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Ephere introduces Ragner: An AI Assistant for 3ds Max Users

Ephere introduces Ragner: An AI Assistant for 3ds Max Users

by Paul Roberts
March 20, 2024
Reading Time: 1 min read
9

Ephere has released Ragner, an AI plug-in for creating, managing, and optimizing 3ds Max scenes.

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The AI has been trained on a 3ds Max knowledgebase so once connected to Ephere’s server with a valid user key, Ragner is able to to operate 3ds Max simply by telling it what to do. For example, in the example video above the presenter is able to quickly generate a grid of boxes, with the ability to specify dimensions and spacing.  The AI remembers the context of commands, building a history that informs subsequent commands, allowing for complex sequences of actions to be performed.

Ragner also incorporates features for feedback and improvement. Users are encouraged to “like” results that meet their expectations, aiding the AI in learning and improving its performance. Additionally, it offers visibility into the MaxScript executed for each command and maintains an undo history, ensuring that users can easily revert actions if necessary. The platform supports the creation of “strategies,” which are collections of commands aimed at accomplishing specific tasks. These strategies can be shared among users with the same key, and preserved across different sessions and computers.

For more information, visit Ephere’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Jumanji
1 year ago

that looks promising, and you a lot of AI training as users play with the tool more and more

Reply
Jumanji
Reply to  Jumanji
1 year ago

*you get a lot

for some reason it won’t let me edit the comment…

Reply
Alberto
1 year ago

nice !!, what’s the price per prompt ? what does it mean ?

I guess Autodesk is working on something similar, textures would be cool too

Reply
Ephere
Reply to  Alberto
1 year ago

We’re using GPT4 in the background which has costs calculated based on token usage. Tokens used depend on the prompts as well as the output, so the price is computed dynamically each time. Typically it is in the cents or fractions of a cent range (and can be cheaper as we train and improve the model). There’s a $2 credit to all new users so for a while essentially it is free for you. You can find the cost of each request printed to MXS listener.

Reply
Alberto
Reply to  Ephere
1 year ago

Thank you ! Great work, it does look very promising.

Reply
JokerMartini
1 year ago

It’s nice to see Ephere still creating products. I didn’t realize they were still around.

Reply
Ephere
Reply to  JokerMartini
1 year ago

Very much so still around! Great to see your new tools too John, your GPT maxscript tool from last year was a bit of an inspiration.

Reply
nomad
1 year ago

@Ephere

Hi are you going to make it backward comparable with Max 2022 ( last licensed version of max)
Would love to experiment with your plugin.

Nomad

Reply
Ephere
Reply to  nomad
1 year ago

Yes, currently it’s 2024 only just for simplicity of development process

Reply

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