Cryengine V released with “Pay What You Want” business model
Mar 16, 2016 by CGP Staff
6
|
Crytek announced the release of Cryengine V today with a “Pay What You Want” business model, offering developers access to the engine’s feature-set and full engine source code for a fee of their choosing, and with no obligation to pay royalties or additional service charges.
The latest evolution of Cryengine also introduces Cryengine Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as materials, sounds, and 3D objects created by Cryengine users and other vendors.
Cryengine V also brings:
The latest evolution of Cryengine also introduces Cryengine Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as materials, sounds, and 3D objects created by Cryengine users and other vendors.
Cryengine V also brings:
- Expanded support for virtual reality hardware – including PlayStation VR, OSVR, HTC Vive and Oculus Rift.
- C# Enabled – a new API that allows developers who know C# to start scripting in Cryengine right away.
- Reworked Low Overhead Renderer – significantly increases the performance of today’s hardware in graphically intensive applications.
- DirectX 12 support – utilize the latest branch of DirectX to take greater control of hardware resources.
- Advanced Volumetric Cloud System – optimized for VR to give clouds full 3D spatial rendering for higher quality with minimal performance hit.
- New particle system – allows to create real-time fluid effects, handled almost entirely on the GPU.
- A new launcher and UI – navigate Cryengine more intuitively thanks to a streamlined UI which includes realigned features and new icon groupings.
- FMOD Studio support – allowing greater flexibility in audio middleware selection.
- Cryengine Answers – a dedicated channel where Cryengine users can share questions and answers.
Wish it was “In breaking news, Autodesk announced it would soon be releasing a “Pay What You Want” business model for all it’s premium DDC apps, including Maya & 3DS max. Industry insiders are said to be stunned at this development.”
@Dave, that would send shockwaves throughout the industry if it where to happen.
I’ll put my +1 on it, I would love to be able to use Maya, Max..etc at an indie price.
As for Cryengine, excellent move… Get that asset store stacked with goods and you’ll recoup moneys that way.
One thing that’s critical mass indie adoption are learning resources.. Crank up those learning video tutorials and people will flock to them.
Anyways, long rant to say I really like it.
some how nice but also slowly scarry, in the last 24 months the prices went from you can make some money with a game engine to free… it’s nice for the indie but i have the feeling it could hurt the future developments.
we have now in the game industry nearly all important game engine’s for free and the tools are also available in a indie low budget version….
Goodbye Cryengine… you can’t live among free unreal and unity… they have thousands tutorials and samples, assets. community, support… you have to totally free cryengine 5 ….. succesful is not only make good engine, indie indie
Amazon paid a ton of cash to license the Cryengine code so they aren’t too worried about anything right now.
I don’t think this offer by Crytek is anything to scoff at just because Unreal and Unity have some form of “free” in their tools. Unity’s free version is pretty limited AFAIK, and the free Unreal engine is only free as long as you don’t make much money on the experiences created with it.
Would definitely take some deep digging to pick which option is best suited for any given project now, certainly more than a cursory “free” or not comparison.