of easy access tech and resources can beat good old fashion hard earned skill and talent.

Reply
Waqas
Reply to  Guest (the original)
10 months ago

Ahh yes, good old Mental Ray. Feels like a mystical relic of the dark ages of technology now a days A treasure trove of mystical powers hidden within it’s core, for those who dared venture into it’s depths.
Once I switched to Redshift, mr felt more like a mental delay.

Reply
CineTrash
10 months ago

Everything has an end.

Reply
Waqas
Reply to  CineTrash
10 months ago

I feel like I am becoming that grandpa who always complains about “things were better in the old days!”

Reply
Guest (the original)
Reply to  Waqas
10 months ago

Just like those ladies from the golden Hollywood era of actresses, cant buy class today even if you throw unlimited money at it.

Reply
CineTrash
Reply to  Guest (the original)
10 months ago

Hahaha… it’s more like those ladies who are so stretched that they make Jigsaw look beautiful.

Reply
numan
10 months ago

Loved modo back in the day. The problem with modo is that it feels like it froze in time. The UI literally hasn’t updated in over 10 years. Exact same look and feel which feels outdated. Plus they started pricing indie artists out. Almost all of them moved to blender.

It just didn’t find a niche where it could survive. RIP

Reply
numan
10 months ago

It is survival of the fittest. We are down to 4 players in this field. Maya/Max, Houdini, Cinema4d and Blender. Each one has a strong niche and hence entrenched so don’t see them going anywhere in the foreseeable future.

Reply
nb59quIeGy
Reply to  numan
10 months ago

C4D would probably be the next in-line to go, since Maxon did some poor choices acquiring software they shouldn’t have at first place – and doing so with borrowed money- so, let’s see how’s that gonna end for them…

Reply
Jallu
Reply to  nb59quIeGy
10 months ago

C4D, then ZBrush and then 3DS Max is my guess.

Reply
numan
Reply to  nb59quIeGy
10 months ago

Strongly disagree. Maxon has made very smart purchases like Redshift and Zbrush. Zbrush purchase is the best one because it is the most versatile 3d tool that I have seen out there – from VFX, character design, toy designer, jeweler designers – it is an insanely good purchase.

Regarding C4D it has an entrenched loyal user base and the user base is not price sensitive so they won’t change to blender just because it is free.

Reply
LeonMai
Reply to  numan
10 months ago

My personal opinion is that the software that will remain in development in the
next few years will be 3ds max and Blender.
3ds max is an excellent multimedia platform and can handle many formats and very large files, Blender is free and has good support from the developers.

Last edited 10 months ago by LeonMai
Reply
MauricioPC
10 months ago

https://youtu.be/1GMkSOUi-q0?t=1696

Reply
slebed
Reply to  MauricioPC
10 months ago

Thanks for posting that link. I applaud his effort but I disagree with his rant. If Modo was a profitable product, Foundry would keep it going. If the cost to keep it in development was less than the profit it could generate, they would keep it. I just don’t think there’s a large enough user base to support it, especially compared to their other products.

Foundry isn’t going to be swayed by indie fan boys. Their market is every vfx studio in the world that does compositing. I hope he does convince Foundry to donate the source code. In the end its always good to have another tool at our disposal.

Reply
Mokiki
Reply to  slebed
10 months ago

Let me prephrase this here by saying I have not been keeping up with Modo personally. I never used the software past a couple of times trying to get into it but then dipping out because I felt too comfortable in 3ds max at the time.

But I had many friends who were using modo on a daily basis for professional work.
As far as what I have seen from the outside and people have told me is that basically once the foundry acquired modo that the updates fort modo became more and more lackluster.
Which personally surprised me at the time. Nuke was as popular as ever and I figured they wanna get into the 3d market as well to have a companion piece for Nuke and honestly modo had a lot going for it and with some proper development it could have become a bigger name.
But that investment never came. I don’t think they bought it to kill it off because that wouldn’t even make sense for them since it’s not a competing product. Yet here we are.
And even though I am not a modo user I am not really happy about the situation because it sucks when products get shelved that people use professionally. Especially when they had so much potential.

So I’d argue modo not being profitable and it’s fair to assume it wasn’t otherwise they wouldn’t have shelved it is 100% on the foundry. And Greg brings up a solid point their video channel has been doing a lot of the marketing for modo. More at least than what foundry did themselves. So his frustration is more than understandable.

Which is why I hope foundry will work together with him and work on making Modo open source this would allow people who relied on the software to still rely on it and who knows maybe it could get a second wind of users wanting to try it as alternative to blender.
Because in the end we need more competition in the 3d software market and not less.

Reply
Jallu
Reply to  Mokiki
10 months ago

I really hope they would open source Modo – it is not realistic dream but if it would happen it would mean new era and i think it is good to have competition. Modo was great software.
It is sad that big companies buy these software developers and then they kill the software: Lightwave, Softimage, Modo 🙁

Reply
slebed
Reply to  Jallu
10 months ago

Unfortunately, there’s no way to know how long these small developers would have survived without being bought up.

Reply
Lance Logan
10 months ago

I look at this in a broader lens. The legendary, ambitious, global competitor generation of UK is slowly leaving the scene. With noone from the new generation to take the mantle and continue the legacy. Modo is a piece of software in this downtrend and a point in a line. UK software development scene is dying.

Reply
alih
10 months ago

The main issue of this company’s performance is that the Katana Marie program is practically out of date because supposedly Enril has completely destroyed the future of katana, this company also knows that if artificial intelligence produces a program that it has done, the future of nuke will soon be in danger. It seems to me that this company should add a lot of things to at least get rid of the after effects and should add things in the nuke program so that the rendering system reaches a quality production line.

Reply
villain
Reply to  alih
10 months ago

did you use any of these in production? i guess not 🙂

Reply
Olli
10 months ago

Please make it free! Better: Open source it.

Reply
Tiles
Reply to  Olli
10 months ago

Will not happen. Too much third party licenses, frameworks and libs in the code. Starts with the im- and exporters already. To make the code base really open source ready would cost lots of money. That’s why so many abandoned software never went open source.

Reply
Jeff Galloway
10 months ago

Modo, We hardly knew ye.

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
33
0
Join the conversationx
()
x
| Reply