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Home Software 3DS Max Plugin News
Cycles renderer 3DS Max integration plugin under development

Cycles renderer 3DS Max integration plugin under development

by CGP Staff
November 28, 2018
Reading Time: 1 min read
8

A bridge plugin that allows to render scenes from Max using the Cycles ray tracing renderer that comes with Blender is being developed by Jeffrey Witthuhn. Two videos are available on YouTube: video 1–video 2.

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8 Comments
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Michael Wentworth-Bell
10 years ago

Great news! Looking forward to following the progress and trying it out!

Reply
juang3d
10 years ago

IMO it comes a bit late to the party, because of the licensing changes and issues we are having with Autodesk, but it’s always great news and a cool initiative 🙂

Cheers.

Reply
Guillermo
10 years ago

why another renderer. nothing ground breaking

Reply
Juang3d
10 years ago

@Guillermo

Then thing is that this render engine is pretty advanced with things like full volumetric rendering capabilities, hair support, layering, shadow catcher and such things, AND it’s free and will be free forever because it’s licensing, also it’s development is also supported by the Blender foundation so it will keep evolving as time goes by.

So it’s not just another render engine, it’s a full featured render engine completely free and open source, that’s the difference 🙂

Reply
Juang3d
10 years ago

I was mistaken in one thing, there is no Shadow Catcher yet, but AFAIK it’s in active development and if you are a bit of a tinkerer you can compile your own Blender version with some patches like the in proess Shadow Catcher shader.

Cheers!

Reply
Jim Todd
10 years ago

I’d rather someone develop a tool that lets me use my Max plugins in other packages…Unless this new release is staggering more will jump ship.

They begged for Hudson to come back…who are they going to beg for when the new Max comes out and it’s just as uneventful as the last? (Note: I give them credit for MCG, but development has stagnated on Max, and bringing in a series of old names hasn’t done a thing)

Reply
steve gilbert
10 years ago

FANTASTIC news, I’ve been using blender for a while with cycles and prefer it to mental ray..so having Cycles arrive to 3dsmax is just flippin amazing!

CUDa and CPU already supported…nice one!

and…FREE

Reply
steve gilbert
9 years ago

link to his website page
https://cyclesformax.net/

Reply

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