CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”
© 2025 CGPress
CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.
Great news! Looking forward to following the progress and trying it out!
IMO it comes a bit late to the party, because of the licensing changes and issues we are having with Autodesk, but it’s always great news and a cool initiative 🙂
Cheers.
why another renderer. nothing ground breaking
@Guillermo
Then thing is that this render engine is pretty advanced with things like full volumetric rendering capabilities, hair support, layering, shadow catcher and such things, AND it’s free and will be free forever because it’s licensing, also it’s development is also supported by the Blender foundation so it will keep evolving as time goes by.
So it’s not just another render engine, it’s a full featured render engine completely free and open source, that’s the difference 🙂
I was mistaken in one thing, there is no Shadow Catcher yet, but AFAIK it’s in active development and if you are a bit of a tinkerer you can compile your own Blender version with some patches like the in proess Shadow Catcher shader.
Cheers!
I’d rather someone develop a tool that lets me use my Max plugins in other packages…Unless this new release is staggering more will jump ship.
They begged for Hudson to come back…who are they going to beg for when the new Max comes out and it’s just as uneventful as the last? (Note: I give them credit for MCG, but development has stagnated on Max, and bringing in a series of old names hasn’t done a thing)
FANTASTIC news, I’ve been using blender for a while with cycles and prefer it to mental ray..so having Cycles arrive to 3dsmax is just flippin amazing!
CUDa and CPU already supported…nice one!
and…FREE
link to his website page
https://cyclesformax.net/